Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9a299a5621 Updated builds. 11 yıl önce
build 9a299a5621 Updated builds. 11 yıl önce
docs 3530f329ee Docs: Opera 12 support. 11 yıl önce
editor 7130f95ae4 Editor: Fixed CTMLoader. 11 yıl önce
examples 1ec37295bd Examples clean up. 11 yıl önce
src 496f9ddd31 BufferGeometry: Added count back to attribute. 11 yıl önce
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 yıl önce
utils 55b1bfef76 WebGLRenderer: Moved builProgram to WebGLProgram. 11 yıl önce
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 yıl önce
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 yıl önce
LICENSE 4857e75774 Update LICENSE 11 yıl önce
README.md 75de3f1803 Updated README with BoxGeometry. 11 yıl önce
bower.json 6ff842c0f4 r66 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases