GLTFLoader.js 91 KB

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  1. console.warn( "THREE.GLTFLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.GLTFLoader = ( function () {
  3. function GLTFLoader( manager ) {
  4. THREE.Loader.call( this, manager );
  5. this.dracoLoader = null;
  6. this.ddsLoader = null;
  7. this.ktx2Loader = null;
  8. this.pluginCallbacks = [];
  9. this.register( function ( parser ) {
  10. return new GLTFMaterialsClearcoatExtension( parser );
  11. } );
  12. this.register( function ( parser ) {
  13. return new GLTFTextureBasisUExtension( parser );
  14. } );
  15. this.register( function ( parser ) {
  16. return new GLTFMaterialsTransmissionExtension( parser );
  17. } );
  18. this.register( function ( parser ) {
  19. return new GLTFLightsExtension( parser );
  20. } );
  21. }
  22. GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  23. constructor: GLTFLoader,
  24. load: function ( url, onLoad, onProgress, onError ) {
  25. var scope = this;
  26. var resourcePath;
  27. if ( this.resourcePath !== '' ) {
  28. resourcePath = this.resourcePath;
  29. } else if ( this.path !== '' ) {
  30. resourcePath = this.path;
  31. } else {
  32. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  33. }
  34. // Tells the LoadingManager to track an extra item, which resolves after
  35. // the model is fully loaded. This means the count of items loaded will
  36. // be incorrect, but ensures manager.onLoad() does not fire early.
  37. this.manager.itemStart( url );
  38. var _onError = function ( e ) {
  39. if ( onError ) {
  40. onError( e );
  41. } else {
  42. console.error( e );
  43. }
  44. scope.manager.itemError( url );
  45. scope.manager.itemEnd( url );
  46. };
  47. var loader = new THREE.FileLoader( this.manager );
  48. loader.setPath( this.path );
  49. loader.setResponseType( 'arraybuffer' );
  50. loader.setRequestHeader( this.requestHeader );
  51. loader.setWithCredentials( this.withCredentials );
  52. loader.load( url, function ( data ) {
  53. try {
  54. scope.parse( data, resourcePath, function ( gltf ) {
  55. onLoad( gltf );
  56. scope.manager.itemEnd( url );
  57. }, _onError );
  58. } catch ( e ) {
  59. _onError( e );
  60. }
  61. }, onProgress, _onError );
  62. },
  63. setDRACOLoader: function ( dracoLoader ) {
  64. this.dracoLoader = dracoLoader;
  65. return this;
  66. },
  67. setDDSLoader: function ( ddsLoader ) {
  68. this.ddsLoader = ddsLoader;
  69. return this;
  70. },
  71. setKTX2Loader: function ( ktx2Loader ) {
  72. this.ktx2Loader = ktx2Loader;
  73. return this;
  74. },
  75. register: function ( callback ) {
  76. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  77. this.pluginCallbacks.push( callback );
  78. }
  79. return this;
  80. },
  81. unregister: function ( callback ) {
  82. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  83. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  84. }
  85. return this;
  86. },
  87. parse: function ( data, path, onLoad, onError ) {
  88. var content;
  89. var extensions = {};
  90. var plugins = {};
  91. if ( typeof data === 'string' ) {
  92. content = data;
  93. } else {
  94. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  95. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  96. try {
  97. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  98. } catch ( error ) {
  99. if ( onError ) onError( error );
  100. return;
  101. }
  102. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  103. } else {
  104. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  105. }
  106. }
  107. var json = JSON.parse( content );
  108. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  109. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  110. return;
  111. }
  112. var parser = new GLTFParser( json, {
  113. path: path || this.resourcePath || '',
  114. crossOrigin: this.crossOrigin,
  115. manager: this.manager,
  116. ktx2Loader: this.ktx2Loader
  117. } );
  118. parser.fileLoader.setRequestHeader( this.requestHeader );
  119. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  120. var plugin = this.pluginCallbacks[ i ]( parser );
  121. plugins[ plugin.name ] = plugin;
  122. // Workaround to avoid determining as unknown extension
  123. // in addUnknownExtensionsToUserData().
  124. // Remove this workaround if we move all the existing
  125. // extension handlers to plugin system
  126. extensions[ plugin.name ] = true;
  127. }
  128. if ( json.extensionsUsed ) {
  129. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  130. var extensionName = json.extensionsUsed[ i ];
  131. var extensionsRequired = json.extensionsRequired || [];
  132. switch ( extensionName ) {
  133. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  134. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  135. break;
  136. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  137. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  138. break;
  139. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  140. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  141. break;
  142. case EXTENSIONS.MSFT_TEXTURE_DDS:
  143. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  144. break;
  145. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  146. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  147. break;
  148. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  149. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  150. break;
  151. default:
  152. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  153. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  154. }
  155. }
  156. }
  157. }
  158. parser.setExtensions( extensions );
  159. parser.setPlugins( plugins );
  160. parser.parse( onLoad, onError );
  161. }
  162. } );
  163. /* GLTFREGISTRY */
  164. function GLTFRegistry() {
  165. var objects = {};
  166. return {
  167. get: function ( key ) {
  168. return objects[ key ];
  169. },
  170. add: function ( key, object ) {
  171. objects[ key ] = object;
  172. },
  173. remove: function ( key ) {
  174. delete objects[ key ];
  175. },
  176. removeAll: function () {
  177. objects = {};
  178. }
  179. };
  180. }
  181. /*********************************/
  182. /********** EXTENSIONS ***********/
  183. /*********************************/
  184. var EXTENSIONS = {
  185. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  186. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  187. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  188. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  189. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  190. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  191. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  192. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  193. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  194. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  195. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  196. };
  197. /**
  198. * DDS Texture Extension
  199. *
  200. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  201. *
  202. */
  203. function GLTFTextureDDSExtension( ddsLoader ) {
  204. if ( ! ddsLoader ) {
  205. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
  206. }
  207. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  208. this.ddsLoader = ddsLoader;
  209. }
  210. /**
  211. * Punctual Lights Extension
  212. *
  213. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  214. */
  215. function GLTFLightsExtension( parser ) {
  216. this.parser = parser;
  217. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  218. // Object3D instance caches
  219. this.cache = { refs: {}, uses: {} };
  220. }
  221. GLTFLightsExtension.prototype._markDefs = function () {
  222. var parser = this.parser;
  223. var nodeDefs = this.parser.json.nodes || [];
  224. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  225. var nodeDef = nodeDefs[ nodeIndex ];
  226. if ( nodeDef.extensions
  227. && nodeDef.extensions[ this.name ]
  228. && nodeDef.extensions[ this.name ].light !== undefined ) {
  229. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  230. }
  231. }
  232. };
  233. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  234. var parser = this.parser;
  235. var cacheKey = 'light:' + lightIndex;
  236. var dependency = parser.cache.get( cacheKey );
  237. if ( dependency ) return dependency;
  238. var json = parser.json;
  239. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  240. var lightDefs = extensions.lights || [];
  241. var lightDef = lightDefs[ lightIndex ];
  242. var lightNode;
  243. var color = new THREE.Color( 0xffffff );
  244. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  245. var range = lightDef.range !== undefined ? lightDef.range : 0;
  246. switch ( lightDef.type ) {
  247. case 'directional':
  248. lightNode = new THREE.DirectionalLight( color );
  249. lightNode.target.position.set( 0, 0, - 1 );
  250. lightNode.add( lightNode.target );
  251. break;
  252. case 'point':
  253. lightNode = new THREE.PointLight( color );
  254. lightNode.distance = range;
  255. break;
  256. case 'spot':
  257. lightNode = new THREE.SpotLight( color );
  258. lightNode.distance = range;
  259. // Handle spotlight properties.
  260. lightDef.spot = lightDef.spot || {};
  261. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  262. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  263. lightNode.angle = lightDef.spot.outerConeAngle;
  264. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  265. lightNode.target.position.set( 0, 0, - 1 );
  266. lightNode.add( lightNode.target );
  267. break;
  268. default:
  269. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  270. }
  271. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  272. // here, because node-level parsing will only override position if explicitly specified.
  273. lightNode.position.set( 0, 0, 0 );
  274. lightNode.decay = 2;
  275. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  276. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  277. dependency = Promise.resolve( lightNode );
  278. parser.cache.add( cacheKey, dependency );
  279. return dependency;
  280. };
  281. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  282. var self = this;
  283. var parser = this.parser;
  284. var json = parser.json;
  285. var nodeDef = json.nodes[ nodeIndex ];
  286. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  287. var lightIndex = lightDef.light;
  288. if ( lightIndex === undefined ) return null;
  289. return this._loadLight( lightIndex ).then( function ( light ) {
  290. return parser._getNodeRef( self.cache, lightIndex, light );
  291. } );
  292. };
  293. /**
  294. * Unlit Materials Extension
  295. *
  296. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  297. */
  298. function GLTFMaterialsUnlitExtension() {
  299. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  300. }
  301. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  302. return THREE.MeshBasicMaterial;
  303. };
  304. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  305. var pending = [];
  306. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  307. materialParams.opacity = 1.0;
  308. var metallicRoughness = materialDef.pbrMetallicRoughness;
  309. if ( metallicRoughness ) {
  310. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  311. var array = metallicRoughness.baseColorFactor;
  312. materialParams.color.fromArray( array );
  313. materialParams.opacity = array[ 3 ];
  314. }
  315. if ( metallicRoughness.baseColorTexture !== undefined ) {
  316. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  317. }
  318. }
  319. return Promise.all( pending );
  320. };
  321. /**
  322. * Clearcoat Materials Extension
  323. *
  324. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  325. */
  326. function GLTFMaterialsClearcoatExtension( parser ) {
  327. this.parser = parser;
  328. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  329. }
  330. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  331. var parser = this.parser;
  332. var materialDef = parser.json.materials[ materialIndex ];
  333. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  334. return THREE.MeshPhysicalMaterial;
  335. };
  336. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  337. var parser = this.parser;
  338. var materialDef = parser.json.materials[ materialIndex ];
  339. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  340. return Promise.resolve();
  341. }
  342. var pending = [];
  343. var extension = materialDef.extensions[ this.name ];
  344. if ( extension.clearcoatFactor !== undefined ) {
  345. materialParams.clearcoat = extension.clearcoatFactor;
  346. }
  347. if ( extension.clearcoatTexture !== undefined ) {
  348. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  349. }
  350. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  351. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  352. }
  353. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  354. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  355. }
  356. if ( extension.clearcoatNormalTexture !== undefined ) {
  357. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  358. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  359. var scale = extension.clearcoatNormalTexture.scale;
  360. materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale );
  361. }
  362. }
  363. return Promise.all( pending );
  364. };
  365. /**
  366. * Transmission Materials Extension
  367. *
  368. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  369. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  370. */
  371. function GLTFMaterialsTransmissionExtension( parser ) {
  372. this.parser = parser;
  373. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  374. }
  375. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  376. var parser = this.parser;
  377. var materialDef = parser.json.materials[ materialIndex ];
  378. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  379. return THREE.MeshPhysicalMaterial;
  380. };
  381. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  382. var parser = this.parser;
  383. var materialDef = parser.json.materials[ materialIndex ];
  384. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  385. return Promise.resolve();
  386. }
  387. var pending = [];
  388. var extension = materialDef.extensions[ this.name ];
  389. if ( extension.transmissionFactor !== undefined ) {
  390. materialParams.transmission = extension.transmissionFactor;
  391. }
  392. if ( extension.transmissionTexture !== undefined ) {
  393. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  394. }
  395. return Promise.all( pending );
  396. };
  397. /**
  398. * BasisU Texture Extension
  399. *
  400. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  401. * (draft PR https://github.com/KhronosGroup/glTF/pull/1751)
  402. */
  403. function GLTFTextureBasisUExtension( parser ) {
  404. this.parser = parser;
  405. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  406. }
  407. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  408. var parser = this.parser;
  409. var json = parser.json;
  410. var textureDef = json.textures[ textureIndex ];
  411. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  412. return null;
  413. }
  414. var extension = textureDef.extensions[ this.name ];
  415. var source = json.images[ extension.source ];
  416. var loader = parser.options.ktx2Loader;
  417. if ( ! loader ) {
  418. // Assumes that the extension is optional and that a fallback texture is present; ideally we should handle extensionsRequired better
  419. return null;
  420. }
  421. return parser.loadTextureImage( textureIndex, source, loader );
  422. };
  423. /* BINARY EXTENSION */
  424. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  425. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  426. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  427. function GLTFBinaryExtension( data ) {
  428. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  429. this.content = null;
  430. this.body = null;
  431. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  432. this.header = {
  433. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  434. version: headerView.getUint32( 4, true ),
  435. length: headerView.getUint32( 8, true )
  436. };
  437. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  438. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  439. } else if ( this.header.version < 2.0 ) {
  440. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  441. }
  442. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  443. var chunkIndex = 0;
  444. while ( chunkIndex < chunkView.byteLength ) {
  445. var chunkLength = chunkView.getUint32( chunkIndex, true );
  446. chunkIndex += 4;
  447. var chunkType = chunkView.getUint32( chunkIndex, true );
  448. chunkIndex += 4;
  449. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  450. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  451. this.content = THREE.LoaderUtils.decodeText( contentArray );
  452. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  453. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  454. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  455. }
  456. // Clients must ignore chunks with unknown types.
  457. chunkIndex += chunkLength;
  458. }
  459. if ( this.content === null ) {
  460. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  461. }
  462. }
  463. /**
  464. * DRACO Mesh Compression Extension
  465. *
  466. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  467. */
  468. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  469. if ( ! dracoLoader ) {
  470. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  471. }
  472. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  473. this.json = json;
  474. this.dracoLoader = dracoLoader;
  475. this.dracoLoader.preload();
  476. }
  477. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  478. var json = this.json;
  479. var dracoLoader = this.dracoLoader;
  480. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  481. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  482. var threeAttributeMap = {};
  483. var attributeNormalizedMap = {};
  484. var attributeTypeMap = {};
  485. for ( var attributeName in gltfAttributeMap ) {
  486. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  487. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  488. }
  489. for ( attributeName in primitive.attributes ) {
  490. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  491. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  492. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  493. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  494. attributeTypeMap[ threeAttributeName ] = componentType;
  495. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  496. }
  497. }
  498. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  499. return new Promise( function ( resolve ) {
  500. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  501. for ( var attributeName in geometry.attributes ) {
  502. var attribute = geometry.attributes[ attributeName ];
  503. var normalized = attributeNormalizedMap[ attributeName ];
  504. if ( normalized !== undefined ) attribute.normalized = normalized;
  505. }
  506. resolve( geometry );
  507. }, threeAttributeMap, attributeTypeMap );
  508. } );
  509. } );
  510. };
  511. /**
  512. * Texture Transform Extension
  513. *
  514. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  515. */
  516. function GLTFTextureTransformExtension() {
  517. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  518. }
  519. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  520. texture = texture.clone();
  521. if ( transform.offset !== undefined ) {
  522. texture.offset.fromArray( transform.offset );
  523. }
  524. if ( transform.rotation !== undefined ) {
  525. texture.rotation = transform.rotation;
  526. }
  527. if ( transform.scale !== undefined ) {
  528. texture.repeat.fromArray( transform.scale );
  529. }
  530. if ( transform.texCoord !== undefined ) {
  531. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  532. }
  533. texture.needsUpdate = true;
  534. return texture;
  535. };
  536. /**
  537. * Specular-Glossiness Extension
  538. *
  539. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  540. */
  541. /**
  542. * A sub class of THREE.StandardMaterial with some of the functionality
  543. * changed via the `onBeforeCompile` callback
  544. * @pailhead
  545. */
  546. function GLTFMeshStandardSGMaterial( params ) {
  547. THREE.MeshStandardMaterial.call( this );
  548. this.isGLTFSpecularGlossinessMaterial = true;
  549. //various chunks that need replacing
  550. var specularMapParsFragmentChunk = [
  551. '#ifdef USE_SPECULARMAP',
  552. ' uniform sampler2D specularMap;',
  553. '#endif'
  554. ].join( '\n' );
  555. var glossinessMapParsFragmentChunk = [
  556. '#ifdef USE_GLOSSINESSMAP',
  557. ' uniform sampler2D glossinessMap;',
  558. '#endif'
  559. ].join( '\n' );
  560. var specularMapFragmentChunk = [
  561. 'vec3 specularFactor = specular;',
  562. '#ifdef USE_SPECULARMAP',
  563. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  564. ' texelSpecular = sRGBToLinear( texelSpecular );',
  565. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  566. ' specularFactor *= texelSpecular.rgb;',
  567. '#endif'
  568. ].join( '\n' );
  569. var glossinessMapFragmentChunk = [
  570. 'float glossinessFactor = glossiness;',
  571. '#ifdef USE_GLOSSINESSMAP',
  572. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  573. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  574. ' glossinessFactor *= texelGlossiness.a;',
  575. '#endif'
  576. ].join( '\n' );
  577. var lightPhysicalFragmentChunk = [
  578. 'PhysicalMaterial material;',
  579. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  580. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  581. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  582. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  583. 'material.specularRoughness += geometryRoughness;',
  584. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  585. 'material.specularColor = specularFactor;',
  586. ].join( '\n' );
  587. var uniforms = {
  588. specular: { value: new THREE.Color().setHex( 0xffffff ) },
  589. glossiness: { value: 1 },
  590. specularMap: { value: null },
  591. glossinessMap: { value: null }
  592. };
  593. this._extraUniforms = uniforms;
  594. this.onBeforeCompile = function ( shader ) {
  595. for ( var uniformName in uniforms ) {
  596. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  597. }
  598. shader.fragmentShader = shader.fragmentShader
  599. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  600. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  601. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  602. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  603. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  604. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  605. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  606. };
  607. Object.defineProperties( this, {
  608. specular: {
  609. get: function () {
  610. return uniforms.specular.value;
  611. },
  612. set: function ( v ) {
  613. uniforms.specular.value = v;
  614. }
  615. },
  616. specularMap: {
  617. get: function () {
  618. return uniforms.specularMap.value;
  619. },
  620. set: function ( v ) {
  621. uniforms.specularMap.value = v;
  622. if ( v ) {
  623. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  624. } else {
  625. delete this.defines.USE_SPECULARMAP;
  626. }
  627. }
  628. },
  629. glossiness: {
  630. get: function () {
  631. return uniforms.glossiness.value;
  632. },
  633. set: function ( v ) {
  634. uniforms.glossiness.value = v;
  635. }
  636. },
  637. glossinessMap: {
  638. get: function () {
  639. return uniforms.glossinessMap.value;
  640. },
  641. set: function ( v ) {
  642. uniforms.glossinessMap.value = v;
  643. if ( v ) {
  644. this.defines.USE_GLOSSINESSMAP = '';
  645. this.defines.USE_UV = '';
  646. } else {
  647. delete this.defines.USE_GLOSSINESSMAP;
  648. delete this.defines.USE_UV;
  649. }
  650. }
  651. }
  652. } );
  653. delete this.metalness;
  654. delete this.roughness;
  655. delete this.metalnessMap;
  656. delete this.roughnessMap;
  657. this.setValues( params );
  658. }
  659. GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
  660. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  661. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  662. THREE.MeshStandardMaterial.prototype.copy.call( this, source );
  663. this.specularMap = source.specularMap;
  664. this.specular.copy( source.specular );
  665. this.glossinessMap = source.glossinessMap;
  666. this.glossiness = source.glossiness;
  667. delete this.metalness;
  668. delete this.roughness;
  669. delete this.metalnessMap;
  670. delete this.roughnessMap;
  671. return this;
  672. };
  673. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  674. return {
  675. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  676. specularGlossinessParams: [
  677. 'color',
  678. 'map',
  679. 'lightMap',
  680. 'lightMapIntensity',
  681. 'aoMap',
  682. 'aoMapIntensity',
  683. 'emissive',
  684. 'emissiveIntensity',
  685. 'emissiveMap',
  686. 'bumpMap',
  687. 'bumpScale',
  688. 'normalMap',
  689. 'normalMapType',
  690. 'displacementMap',
  691. 'displacementScale',
  692. 'displacementBias',
  693. 'specularMap',
  694. 'specular',
  695. 'glossinessMap',
  696. 'glossiness',
  697. 'alphaMap',
  698. 'envMap',
  699. 'envMapIntensity',
  700. 'refractionRatio',
  701. ],
  702. getMaterialType: function () {
  703. return GLTFMeshStandardSGMaterial;
  704. },
  705. extendParams: function ( materialParams, materialDef, parser ) {
  706. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  707. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  708. materialParams.opacity = 1.0;
  709. var pending = [];
  710. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  711. var array = pbrSpecularGlossiness.diffuseFactor;
  712. materialParams.color.fromArray( array );
  713. materialParams.opacity = array[ 3 ];
  714. }
  715. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  716. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  717. }
  718. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  719. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  720. materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  721. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  722. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  723. }
  724. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  725. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  726. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  727. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  728. }
  729. return Promise.all( pending );
  730. },
  731. createMaterial: function ( materialParams ) {
  732. var material = new GLTFMeshStandardSGMaterial( materialParams );
  733. material.fog = true;
  734. material.color = materialParams.color;
  735. material.map = materialParams.map === undefined ? null : materialParams.map;
  736. material.lightMap = null;
  737. material.lightMapIntensity = 1.0;
  738. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  739. material.aoMapIntensity = 1.0;
  740. material.emissive = materialParams.emissive;
  741. material.emissiveIntensity = 1.0;
  742. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  743. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  744. material.bumpScale = 1;
  745. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  746. material.normalMapType = THREE.TangentSpaceNormalMap;
  747. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  748. material.displacementMap = null;
  749. material.displacementScale = 1;
  750. material.displacementBias = 0;
  751. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  752. material.specular = materialParams.specular;
  753. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  754. material.glossiness = materialParams.glossiness;
  755. material.alphaMap = null;
  756. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  757. material.envMapIntensity = 1.0;
  758. material.refractionRatio = 0.98;
  759. return material;
  760. },
  761. };
  762. }
  763. /**
  764. * Mesh Quantization Extension
  765. *
  766. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  767. */
  768. function GLTFMeshQuantizationExtension() {
  769. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  770. }
  771. /*********************************/
  772. /********** INTERPOLATION ********/
  773. /*********************************/
  774. // Spline Interpolation
  775. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  776. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  777. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  778. }
  779. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  780. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  781. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  782. // Copies a sample value to the result buffer. See description of glTF
  783. // CUBICSPLINE values layout in interpolate_() function below.
  784. var result = this.resultBuffer,
  785. values = this.sampleValues,
  786. valueSize = this.valueSize,
  787. offset = index * valueSize * 3 + valueSize;
  788. for ( var i = 0; i !== valueSize; i ++ ) {
  789. result[ i ] = values[ offset + i ];
  790. }
  791. return result;
  792. };
  793. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  794. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  795. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  796. var result = this.resultBuffer;
  797. var values = this.sampleValues;
  798. var stride = this.valueSize;
  799. var stride2 = stride * 2;
  800. var stride3 = stride * 3;
  801. var td = t1 - t0;
  802. var p = ( t - t0 ) / td;
  803. var pp = p * p;
  804. var ppp = pp * p;
  805. var offset1 = i1 * stride3;
  806. var offset0 = offset1 - stride3;
  807. var s2 = - 2 * ppp + 3 * pp;
  808. var s3 = ppp - pp;
  809. var s0 = 1 - s2;
  810. var s1 = s3 - pp + p;
  811. // Layout of keyframe output values for CUBICSPLINE animations:
  812. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  813. for ( var i = 0; i !== stride; i ++ ) {
  814. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  815. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  816. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  817. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  818. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  819. }
  820. return result;
  821. };
  822. /*********************************/
  823. /********** INTERNALS ************/
  824. /*********************************/
  825. /* CONSTANTS */
  826. var WEBGL_CONSTANTS = {
  827. FLOAT: 5126,
  828. //FLOAT_MAT2: 35674,
  829. FLOAT_MAT3: 35675,
  830. FLOAT_MAT4: 35676,
  831. FLOAT_VEC2: 35664,
  832. FLOAT_VEC3: 35665,
  833. FLOAT_VEC4: 35666,
  834. LINEAR: 9729,
  835. REPEAT: 10497,
  836. SAMPLER_2D: 35678,
  837. POINTS: 0,
  838. LINES: 1,
  839. LINE_LOOP: 2,
  840. LINE_STRIP: 3,
  841. TRIANGLES: 4,
  842. TRIANGLE_STRIP: 5,
  843. TRIANGLE_FAN: 6,
  844. UNSIGNED_BYTE: 5121,
  845. UNSIGNED_SHORT: 5123
  846. };
  847. var WEBGL_COMPONENT_TYPES = {
  848. 5120: Int8Array,
  849. 5121: Uint8Array,
  850. 5122: Int16Array,
  851. 5123: Uint16Array,
  852. 5125: Uint32Array,
  853. 5126: Float32Array
  854. };
  855. var WEBGL_FILTERS = {
  856. 9728: THREE.NearestFilter,
  857. 9729: THREE.LinearFilter,
  858. 9984: THREE.NearestMipmapNearestFilter,
  859. 9985: THREE.LinearMipmapNearestFilter,
  860. 9986: THREE.NearestMipmapLinearFilter,
  861. 9987: THREE.LinearMipmapLinearFilter
  862. };
  863. var WEBGL_WRAPPINGS = {
  864. 33071: THREE.ClampToEdgeWrapping,
  865. 33648: THREE.MirroredRepeatWrapping,
  866. 10497: THREE.RepeatWrapping
  867. };
  868. var WEBGL_TYPE_SIZES = {
  869. 'SCALAR': 1,
  870. 'VEC2': 2,
  871. 'VEC3': 3,
  872. 'VEC4': 4,
  873. 'MAT2': 4,
  874. 'MAT3': 9,
  875. 'MAT4': 16
  876. };
  877. var ATTRIBUTES = {
  878. POSITION: 'position',
  879. NORMAL: 'normal',
  880. TANGENT: 'tangent',
  881. TEXCOORD_0: 'uv',
  882. TEXCOORD_1: 'uv2',
  883. COLOR_0: 'color',
  884. WEIGHTS_0: 'skinWeight',
  885. JOINTS_0: 'skinIndex',
  886. };
  887. var PATH_PROPERTIES = {
  888. scale: 'scale',
  889. translation: 'position',
  890. rotation: 'quaternion',
  891. weights: 'morphTargetInfluences'
  892. };
  893. var INTERPOLATION = {
  894. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  895. // keyframe track will be initialized with a default interpolation type, then modified.
  896. LINEAR: THREE.InterpolateLinear,
  897. STEP: THREE.InterpolateDiscrete
  898. };
  899. var ALPHA_MODES = {
  900. OPAQUE: 'OPAQUE',
  901. MASK: 'MASK',
  902. BLEND: 'BLEND'
  903. };
  904. /* UTILITY FUNCTIONS */
  905. function resolveURL( url, path ) {
  906. // Invalid URL
  907. if ( typeof url !== 'string' || url === '' ) return '';
  908. // Host Relative URL
  909. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  910. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  911. }
  912. // Absolute URL http://,https://,//
  913. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  914. // Data URI
  915. if ( /^data:.*,.*$/i.test( url ) ) return url;
  916. // Blob URL
  917. if ( /^blob:.*$/i.test( url ) ) return url;
  918. // Relative URL
  919. return path + url;
  920. }
  921. /**
  922. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  923. */
  924. function createDefaultMaterial( cache ) {
  925. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  926. cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
  927. color: 0xFFFFFF,
  928. emissive: 0x000000,
  929. metalness: 1,
  930. roughness: 1,
  931. transparent: false,
  932. depthTest: true,
  933. side: THREE.FrontSide
  934. } );
  935. }
  936. return cache[ 'DefaultMaterial' ];
  937. }
  938. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  939. // Add unknown glTF extensions to an object's userData.
  940. for ( var name in objectDef.extensions ) {
  941. if ( knownExtensions[ name ] === undefined ) {
  942. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  943. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  944. }
  945. }
  946. }
  947. /**
  948. * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
  949. * @param {GLTF.definition} gltfDef
  950. */
  951. function assignExtrasToUserData( object, gltfDef ) {
  952. if ( gltfDef.extras !== undefined ) {
  953. if ( typeof gltfDef.extras === 'object' ) {
  954. Object.assign( object.userData, gltfDef.extras );
  955. } else {
  956. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  957. }
  958. }
  959. }
  960. /**
  961. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  962. *
  963. * @param {THREE.BufferGeometry} geometry
  964. * @param {Array<GLTF.Target>} targets
  965. * @param {GLTFParser} parser
  966. * @return {Promise<THREE.BufferGeometry>}
  967. */
  968. function addMorphTargets( geometry, targets, parser ) {
  969. var hasMorphPosition = false;
  970. var hasMorphNormal = false;
  971. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  972. var target = targets[ i ];
  973. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  974. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  975. if ( hasMorphPosition && hasMorphNormal ) break;
  976. }
  977. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  978. var pendingPositionAccessors = [];
  979. var pendingNormalAccessors = [];
  980. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  981. var target = targets[ i ];
  982. if ( hasMorphPosition ) {
  983. var pendingAccessor = target.POSITION !== undefined
  984. ? parser.getDependency( 'accessor', target.POSITION )
  985. : geometry.attributes.position;
  986. pendingPositionAccessors.push( pendingAccessor );
  987. }
  988. if ( hasMorphNormal ) {
  989. var pendingAccessor = target.NORMAL !== undefined
  990. ? parser.getDependency( 'accessor', target.NORMAL )
  991. : geometry.attributes.normal;
  992. pendingNormalAccessors.push( pendingAccessor );
  993. }
  994. }
  995. return Promise.all( [
  996. Promise.all( pendingPositionAccessors ),
  997. Promise.all( pendingNormalAccessors )
  998. ] ).then( function ( accessors ) {
  999. var morphPositions = accessors[ 0 ];
  1000. var morphNormals = accessors[ 1 ];
  1001. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1002. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1003. geometry.morphTargetsRelative = true;
  1004. return geometry;
  1005. } );
  1006. }
  1007. /**
  1008. * @param {THREE.Mesh} mesh
  1009. * @param {GLTF.Mesh} meshDef
  1010. */
  1011. function updateMorphTargets( mesh, meshDef ) {
  1012. mesh.updateMorphTargets();
  1013. if ( meshDef.weights !== undefined ) {
  1014. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1015. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1016. }
  1017. }
  1018. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1019. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1020. var targetNames = meshDef.extras.targetNames;
  1021. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1022. mesh.morphTargetDictionary = {};
  1023. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1024. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1025. }
  1026. } else {
  1027. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1028. }
  1029. }
  1030. }
  1031. function createPrimitiveKey( primitiveDef ) {
  1032. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1033. var geometryKey;
  1034. if ( dracoExtension ) {
  1035. geometryKey = 'draco:' + dracoExtension.bufferView
  1036. + ':' + dracoExtension.indices
  1037. + ':' + createAttributesKey( dracoExtension.attributes );
  1038. } else {
  1039. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1040. }
  1041. return geometryKey;
  1042. }
  1043. function createAttributesKey( attributes ) {
  1044. var attributesKey = '';
  1045. var keys = Object.keys( attributes ).sort();
  1046. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1047. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1048. }
  1049. return attributesKey;
  1050. }
  1051. /* GLTF PARSER */
  1052. function GLTFParser( json, options ) {
  1053. this.json = json || {};
  1054. this.extensions = {};
  1055. this.plugins = {};
  1056. this.options = options || {};
  1057. // loader object cache
  1058. this.cache = new GLTFRegistry();
  1059. // associations between Three.js objects and glTF elements
  1060. this.associations = new Map();
  1061. // BufferGeometry caching
  1062. this.primitiveCache = {};
  1063. // Object3D instance caches
  1064. this.meshCache = { refs: {}, uses: {} };
  1065. this.cameraCache = { refs: {}, uses: {} };
  1066. this.lightCache = { refs: {}, uses: {} };
  1067. // Track node names, to ensure no duplicates
  1068. this.nodeNamesUsed = {};
  1069. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1070. // expensive work of uploading a texture to the GPU off the main thread.
  1071. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1072. this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
  1073. } else {
  1074. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  1075. }
  1076. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1077. this.fileLoader = new THREE.FileLoader( this.options.manager );
  1078. this.fileLoader.setResponseType( 'arraybuffer' );
  1079. if ( this.options.crossOrigin === 'use-credentials' ) {
  1080. this.fileLoader.setWithCredentials( true );
  1081. }
  1082. }
  1083. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1084. this.extensions = extensions;
  1085. };
  1086. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1087. this.plugins = plugins;
  1088. };
  1089. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1090. var parser = this;
  1091. var json = this.json;
  1092. var extensions = this.extensions;
  1093. // Clear the loader cache
  1094. this.cache.removeAll();
  1095. // Mark the special nodes/meshes in json for efficient parse
  1096. this._invokeAll( function ( ext ) {
  1097. return ext._markDefs && ext._markDefs();
  1098. } );
  1099. Promise.all( [
  1100. this.getDependencies( 'scene' ),
  1101. this.getDependencies( 'animation' ),
  1102. this.getDependencies( 'camera' ),
  1103. ] ).then( function ( dependencies ) {
  1104. var result = {
  1105. scene: dependencies[ 0 ][ json.scene || 0 ],
  1106. scenes: dependencies[ 0 ],
  1107. animations: dependencies[ 1 ],
  1108. cameras: dependencies[ 2 ],
  1109. asset: json.asset,
  1110. parser: parser,
  1111. userData: {}
  1112. };
  1113. addUnknownExtensionsToUserData( extensions, result, json );
  1114. assignExtrasToUserData( result, json );
  1115. onLoad( result );
  1116. } ).catch( onError );
  1117. };
  1118. /**
  1119. * Marks the special nodes/meshes in json for efficient parse.
  1120. */
  1121. GLTFParser.prototype._markDefs = function () {
  1122. var nodeDefs = this.json.nodes || [];
  1123. var skinDefs = this.json.skins || [];
  1124. var meshDefs = this.json.meshes || [];
  1125. // Nothing in the node definition indicates whether it is a Bone or an
  1126. // Object3D. Use the skins' joint references to mark bones.
  1127. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1128. var joints = skinDefs[ skinIndex ].joints;
  1129. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1130. nodeDefs[ joints[ i ] ].isBone = true;
  1131. }
  1132. }
  1133. // Iterate over all nodes, marking references to shared resources,
  1134. // as well as skeleton joints.
  1135. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1136. var nodeDef = nodeDefs[ nodeIndex ];
  1137. if ( nodeDef.mesh !== undefined ) {
  1138. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1139. // Nothing in the mesh definition indicates whether it is
  1140. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1141. // to mark SkinnedMesh if node has skin.
  1142. if ( nodeDef.skin !== undefined ) {
  1143. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1144. }
  1145. }
  1146. if ( nodeDef.camera !== undefined ) {
  1147. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1148. }
  1149. }
  1150. };
  1151. /**
  1152. * Counts references to shared node / Object3D resources. These resources
  1153. * can be reused, or "instantiated", at multiple nodes in the scene
  1154. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1155. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1156. * Textures) can be reused directly and are not marked here.
  1157. *
  1158. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1159. */
  1160. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1161. if ( index === undefined ) return;
  1162. if ( cache.refs[ index ] === undefined ) {
  1163. cache.refs[ index ] = cache.uses[ index ] = 0;
  1164. }
  1165. cache.refs[ index ] ++;
  1166. };
  1167. /** Returns a reference to a shared resource, cloning it if necessary. */
  1168. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1169. if ( cache.refs[ index ] <= 1 ) return object;
  1170. var ref = object.clone();
  1171. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1172. return ref;
  1173. };
  1174. GLTFParser.prototype._invokeOne = function ( func ) {
  1175. var extensions = Object.values( this.plugins );
  1176. extensions.push( this );
  1177. for ( var i = 0; i < extensions.length; i ++ ) {
  1178. var result = func( extensions[ i ] );
  1179. if ( result ) return result;
  1180. }
  1181. };
  1182. GLTFParser.prototype._invokeAll = function ( func ) {
  1183. var extensions = Object.values( this.plugins );
  1184. extensions.unshift( this );
  1185. var pending = [];
  1186. for ( var i = 0; i < extensions.length; i ++ ) {
  1187. var result = func( extensions[ i ] );
  1188. if ( result ) pending.push( result );
  1189. }
  1190. return pending;
  1191. };
  1192. /**
  1193. * Requests the specified dependency asynchronously, with caching.
  1194. * @param {string} type
  1195. * @param {number} index
  1196. * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>}
  1197. */
  1198. GLTFParser.prototype.getDependency = function ( type, index ) {
  1199. var cacheKey = type + ':' + index;
  1200. var dependency = this.cache.get( cacheKey );
  1201. if ( ! dependency ) {
  1202. switch ( type ) {
  1203. case 'scene':
  1204. dependency = this.loadScene( index );
  1205. break;
  1206. case 'node':
  1207. dependency = this.loadNode( index );
  1208. break;
  1209. case 'mesh':
  1210. dependency = this._invokeOne( function ( ext ) {
  1211. return ext.loadMesh && ext.loadMesh( index );
  1212. } );
  1213. break;
  1214. case 'accessor':
  1215. dependency = this.loadAccessor( index );
  1216. break;
  1217. case 'bufferView':
  1218. dependency = this._invokeOne( function ( ext ) {
  1219. return ext.loadBufferView && ext.loadBufferView( index );
  1220. } );
  1221. break;
  1222. case 'buffer':
  1223. dependency = this.loadBuffer( index );
  1224. break;
  1225. case 'material':
  1226. dependency = this._invokeOne( function ( ext ) {
  1227. return ext.loadMaterial && ext.loadMaterial( index );
  1228. } );
  1229. break;
  1230. case 'texture':
  1231. dependency = this._invokeOne( function ( ext ) {
  1232. return ext.loadTexture && ext.loadTexture( index );
  1233. } );
  1234. break;
  1235. case 'skin':
  1236. dependency = this.loadSkin( index );
  1237. break;
  1238. case 'animation':
  1239. dependency = this.loadAnimation( index );
  1240. break;
  1241. case 'camera':
  1242. dependency = this.loadCamera( index );
  1243. break;
  1244. default:
  1245. throw new Error( 'Unknown type: ' + type );
  1246. }
  1247. this.cache.add( cacheKey, dependency );
  1248. }
  1249. return dependency;
  1250. };
  1251. /**
  1252. * Requests all dependencies of the specified type asynchronously, with caching.
  1253. * @param {string} type
  1254. * @return {Promise<Array<Object>>}
  1255. */
  1256. GLTFParser.prototype.getDependencies = function ( type ) {
  1257. var dependencies = this.cache.get( type );
  1258. if ( ! dependencies ) {
  1259. var parser = this;
  1260. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1261. dependencies = Promise.all( defs.map( function ( def, index ) {
  1262. return parser.getDependency( type, index );
  1263. } ) );
  1264. this.cache.add( type, dependencies );
  1265. }
  1266. return dependencies;
  1267. };
  1268. /**
  1269. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1270. * @param {number} bufferIndex
  1271. * @return {Promise<ArrayBuffer>}
  1272. */
  1273. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1274. var bufferDef = this.json.buffers[ bufferIndex ];
  1275. var loader = this.fileLoader;
  1276. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1277. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1278. }
  1279. // If present, GLB container is required to be the first buffer.
  1280. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1281. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1282. }
  1283. var options = this.options;
  1284. return new Promise( function ( resolve, reject ) {
  1285. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1286. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1287. } );
  1288. } );
  1289. };
  1290. /**
  1291. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1292. * @param {number} bufferViewIndex
  1293. * @return {Promise<ArrayBuffer>}
  1294. */
  1295. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1296. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1297. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1298. var byteLength = bufferViewDef.byteLength || 0;
  1299. var byteOffset = bufferViewDef.byteOffset || 0;
  1300. return buffer.slice( byteOffset, byteOffset + byteLength );
  1301. } );
  1302. };
  1303. /**
  1304. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1305. * @param {number} accessorIndex
  1306. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1307. */
  1308. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1309. var parser = this;
  1310. var json = this.json;
  1311. var accessorDef = this.json.accessors[ accessorIndex ];
  1312. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1313. // Ignore empty accessors, which may be used to declare runtime
  1314. // information about attributes coming from another source (e.g. Draco
  1315. // compression extension).
  1316. return Promise.resolve( null );
  1317. }
  1318. var pendingBufferViews = [];
  1319. if ( accessorDef.bufferView !== undefined ) {
  1320. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1321. } else {
  1322. pendingBufferViews.push( null );
  1323. }
  1324. if ( accessorDef.sparse !== undefined ) {
  1325. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1326. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1327. }
  1328. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1329. var bufferView = bufferViews[ 0 ];
  1330. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1331. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1332. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1333. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1334. var itemBytes = elementBytes * itemSize;
  1335. var byteOffset = accessorDef.byteOffset || 0;
  1336. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1337. var normalized = accessorDef.normalized === true;
  1338. var array, bufferAttribute;
  1339. // The buffer is not interleaved if the stride is the item size in bytes.
  1340. if ( byteStride && byteStride !== itemBytes ) {
  1341. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1342. // This makes sure that IBA.count reflects accessor.count properly
  1343. var ibSlice = Math.floor( byteOffset / byteStride );
  1344. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1345. var ib = parser.cache.get( ibCacheKey );
  1346. if ( ! ib ) {
  1347. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1348. // Integer parameters to IB/IBA are in array elements, not bytes.
  1349. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1350. parser.cache.add( ibCacheKey, ib );
  1351. }
  1352. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1353. } else {
  1354. if ( bufferView === null ) {
  1355. array = new TypedArray( accessorDef.count * itemSize );
  1356. } else {
  1357. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1358. }
  1359. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1360. }
  1361. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1362. if ( accessorDef.sparse !== undefined ) {
  1363. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1364. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1365. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1366. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1367. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1368. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1369. if ( bufferView !== null ) {
  1370. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1371. bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1372. }
  1373. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1374. var index = sparseIndices[ i ];
  1375. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1376. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1377. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1378. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1379. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1380. }
  1381. }
  1382. return bufferAttribute;
  1383. } );
  1384. };
  1385. /**
  1386. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1387. * @param {number} textureIndex
  1388. * @return {Promise<THREE.Texture>}
  1389. */
  1390. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1391. var parser = this;
  1392. var json = this.json;
  1393. var options = this.options;
  1394. var textureDef = json.textures[ textureIndex ];
  1395. var textureExtensions = textureDef.extensions || {};
  1396. var source;
  1397. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1398. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1399. } else {
  1400. source = json.images[ textureDef.source ];
  1401. }
  1402. var loader;
  1403. if ( source.uri ) {
  1404. loader = options.manager.getHandler( source.uri );
  1405. }
  1406. if ( ! loader ) {
  1407. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1408. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1409. : this.textureLoader;
  1410. }
  1411. return this.loadTextureImage( textureIndex, source, loader );
  1412. };
  1413. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1414. var parser = this;
  1415. var json = this.json;
  1416. var options = this.options;
  1417. var textureDef = json.textures[ textureIndex ];
  1418. var URL = self.URL || self.webkitURL;
  1419. var sourceURI = source.uri;
  1420. var isObjectURL = false;
  1421. var hasAlpha = true;
  1422. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1423. if ( source.bufferView !== undefined ) {
  1424. // Load binary image data from bufferView, if provided.
  1425. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1426. if ( source.mimeType === 'image/png' ) {
  1427. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1428. // alpha channel. This check is conservative — the image could have an alpha
  1429. // channel with all values == 1, and the indexed type (colorType == 3) only
  1430. // sometimes contains alpha.
  1431. //
  1432. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1433. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1434. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1435. }
  1436. isObjectURL = true;
  1437. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1438. sourceURI = URL.createObjectURL( blob );
  1439. return sourceURI;
  1440. } );
  1441. }
  1442. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1443. return new Promise( function ( resolve, reject ) {
  1444. var onLoad = resolve;
  1445. if ( loader.isImageBitmapLoader === true ) {
  1446. onLoad = function ( imageBitmap ) {
  1447. resolve( new THREE.CanvasTexture( imageBitmap ) );
  1448. };
  1449. }
  1450. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1451. } );
  1452. } ).then( function ( texture ) {
  1453. // Clean up resources and configure Texture.
  1454. if ( isObjectURL === true ) {
  1455. URL.revokeObjectURL( sourceURI );
  1456. }
  1457. texture.flipY = false;
  1458. if ( textureDef.name ) texture.name = textureDef.name;
  1459. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1460. if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
  1461. var samplers = json.samplers || {};
  1462. var sampler = samplers[ textureDef.sampler ] || {};
  1463. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1464. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
  1465. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1466. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1467. parser.associations.set( texture, {
  1468. type: 'textures',
  1469. index: textureIndex
  1470. } );
  1471. return texture;
  1472. } );
  1473. };
  1474. /**
  1475. * Asynchronously assigns a texture to the given material parameters.
  1476. * @param {Object} materialParams
  1477. * @param {string} mapName
  1478. * @param {Object} mapDef
  1479. * @return {Promise}
  1480. */
  1481. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1482. var parser = this;
  1483. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1484. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1485. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1486. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1487. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1488. }
  1489. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1490. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1491. if ( transform ) {
  1492. var gltfReference = parser.associations.get( texture );
  1493. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1494. parser.associations.set( texture, gltfReference );
  1495. }
  1496. }
  1497. materialParams[ mapName ] = texture;
  1498. } );
  1499. };
  1500. /**
  1501. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1502. * already has a material (generated from the glTF material options alone)
  1503. * but reuse of the same glTF material may require multiple threejs materials
  1504. * to accomodate different primitive types, defines, etc. New materials will
  1505. * be created if necessary, and reused from a cache.
  1506. * @param {THREE.Object3D} mesh Mesh, Line, or Points instance.
  1507. */
  1508. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1509. var geometry = mesh.geometry;
  1510. var material = mesh.material;
  1511. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1512. var useVertexColors = geometry.attributes.color !== undefined;
  1513. var useFlatShading = geometry.attributes.normal === undefined;
  1514. var useSkinning = mesh.isSkinnedMesh === true;
  1515. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1516. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1517. if ( mesh.isPoints ) {
  1518. var cacheKey = 'PointsMaterial:' + material.uuid;
  1519. var pointsMaterial = this.cache.get( cacheKey );
  1520. if ( ! pointsMaterial ) {
  1521. pointsMaterial = new THREE.PointsMaterial();
  1522. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1523. pointsMaterial.color.copy( material.color );
  1524. pointsMaterial.map = material.map;
  1525. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1526. this.cache.add( cacheKey, pointsMaterial );
  1527. }
  1528. material = pointsMaterial;
  1529. } else if ( mesh.isLine ) {
  1530. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1531. var lineMaterial = this.cache.get( cacheKey );
  1532. if ( ! lineMaterial ) {
  1533. lineMaterial = new THREE.LineBasicMaterial();
  1534. THREE.Material.prototype.copy.call( lineMaterial, material );
  1535. lineMaterial.color.copy( material.color );
  1536. this.cache.add( cacheKey, lineMaterial );
  1537. }
  1538. material = lineMaterial;
  1539. }
  1540. // Clone the material if it will be modified
  1541. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1542. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1543. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1544. if ( useSkinning ) cacheKey += 'skinning:';
  1545. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1546. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1547. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1548. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1549. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1550. var cachedMaterial = this.cache.get( cacheKey );
  1551. if ( ! cachedMaterial ) {
  1552. cachedMaterial = material.clone();
  1553. if ( useSkinning ) cachedMaterial.skinning = true;
  1554. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1555. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1556. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1557. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1558. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1559. this.cache.add( cacheKey, cachedMaterial );
  1560. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1561. }
  1562. material = cachedMaterial;
  1563. }
  1564. // workarounds for mesh and geometry
  1565. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1566. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1567. }
  1568. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1569. if ( material.normalScale && ! useVertexTangents ) {
  1570. material.normalScale.y = - material.normalScale.y;
  1571. }
  1572. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1573. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1574. }
  1575. mesh.material = material;
  1576. };
  1577. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1578. return THREE.MeshStandardMaterial;
  1579. };
  1580. /**
  1581. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1582. * @param {number} materialIndex
  1583. * @return {Promise<THREE.Material>}
  1584. */
  1585. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1586. var parser = this;
  1587. var json = this.json;
  1588. var extensions = this.extensions;
  1589. var materialDef = json.materials[ materialIndex ];
  1590. var materialType;
  1591. var materialParams = {};
  1592. var materialExtensions = materialDef.extensions || {};
  1593. var pending = [];
  1594. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1595. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1596. materialType = sgExtension.getMaterialType();
  1597. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1598. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1599. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1600. materialType = kmuExtension.getMaterialType();
  1601. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1602. } else {
  1603. // Specification:
  1604. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1605. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1606. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1607. materialParams.opacity = 1.0;
  1608. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1609. var array = metallicRoughness.baseColorFactor;
  1610. materialParams.color.fromArray( array );
  1611. materialParams.opacity = array[ 3 ];
  1612. }
  1613. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1614. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1615. }
  1616. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1617. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1618. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1619. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1620. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1621. }
  1622. materialType = this._invokeOne( function ( ext ) {
  1623. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1624. } );
  1625. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1626. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1627. } ) ) );
  1628. }
  1629. if ( materialDef.doubleSided === true ) {
  1630. materialParams.side = THREE.DoubleSide;
  1631. }
  1632. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1633. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1634. materialParams.transparent = true;
  1635. // See: https://github.com/mrdoob/three.js/issues/17706
  1636. materialParams.depthWrite = false;
  1637. } else {
  1638. materialParams.transparent = false;
  1639. if ( alphaMode === ALPHA_MODES.MASK ) {
  1640. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1641. }
  1642. }
  1643. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1644. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1645. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1646. if ( materialDef.normalTexture.scale !== undefined ) {
  1647. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1648. }
  1649. }
  1650. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1651. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1652. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1653. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1654. }
  1655. }
  1656. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1657. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1658. }
  1659. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1660. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1661. }
  1662. return Promise.all( pending ).then( function () {
  1663. var material;
  1664. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1665. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1666. } else {
  1667. material = new materialType( materialParams );
  1668. }
  1669. if ( materialDef.name ) material.name = materialDef.name;
  1670. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1671. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1672. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1673. assignExtrasToUserData( material, materialDef );
  1674. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1675. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1676. return material;
  1677. } );
  1678. };
  1679. /** When Object3D instances are targeted by animation, they need unique names. */
  1680. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1681. var name = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
  1682. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1683. name = originalName + '_' + i;
  1684. }
  1685. this.nodeNamesUsed[ name ] = true;
  1686. return name;
  1687. };
  1688. /**
  1689. * @param {THREE.BufferGeometry} geometry
  1690. * @param {GLTF.Primitive} primitiveDef
  1691. * @param {GLTFParser} parser
  1692. */
  1693. function computeBounds( geometry, primitiveDef, parser ) {
  1694. var attributes = primitiveDef.attributes;
  1695. var box = new THREE.Box3();
  1696. if ( attributes.POSITION !== undefined ) {
  1697. var accessor = parser.json.accessors[ attributes.POSITION ];
  1698. var min = accessor.min;
  1699. var max = accessor.max;
  1700. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1701. if ( min !== undefined && max !== undefined ) {
  1702. box.set(
  1703. new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1704. new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1705. } else {
  1706. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1707. return;
  1708. }
  1709. } else {
  1710. return;
  1711. }
  1712. var targets = primitiveDef.targets;
  1713. if ( targets !== undefined ) {
  1714. var maxDisplacement = new THREE.Vector3();
  1715. var vector = new THREE.Vector3();
  1716. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1717. var target = targets[ i ];
  1718. if ( target.POSITION !== undefined ) {
  1719. var accessor = parser.json.accessors[ target.POSITION ];
  1720. var min = accessor.min;
  1721. var max = accessor.max;
  1722. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1723. if ( min !== undefined && max !== undefined ) {
  1724. // we need to get max of absolute components because target weight is [-1,1]
  1725. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1726. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1727. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1728. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1729. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1730. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1731. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1732. maxDisplacement.max( vector );
  1733. } else {
  1734. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1735. }
  1736. }
  1737. }
  1738. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1739. box.expandByVector( maxDisplacement );
  1740. }
  1741. geometry.boundingBox = box;
  1742. var sphere = new THREE.Sphere();
  1743. box.getCenter( sphere.center );
  1744. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1745. geometry.boundingSphere = sphere;
  1746. }
  1747. /**
  1748. * @param {THREE.BufferGeometry} geometry
  1749. * @param {GLTF.Primitive} primitiveDef
  1750. * @param {GLTFParser} parser
  1751. * @return {Promise<THREE.BufferGeometry>}
  1752. */
  1753. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1754. var attributes = primitiveDef.attributes;
  1755. var pending = [];
  1756. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1757. return parser.getDependency( 'accessor', accessorIndex )
  1758. .then( function ( accessor ) {
  1759. geometry.setAttribute( attributeName, accessor );
  1760. } );
  1761. }
  1762. for ( var gltfAttributeName in attributes ) {
  1763. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1764. // Skip attributes already provided by e.g. Draco extension.
  1765. if ( threeAttributeName in geometry.attributes ) continue;
  1766. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1767. }
  1768. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1769. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1770. geometry.setIndex( accessor );
  1771. } );
  1772. pending.push( accessor );
  1773. }
  1774. assignExtrasToUserData( geometry, primitiveDef );
  1775. computeBounds( geometry, primitiveDef, parser );
  1776. return Promise.all( pending ).then( function () {
  1777. return primitiveDef.targets !== undefined
  1778. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1779. : geometry;
  1780. } );
  1781. }
  1782. /**
  1783. * @param {THREE.BufferGeometry} geometry
  1784. * @param {Number} drawMode
  1785. * @return {THREE.BufferGeometry}
  1786. */
  1787. function toTrianglesDrawMode( geometry, drawMode ) {
  1788. var index = geometry.getIndex();
  1789. // generate index if not present
  1790. if ( index === null ) {
  1791. var indices = [];
  1792. var position = geometry.getAttribute( 'position' );
  1793. if ( position !== undefined ) {
  1794. for ( var i = 0; i < position.count; i ++ ) {
  1795. indices.push( i );
  1796. }
  1797. geometry.setIndex( indices );
  1798. index = geometry.getIndex();
  1799. } else {
  1800. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1801. return geometry;
  1802. }
  1803. }
  1804. //
  1805. var numberOfTriangles = index.count - 2;
  1806. var newIndices = [];
  1807. if ( drawMode === THREE.TriangleFanDrawMode ) {
  1808. // gl.TRIANGLE_FAN
  1809. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1810. newIndices.push( index.getX( 0 ) );
  1811. newIndices.push( index.getX( i ) );
  1812. newIndices.push( index.getX( i + 1 ) );
  1813. }
  1814. } else {
  1815. // gl.TRIANGLE_STRIP
  1816. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1817. if ( i % 2 === 0 ) {
  1818. newIndices.push( index.getX( i ) );
  1819. newIndices.push( index.getX( i + 1 ) );
  1820. newIndices.push( index.getX( i + 2 ) );
  1821. } else {
  1822. newIndices.push( index.getX( i + 2 ) );
  1823. newIndices.push( index.getX( i + 1 ) );
  1824. newIndices.push( index.getX( i ) );
  1825. }
  1826. }
  1827. }
  1828. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1829. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1830. }
  1831. // build final geometry
  1832. var newGeometry = geometry.clone();
  1833. newGeometry.setIndex( newIndices );
  1834. return newGeometry;
  1835. }
  1836. /**
  1837. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1838. *
  1839. * Creates BufferGeometries from primitives.
  1840. *
  1841. * @param {Array<GLTF.Primitive>} primitives
  1842. * @return {Promise<Array<THREE.BufferGeometry>>}
  1843. */
  1844. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1845. var parser = this;
  1846. var extensions = this.extensions;
  1847. var cache = this.primitiveCache;
  1848. function createDracoPrimitive( primitive ) {
  1849. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1850. .decodePrimitive( primitive, parser )
  1851. .then( function ( geometry ) {
  1852. return addPrimitiveAttributes( geometry, primitive, parser );
  1853. } );
  1854. }
  1855. var pending = [];
  1856. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1857. var primitive = primitives[ i ];
  1858. var cacheKey = createPrimitiveKey( primitive );
  1859. // See if we've already created this geometry
  1860. var cached = cache[ cacheKey ];
  1861. if ( cached ) {
  1862. // Use the cached geometry if it exists
  1863. pending.push( cached.promise );
  1864. } else {
  1865. var geometryPromise;
  1866. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1867. // Use DRACO geometry if available
  1868. geometryPromise = createDracoPrimitive( primitive );
  1869. } else {
  1870. // Otherwise create a new geometry
  1871. geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
  1872. }
  1873. // Cache this geometry
  1874. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1875. pending.push( geometryPromise );
  1876. }
  1877. }
  1878. return Promise.all( pending );
  1879. };
  1880. /**
  1881. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1882. * @param {number} meshIndex
  1883. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1884. */
  1885. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1886. var parser = this;
  1887. var json = this.json;
  1888. var meshDef = json.meshes[ meshIndex ];
  1889. var primitives = meshDef.primitives;
  1890. var pending = [];
  1891. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1892. var material = primitives[ i ].material === undefined
  1893. ? createDefaultMaterial( this.cache )
  1894. : this.getDependency( 'material', primitives[ i ].material );
  1895. pending.push( material );
  1896. }
  1897. pending.push( parser.loadGeometries( primitives ) );
  1898. return Promise.all( pending ).then( function ( results ) {
  1899. var materials = results.slice( 0, results.length - 1 );
  1900. var geometries = results[ results.length - 1 ];
  1901. var meshes = [];
  1902. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  1903. var geometry = geometries[ i ];
  1904. var primitive = primitives[ i ];
  1905. // 1. create Mesh
  1906. var mesh;
  1907. var material = materials[ i ];
  1908. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1909. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1910. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1911. primitive.mode === undefined ) {
  1912. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  1913. mesh = meshDef.isSkinnedMesh === true
  1914. ? new THREE.SkinnedMesh( geometry, material )
  1915. : new THREE.Mesh( geometry, material );
  1916. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  1917. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  1918. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  1919. mesh.normalizeSkinWeights();
  1920. }
  1921. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1922. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
  1923. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1924. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
  1925. }
  1926. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1927. mesh = new THREE.LineSegments( geometry, material );
  1928. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1929. mesh = new THREE.Line( geometry, material );
  1930. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1931. mesh = new THREE.LineLoop( geometry, material );
  1932. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1933. mesh = new THREE.Points( geometry, material );
  1934. } else {
  1935. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1936. }
  1937. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  1938. updateMorphTargets( mesh, meshDef );
  1939. }
  1940. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  1941. assignExtrasToUserData( mesh, meshDef );
  1942. parser.assignFinalMaterial( mesh );
  1943. meshes.push( mesh );
  1944. }
  1945. if ( meshes.length === 1 ) {
  1946. return meshes[ 0 ];
  1947. }
  1948. var group = new THREE.Group();
  1949. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1950. group.add( meshes[ i ] );
  1951. }
  1952. return group;
  1953. } );
  1954. };
  1955. /**
  1956. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1957. * @param {number} cameraIndex
  1958. * @return {Promise<THREE.Camera>}
  1959. */
  1960. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1961. var camera;
  1962. var cameraDef = this.json.cameras[ cameraIndex ];
  1963. var params = cameraDef[ cameraDef.type ];
  1964. if ( ! params ) {
  1965. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1966. return;
  1967. }
  1968. if ( cameraDef.type === 'perspective' ) {
  1969. camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  1970. } else if ( cameraDef.type === 'orthographic' ) {
  1971. camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  1972. }
  1973. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  1974. assignExtrasToUserData( camera, cameraDef );
  1975. return Promise.resolve( camera );
  1976. };
  1977. /**
  1978. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1979. * @param {number} skinIndex
  1980. * @return {Promise<Object>}
  1981. */
  1982. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1983. var skinDef = this.json.skins[ skinIndex ];
  1984. var skinEntry = { joints: skinDef.joints };
  1985. if ( skinDef.inverseBindMatrices === undefined ) {
  1986. return Promise.resolve( skinEntry );
  1987. }
  1988. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1989. skinEntry.inverseBindMatrices = accessor;
  1990. return skinEntry;
  1991. } );
  1992. };
  1993. /**
  1994. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1995. * @param {number} animationIndex
  1996. * @return {Promise<THREE.AnimationClip>}
  1997. */
  1998. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1999. var json = this.json;
  2000. var animationDef = json.animations[ animationIndex ];
  2001. var pendingNodes = [];
  2002. var pendingInputAccessors = [];
  2003. var pendingOutputAccessors = [];
  2004. var pendingSamplers = [];
  2005. var pendingTargets = [];
  2006. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2007. var channel = animationDef.channels[ i ];
  2008. var sampler = animationDef.samplers[ channel.sampler ];
  2009. var target = channel.target;
  2010. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2011. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2012. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2013. pendingNodes.push( this.getDependency( 'node', name ) );
  2014. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2015. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2016. pendingSamplers.push( sampler );
  2017. pendingTargets.push( target );
  2018. }
  2019. return Promise.all( [
  2020. Promise.all( pendingNodes ),
  2021. Promise.all( pendingInputAccessors ),
  2022. Promise.all( pendingOutputAccessors ),
  2023. Promise.all( pendingSamplers ),
  2024. Promise.all( pendingTargets )
  2025. ] ).then( function ( dependencies ) {
  2026. var nodes = dependencies[ 0 ];
  2027. var inputAccessors = dependencies[ 1 ];
  2028. var outputAccessors = dependencies[ 2 ];
  2029. var samplers = dependencies[ 3 ];
  2030. var targets = dependencies[ 4 ];
  2031. var tracks = [];
  2032. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2033. var node = nodes[ i ];
  2034. var inputAccessor = inputAccessors[ i ];
  2035. var outputAccessor = outputAccessors[ i ];
  2036. var sampler = samplers[ i ];
  2037. var target = targets[ i ];
  2038. if ( node === undefined ) continue;
  2039. node.updateMatrix();
  2040. node.matrixAutoUpdate = true;
  2041. var TypedKeyframeTrack;
  2042. switch ( PATH_PROPERTIES[ target.path ] ) {
  2043. case PATH_PROPERTIES.weights:
  2044. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  2045. break;
  2046. case PATH_PROPERTIES.rotation:
  2047. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  2048. break;
  2049. case PATH_PROPERTIES.position:
  2050. case PATH_PROPERTIES.scale:
  2051. default:
  2052. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  2053. break;
  2054. }
  2055. var targetName = node.name ? node.name : node.uuid;
  2056. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  2057. var targetNames = [];
  2058. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2059. // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
  2060. node.traverse( function ( object ) {
  2061. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2062. targetNames.push( object.name ? object.name : object.uuid );
  2063. }
  2064. } );
  2065. } else {
  2066. targetNames.push( targetName );
  2067. }
  2068. var outputArray = outputAccessor.array;
  2069. if ( outputAccessor.normalized ) {
  2070. var scale;
  2071. if ( outputArray.constructor === Int8Array ) {
  2072. scale = 1 / 127;
  2073. } else if ( outputArray.constructor === Uint8Array ) {
  2074. scale = 1 / 255;
  2075. } else if ( outputArray.constructor == Int16Array ) {
  2076. scale = 1 / 32767;
  2077. } else if ( outputArray.constructor === Uint16Array ) {
  2078. scale = 1 / 65535;
  2079. } else {
  2080. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2081. }
  2082. var scaled = new Float32Array( outputArray.length );
  2083. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2084. scaled[ j ] = outputArray[ j ] * scale;
  2085. }
  2086. outputArray = scaled;
  2087. }
  2088. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2089. var track = new TypedKeyframeTrack(
  2090. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2091. inputAccessor.array,
  2092. outputArray,
  2093. interpolation
  2094. );
  2095. // Override interpolation with custom factory method.
  2096. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2097. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2098. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2099. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2100. // must be divided by three to get the interpolant's sampleSize argument.
  2101. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2102. };
  2103. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2104. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2105. }
  2106. tracks.push( track );
  2107. }
  2108. }
  2109. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2110. return new THREE.AnimationClip( name, undefined, tracks );
  2111. } );
  2112. };
  2113. /**
  2114. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2115. * @param {number} nodeIndex
  2116. * @return {Promise<THREE.Object3D>}
  2117. */
  2118. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2119. var json = this.json;
  2120. var extensions = this.extensions;
  2121. var parser = this;
  2122. var nodeDef = json.nodes[ nodeIndex ];
  2123. // reserve node's name before its dependencies, so the root has the intended name.
  2124. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2125. return ( function () {
  2126. var pending = [];
  2127. if ( nodeDef.mesh !== undefined ) {
  2128. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2129. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2130. // if weights are provided on the node, override weights on the mesh.
  2131. if ( nodeDef.weights !== undefined ) {
  2132. node.traverse( function ( o ) {
  2133. if ( ! o.isMesh ) return;
  2134. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2135. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2136. }
  2137. } );
  2138. }
  2139. return node;
  2140. } ) );
  2141. }
  2142. if ( nodeDef.camera !== undefined ) {
  2143. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2144. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2145. } ) );
  2146. }
  2147. parser._invokeAll( function ( ext ) {
  2148. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2149. } ).forEach( function ( promise ) {
  2150. pending.push( promise );
  2151. } );
  2152. return Promise.all( pending );
  2153. }() ).then( function ( objects ) {
  2154. var node;
  2155. // .isBone isn't in glTF spec. See ._markDefs
  2156. if ( nodeDef.isBone === true ) {
  2157. node = new THREE.Bone();
  2158. } else if ( objects.length > 1 ) {
  2159. node = new THREE.Group();
  2160. } else if ( objects.length === 1 ) {
  2161. node = objects[ 0 ];
  2162. } else {
  2163. node = new THREE.Object3D();
  2164. }
  2165. if ( node !== objects[ 0 ] ) {
  2166. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2167. node.add( objects[ i ] );
  2168. }
  2169. }
  2170. if ( nodeDef.name ) {
  2171. node.userData.name = nodeDef.name;
  2172. node.name = nodeName;
  2173. }
  2174. assignExtrasToUserData( node, nodeDef );
  2175. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2176. if ( nodeDef.matrix !== undefined ) {
  2177. var matrix = new THREE.Matrix4();
  2178. matrix.fromArray( nodeDef.matrix );
  2179. node.applyMatrix4( matrix );
  2180. } else {
  2181. if ( nodeDef.translation !== undefined ) {
  2182. node.position.fromArray( nodeDef.translation );
  2183. }
  2184. if ( nodeDef.rotation !== undefined ) {
  2185. node.quaternion.fromArray( nodeDef.rotation );
  2186. }
  2187. if ( nodeDef.scale !== undefined ) {
  2188. node.scale.fromArray( nodeDef.scale );
  2189. }
  2190. }
  2191. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2192. return node;
  2193. } );
  2194. };
  2195. /**
  2196. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2197. * @param {number} sceneIndex
  2198. * @return {Promise<THREE.Group>}
  2199. */
  2200. GLTFParser.prototype.loadScene = function () {
  2201. // scene node hierachy builder
  2202. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2203. var nodeDef = json.nodes[ nodeId ];
  2204. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2205. if ( nodeDef.skin === undefined ) return node;
  2206. // build skeleton here as well
  2207. var skinEntry;
  2208. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2209. skinEntry = skin;
  2210. var pendingJoints = [];
  2211. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2212. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2213. }
  2214. return Promise.all( pendingJoints );
  2215. } ).then( function ( jointNodes ) {
  2216. node.traverse( function ( mesh ) {
  2217. if ( ! mesh.isMesh ) return;
  2218. var bones = [];
  2219. var boneInverses = [];
  2220. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2221. var jointNode = jointNodes[ j ];
  2222. if ( jointNode ) {
  2223. bones.push( jointNode );
  2224. var mat = new THREE.Matrix4();
  2225. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2226. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2227. }
  2228. boneInverses.push( mat );
  2229. } else {
  2230. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2231. }
  2232. }
  2233. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2234. } );
  2235. return node;
  2236. } );
  2237. } ).then( function ( node ) {
  2238. // build node hierachy
  2239. parentObject.add( node );
  2240. var pending = [];
  2241. if ( nodeDef.children ) {
  2242. var children = nodeDef.children;
  2243. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2244. var child = children[ i ];
  2245. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2246. }
  2247. }
  2248. return Promise.all( pending );
  2249. } );
  2250. }
  2251. return function loadScene( sceneIndex ) {
  2252. var json = this.json;
  2253. var extensions = this.extensions;
  2254. var sceneDef = this.json.scenes[ sceneIndex ];
  2255. var parser = this;
  2256. // Loader returns Group, not Scene.
  2257. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2258. var scene = new THREE.Group();
  2259. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2260. assignExtrasToUserData( scene, sceneDef );
  2261. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2262. var nodeIds = sceneDef.nodes || [];
  2263. var pending = [];
  2264. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2265. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2266. }
  2267. return Promise.all( pending ).then( function () {
  2268. return scene;
  2269. } );
  2270. };
  2271. }();
  2272. return GLTFLoader;
  2273. } )();