css3d_panorama_deviceorientation.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - panorama - device orientation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. background: transparent;
  29. color: #ffffff;
  30. outline: 1px solid #ffffff;
  31. border: 0px;
  32. cursor: pointer;
  33. }
  34. #overlay > div > p {
  35. color: #777777;
  36. font-size: 12px;
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="overlay">
  42. <div>
  43. <button id="startButton">Start Demo</button>
  44. <p>Using device orientation might require a user interaction.</p>
  45. </div>
  46. </div>
  47. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - panorama - device orientation.<br/>cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>.</div>
  48. <script type="module">
  49. import * as THREE from '../build/three.module.js';
  50. import { DeviceOrientationControls } from './jsm/controls/DeviceOrientationControls.js';
  51. import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
  52. var camera, scene, renderer;
  53. var controls;
  54. var startButton = document.getElementById( 'startButton' );
  55. startButton.addEventListener( 'click', function () {
  56. init();
  57. animate();
  58. }, false );
  59. function init() {
  60. var overlay = document.getElementById( 'overlay' );
  61. overlay.remove();
  62. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  63. controls = new DeviceOrientationControls( camera );
  64. scene = new THREE.Scene();
  65. var sides = [
  66. {
  67. url: 'textures/cube/Bridge2/posx.jpg',
  68. position: [ - 512, 0, 0 ],
  69. rotation: [ 0, Math.PI / 2, 0 ]
  70. },
  71. {
  72. url: 'textures/cube/Bridge2/negx.jpg',
  73. position: [ 512, 0, 0 ],
  74. rotation: [ 0, - Math.PI / 2, 0 ]
  75. },
  76. {
  77. url: 'textures/cube/Bridge2/posy.jpg',
  78. position: [ 0, 512, 0 ],
  79. rotation: [ Math.PI / 2, 0, Math.PI ]
  80. },
  81. {
  82. url: 'textures/cube/Bridge2/negy.jpg',
  83. position: [ 0, - 512, 0 ],
  84. rotation: [ - Math.PI / 2, 0, Math.PI ]
  85. },
  86. {
  87. url: 'textures/cube/Bridge2/posz.jpg',
  88. position: [ 0, 0, 512 ],
  89. rotation: [ 0, Math.PI, 0 ]
  90. },
  91. {
  92. url: 'textures/cube/Bridge2/negz.jpg',
  93. position: [ 0, 0, - 512 ],
  94. rotation: [ 0, 0, 0 ]
  95. }
  96. ];
  97. var cube = new THREE.Object3D();
  98. scene.add( cube );
  99. for ( var i = 0; i < sides.length; i ++ ) {
  100. var side = sides[ i ];
  101. var element = document.createElement( 'img' );
  102. element.width = 1026; // 2 pixels extra to close the gap.
  103. element.src = side.url;
  104. var object = new CSS3DObject( element );
  105. object.position.fromArray( side.position );
  106. object.rotation.fromArray( side.rotation );
  107. cube.add( object );
  108. }
  109. renderer = new CSS3DRenderer();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. document.body.appendChild( renderer.domElement );
  112. //
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. controls.update();
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>