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- <h1>[name]</h1>
- <div class="desc">Euler Angles. <br/><br/>
-
- Euler angles describe a rotation transformation by rotating an object on its various axes in specified amounts per axis, and a specified axis order.
- (More information on <a href='http://en.wikipedia.org/wiki/Euler_angles' target='blank'>Wikipedia</a>)</div>
- <h2>Example</h2>
- <code>var a = new THREE.Euler( 0, 1, 1.57, 'XYZ' );
- var b = new THREE.Vector3( 1, 0, 1 );
- b.applyEuler(a);
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:String order] )</h3>
- <div>
- x -- [page:Float] the angle of the x axis in radians<br />
- y -- [page:Float] the angle of the y axis in radians<br />
- z -- [page:Float] the angle of the z axis in radians<br />
- order -- [page:String] A string representing the order that the rotations are applied, defaults to 'XYZ' (must be upper case).
- </div>
- <div>
- A euler angle for transforming
- </div>
- <h2>Properties</h2>
- <h3>.[page:Float x]</h3>
- <h3>.[page:Float y]</h3>
- <h3>.[page:Float z]</h3>
- <h3>.[page:String order]</h3>
- <h2>Methods</h2>
- <h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:String order] ) [page:Euler this]</h3>
- <div>
- x -- [page:Float] Angle in x axis in radians<br />
- x -- [page:Float] Angle in x axis in radians<br />
- x -- [page:Float] Angle in x axis in radians<br />
- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
- </div>
- <div>
- Sets the angles of this euler transform.
- </div>
- <h3>.copy( [page:Euler euler] ) [page:Euler this]</h3>
- <div>
- Copies value of *euler* to this euler.
- </div>
- <h3>.setFromRotationMatrix( [page:Matrix4 m], [page:String order] ) [page:Euler this]</h3>
- <div>
- m -- [page:Matrix4] assumes upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled)<br />
- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
- </div>
- <div>
- Sets the angles of this euler transform from a pure rotation matrix based on the orientation specified by order.
- </div>
- <h3>.setFromQuaternion( [page:Quaternion q], [page:String order] ) [page:Euler this]</h3>
- <div>
- q -- [page:Quaternion] quaternion must be normalized<br />
- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
- </div>
- <div>
- Sets the angles of this euler transform from a normalized quaternion based on the orientation specified by order.
- </div>
- <h3>.reorder( [page:String newOrder] ) [page:Euler this]</h3>
- <div>
- Resets the euler angle with a new order by creating a quaternion from this euler angle and then setting this euler angle with the quaternion and the new order. <br />
- WARNING: this discards revolution information.
- </div>
- <h3>.fromArray([page:Array array]) [page:Euler this]</h3>
- <div>
- array -- [page:Array] of length 3 or 4. array[3] is an optional order argument.
- </div>
- <div>
- Assigns this euler's x angle to array[0]. <br />
- Assigns this euler's y angle to array[1]. <br />
- Assigns this euler's z angle to array[2]. <br />
- Optionally assigns this euler's order to array[3].
- </div>
- <h3>.toArray() [page:Array]</h3>
- <div>
- Returns an array [x, y, z, order].
- </div>
- <h3>.equals( [page:Euler euler] ) [page:Boolean]</h3>
- <div>
- Checks for strict equality of this euler and *euler*.
- </div>
- <h3>.clone() [page:Euler]</h3>
- <div>
- Returns a new euler created from this euler.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
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