debug-js-html-elements.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - HTML Elements</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #debug {
  19. position: absolute;
  20. left: 1em;
  21. top: 1em;
  22. padding: 1em;
  23. background: rgba(0, 0, 0, 0.9);
  24. color: white;
  25. font-family: monospace;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <canvas id="c"></canvas>
  31. <div id="debug">
  32. <div>x:<span id="x"></span></div>
  33. <div>y:<span id="y"></span></div>
  34. <div>z:<span id="z"></span></div>
  35. </div>
  36. </body>
  37. <!-- Import maps polyfill -->
  38. <!-- Remove this when import maps will be widely supported -->
  39. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  40. <script type="importmap">
  41. {
  42. "imports": {
  43. "three": "../../build/three.module.js"
  44. }
  45. }
  46. </script>
  47. <script type="module">
  48. import * as THREE from 'three';
  49. function main() {
  50. const canvas = document.querySelector( '#c' );
  51. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  52. renderer.useLegacyLights = false;
  53. const fov = 75;
  54. const aspect = 2; // the canvas default
  55. const near = 0.1;
  56. const far = 50;
  57. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  58. camera.position.z = 20;
  59. const scene = new THREE.Scene();
  60. scene.background = new THREE.Color( 'red' );
  61. const geometry = new THREE.SphereGeometry();
  62. const material = new THREE.MeshBasicMaterial( { color: 'yellow' } );
  63. const mesh = new THREE.Mesh( geometry, material );
  64. scene.add( mesh );
  65. function resizeRendererToDisplaySize( renderer ) {
  66. const canvas = renderer.domElement;
  67. const width = canvas.clientWidth;
  68. const height = canvas.clientHeight;
  69. const needResize = canvas.width !== width || canvas.height !== height;
  70. if ( needResize ) {
  71. renderer.setSize( width, height, false );
  72. }
  73. return needResize;
  74. }
  75. const xElem = document.querySelector( '#x' );
  76. const yElem = document.querySelector( '#y' );
  77. const zElem = document.querySelector( '#z' );
  78. function render( time ) {
  79. time *= 0.001; // convert to seconds
  80. if ( resizeRendererToDisplaySize( renderer ) ) {
  81. const canvas = renderer.domElement;
  82. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  83. camera.updateProjectionMatrix();
  84. }
  85. mesh.position.set(
  86. Math.sin( time * 1.2 ) * 5,
  87. Math.sin( time * 1.1 ) * 5,
  88. Math.sin( time * 1.3 ) * 10,
  89. );
  90. xElem.textContent = mesh.position.x.toFixed( 3 );
  91. yElem.textContent = mesh.position.y.toFixed( 3 );
  92. zElem.textContent = mesh.position.z.toFixed( 3 );
  93. renderer.render( scene, camera );
  94. requestAnimationFrame( render );
  95. }
  96. requestAnimationFrame( render );
  97. }
  98. main();
  99. </script>
  100. </html>