Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 9b247071c2 Merge pull request #19429 from Mugen87/dev46 5 lat temu
.github 3c41b9d59a Package.json: lighter dependencies 5 lat temu
build e5cd04511c Updated builds. 5 lat temu
docs 41604abe45 Merge remote-tracking branch 'upstream/dev' into dev32 5 lat temu
editor af09d367d8 Editor: Clean up. 5 lat temu
examples b133e53dc0 Merge pull request #18537 from Mugen87/dev32 5 lat temu
files 8807afd936 Support dark mode for cards 5 lat temu
src 5aae4a3092 InterleavedBufferAttribute: Add support for clone(). 5 lat temu
test 283e743858 Add proper screenshots 5 lat temu
utils 201ebdf8df fixed type definitions for strict mode 5 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 lat temu
.npmignore ccd86cc603 Include declaration files in npm package 6 lat temu
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 lat temu
LICENSE e122db35fe Update LICENSE 5 lat temu
README.md 494729ad84 README: Improved cloning copy. 5 lat temu
icon.png c69db34ef8 Added icon.png 6 lat temu
package-lock.json c3d545e096 Upgrade eslint. 5 lat temu
package.json c3d545e096 Upgrade eslint. 5 lat temu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases