123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223 |
- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js canvas - materials</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #202020;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/Three.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer, objects;
- var particleLight, pointLight;
- init();
- animate();
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 0, 200, 800 );
- scene = new THREE.Scene();
- scene.add( camera );
- // Grid
- var geometry = new THREE.Geometry();
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
- var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
- for ( var i = 0; i <= 10; i ++ ) {
- var line = new THREE.Line( geometry, material );
- line.position.y = - 120;
- line.position.z = ( i * 100 ) - 500;
- scene.add( line );
- var line = new THREE.Line( geometry, material );
- line.position.x = ( i * 100 ) - 500;
- line.position.y = - 120;
- line.rotation.y = 90 * Math.PI / 180;
- scene.add( line );
- }
- // Spheres
- var geometry = new THREE.SphereGeometry( 100, 14, 7, false );
- var materials = [
- { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), doubleSided: true },
- { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), doubleSided: true },
- { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } ), doubleSided: false },
- { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading, overdraw: true } ), doubleSided: false },
- { material: new THREE.MeshDepthMaterial( { overdraw: true } ), doubleSided: false },
- { material: new THREE.MeshNormalMaterial( { overdraw: true } ), doubleSided: false },
- { material: new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), doubleSided: false },
- { material: new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), doubleSided: false },
- { material: new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ), doubleSided: false }
- ];
- for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
- var face = geometry.faces[ i ];
- if ( Math.random() > 0.7 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ].material ];
- }
- materials.push( { material: new THREE.MeshFaceMaterial(), overdraw: false, doubleSided: true } );
- objects = [];
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- var sphere = new THREE.Mesh( geometry, materials[ i ].material );
- sphere.doubleSided = materials[ i ].doubleSided;
- sphere.position.x = ( i % 5 ) * 200 - 400;
- sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
- sphere.rotation.x = Math.random() * 200 - 100;
- sphere.rotation.y = Math.random() * 200 - 100;
- sphere.rotation.z = Math.random() * 200 - 100;
- objects.push( sphere );
- scene.add( sphere );
- }
- var PI2 = Math.PI * 2;
- var program = function ( context ) {
- context.beginPath();
- context.arc( 0, 0, 1, 0, PI2, true );
- context.closePath();
- context.fill();
- }
- particleLight = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xffffff, program: program } ) );
- particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
- scene.add( particleLight );
- // Lights
- scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff, 1 );
- scene.add( pointLight );
- renderer = new THREE.CanvasRenderer();
- // renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var debugCanvas = document.createElement( 'canvas' );
- debugCanvas.width = 512;
- debugCanvas.height = 512;
- debugCanvas.style.position = 'absolute';
- debugCanvas.style.top = '0px';
- debugCanvas.style.left = '0px';
- container.appendChild( debugCanvas );
- debugContext = debugCanvas.getContext( '2d' );
- debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
- debugContext.strokeStyle = '#000000';
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- }
- function loadImage( path ) {
- var image = document.createElement( 'img' );
- var texture = new THREE.Texture( image, THREE.UVMapping )
- image.onload = function () { texture.needsUpdate = true; };
- image.src = path;
- return texture;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0001;
- camera.position.x = Math.cos( timer ) * 1000;
- camera.position.z = Math.sin( timer ) * 1000;
- camera.lookAt( scene.position );
- for ( var i = 0, l = objects.length; i < l; i++ ) {
- var object = objects[ i ];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- }
- particleLight.position.x = Math.sin( timer * 7 ) * 300;
- particleLight.position.y = Math.cos( timer * 5 ) * 400;
- particleLight.position.z = Math.cos( timer * 3 ) * 300;
- pointLight.position.x = particleLight.position.x;
- pointLight.position.y = particleLight.position.y;
- pointLight.position.z = particleLight.position.z;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|