canvas_materials_reflection.html 2.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - spherical reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ffffff;
  24. }
  25. a:hover {
  26. color: #0080ff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - spherical reflection demo.<br />
  34. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.
  35. </div>
  36. <script src="../build/Three.js"></script>
  37. <script>
  38. var camera, scene, renderer,
  39. particle1, particle2, particle2,
  40. light1, light2, light3,
  41. loader, mesh;
  42. init();
  43. animate();
  44. function init() {
  45. var container = document.getElementById( 'container' );
  46. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 0, - 6, 100 );
  48. scene = new THREE.Scene();
  49. scene.add( camera );
  50. loader = new THREE.JSONLoader();
  51. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  52. geometry.computeVertexNormals();
  53. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ), overdraw: true } ) );
  54. scene.add( mesh );
  55. } );
  56. renderer = new THREE.CanvasRenderer();
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. }
  60. //
  61. function animate() {
  62. requestAnimationFrame( animate );
  63. render();
  64. }
  65. function render() {
  66. var time = Date.now() * 0.0005;
  67. if ( mesh ) mesh.rotation.y -= 0.01;
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>