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- /**
- * @author dmarcos / http://github.com/dmarcos
- *
- * This controls allow to change the orientation of the camera using the mouse
- */
- THREE.MouseControls = function ( object ) {
- var scope = this;
- var PI_2 = Math.PI / 2;
- var mouseQuat = {
- x: new THREE.Quaternion(),
- y: new THREE.Quaternion()
- };
- var object = object;
- var xVector = new THREE.Vector3( 1, 0, 0 );
- var yVector = new THREE.Vector3( 0, 1, 0 );
- var onMouseMove = function ( event ) {
- if ( scope.enabled === false ) return;
- var orientation = scope.orientation;
- var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
- var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
- orientation.y += movementX * 0.0025;
- orientation.x += movementY * 0.0025;
- orientation.x = Math.max( - PI_2, Math.min( PI_2, orientation.x ) );
- };
- this.enabled = true;
- this.orientation = {
- x: 0,
- y: 0
- };
- this.update = function() {
- if ( this.enabled === false ) return;
- mouseQuat.x.setFromAxisAngle( xVector, this.orientation.x );
- mouseQuat.y.setFromAxisAngle( yVector, this.orientation.y );
- object.quaternion.copy( mouseQuat.y ).multiply( mouseQuat.x );
- };
- this.dispose = function() {
- document.removeEventListener( 'mousemove', onMouseMove, false );
- };
- document.addEventListener( 'mousemove', onMouseMove, false );
- };
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