THREE.Nodes.js 3.7 KB

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  1. import {
  2. // core
  3. GLNode,
  4. TempNode,
  5. InputNode,
  6. ConstNode,
  7. VarNode,
  8. StructNode,
  9. AttributeNode,
  10. FunctionNode,
  11. ExpressionNode,
  12. FunctionCallNode,
  13. NodeLib,
  14. NodeUtils,
  15. NodeFrame,
  16. NodeUniform,
  17. NodeBuilder,
  18. // inputs
  19. IntNode,
  20. FloatNode,
  21. Vector2Node,
  22. Vector3Node,
  23. Vector4Node,
  24. ColorNode,
  25. Matrix3Node,
  26. Matrix4Node,
  27. TextureNode,
  28. CubeTextureNode,
  29. ScreenNode,
  30. ReflectorNode,
  31. PropertyNode,
  32. // accessors
  33. UVNode,
  34. ColorsNode,
  35. PositionNode,
  36. NormalNode,
  37. CameraNode,
  38. LightNode,
  39. ReflectNode,
  40. ScreenUVNode,
  41. ResolutionNode,
  42. // math
  43. Math1Node,
  44. Math2Node,
  45. Math3Node,
  46. OperatorNode,
  47. // procedural
  48. NoiseNode,
  49. // bsdfs
  50. BlinnShininessExponentNode,
  51. BlinnExponentToRoughnessNode,
  52. RoughnessToBlinnExponentNode,
  53. // misc
  54. TextureCubeUVNode,
  55. TextureCubeNode,
  56. NormalMapNode,
  57. BumpMapNode,
  58. // utils
  59. BypassNode,
  60. JoinNode,
  61. SwitchNode,
  62. TimerNode,
  63. VelocityNode,
  64. UVTransformNode,
  65. MaxMIPLevelNode,
  66. // effects
  67. BlurNode,
  68. ColorAdjustmentNode,
  69. LuminanceNode,
  70. // material nodes
  71. RawNode,
  72. SpriteNode,
  73. PhongNode,
  74. StandardNode,
  75. MeshStandardNode,
  76. // materials
  77. NodeMaterial,
  78. SpriteNodeMaterial,
  79. PhongNodeMaterial,
  80. StandardNodeMaterial,
  81. MeshStandardNodeMaterial
  82. } from './Nodes.js';
  83. // core
  84. THREE.GLNode = GLNode;
  85. THREE.TempNode = TempNode;
  86. THREE.InputNode = InputNode;
  87. THREE.ConstNode = ConstNode;
  88. THREE.VarNode = VarNode;
  89. THREE.StructNode = StructNode;
  90. THREE.AttributeNode = AttributeNode;
  91. THREE.FunctionNode = FunctionNode;
  92. THREE.ExpressionNode = ExpressionNode;
  93. THREE.FunctionCallNode = FunctionCallNode;
  94. THREE.NodeLib = NodeLib;
  95. THREE.NodeUtils = NodeUtils;
  96. THREE.NodeFrame = NodeFrame;
  97. THREE.NodeUniform = NodeUniform;
  98. THREE.NodeBuilder = NodeBuilder;
  99. // inputs
  100. THREE.IntNode = IntNode;
  101. THREE.FloatNode = FloatNode;
  102. THREE.Vector2Node = Vector2Node;
  103. THREE.Vector3Node = Vector3Node;
  104. THREE.Vector4Node = Vector4Node;
  105. THREE.ColorNode = ColorNode;
  106. THREE.Matrix3Node = Matrix3Node;
  107. THREE.Matrix4Node = Matrix4Node;
  108. THREE.TextureNode = TextureNode;
  109. THREE.CubeTextureNode = CubeTextureNode;
  110. THREE.ScreenNode = ScreenNode;
  111. THREE.ReflectorNode = ReflectorNode;
  112. THREE.PropertyNode = PropertyNode;
  113. // accessors
  114. THREE.UVNode = UVNode;
  115. THREE.ColorsNode = ColorsNode;
  116. THREE.PositionNode = PositionNode;
  117. THREE.NormalNode = NormalNode;
  118. THREE.CameraNode = CameraNode;
  119. THREE.LightNode = LightNode;
  120. THREE.ReflectNode = ReflectNode;
  121. THREE.ScreenUVNode = ScreenUVNode;
  122. THREE.ResolutionNode = ResolutionNode;
  123. // math
  124. THREE.Math1Node = Math1Node;
  125. THREE.Math2Node = Math2Node;
  126. THREE.Math3Node = Math3Node;
  127. THREE.OperatorNode = OperatorNode;
  128. // procedural
  129. THREE.NoiseNode = NoiseNode;
  130. // bsdfs
  131. THREE.BlinnShininessExponentNode = BlinnShininessExponentNode;
  132. THREE.BlinnExponentToRoughnessNode = BlinnExponentToRoughnessNode;
  133. THREE.RoughnessToBlinnExponentNode = RoughnessToBlinnExponentNode;
  134. // misc
  135. THREE.TextureCubeUVNode = TextureCubeUVNode;
  136. THREE.TextureCubeNode = TextureCubeNode;
  137. THREE.NormalMapNode = NormalMapNode;
  138. THREE.BumpMapNode = BumpMapNode;
  139. // utils
  140. THREE.BypassNode = BypassNode;
  141. THREE.JoinNode = JoinNode;
  142. THREE.SwitchNode = SwitchNode;
  143. THREE.TimerNode = TimerNode;
  144. THREE.VelocityNode = VelocityNode;
  145. THREE.UVTransformNode = UVTransformNode;
  146. THREE.MaxMIPLevelNode = MaxMIPLevelNode;
  147. // effects
  148. THREE.BlurNode = BlurNode;
  149. THREE.ColorAdjustmentNode = ColorAdjustmentNode;
  150. THREE.LuminanceNode = LuminanceNode;
  151. // material nodes
  152. THREE.RawNode = RawNode;
  153. THREE.SpriteNode = SpriteNode;
  154. THREE.PhongNode = PhongNode;
  155. THREE.StandardNode = StandardNode;
  156. THREE.MeshStandardNode = MeshStandardNode;
  157. // materials
  158. THREE.NodeMaterial = NodeMaterial;
  159. THREE.SpriteNodeMaterial = SpriteNodeMaterial;
  160. THREE.PhongNodeMaterial = PhongNodeMaterial;
  161. THREE.StandardNodeMaterial = StandardNodeMaterial;
  162. THREE.MeshStandardNodeMaterial = MeshStandardNodeMaterial;