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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - render-to-texture - webgl</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #ffffff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> render-to-texture webgl example</div>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="../build/ThreeExtras.js"></script>
- <script id="vertex_shader" type="x-shader/x-vertex">
- varying vec2 vUv;
- void main()
- {
- vUv = uv;
- gl_Position = vec4( position, 1.0 );
- }
- </script>
- <script id="fragment_shader_pass_1" type="x-shader/x-fragment">
- varying vec2 vUv;
- uniform float time;
-
- void main(void)
- {
- //gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
- float r = vUv.x;
- if( vUv.y < 0.5 ) r = 0.0;
- float g = vUv.y;
- if( vUv.x < 0.5 ) g = 0.0;
-
- gl_FragColor = vec4( r, g, 0.25, 1.0 );
- }
- </script>
- <script type="text/javascript">
- var container, stats;
- var cameraRTT, camera, sceneRTT, scene, renderer;
- var mouseX = 0, mouseY = 0;
-
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
-
- var rtTexture, material, quad;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.getElementById( 'container' );
- cameraRTT = new THREE.Camera();
- cameraRTT.position.z = 100;
- camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 100;
- camera.updateMatrix();
- sceneRTT = new THREE.Scene();
- scene = new THREE.Scene();
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.x = 0;
- light.position.y = 0;
- light.position.z = 1;
- light.position.normalize();
- scene.addLight( light );
- light = new THREE.DirectionalLight( 0xffaaaa, 0.5 );
- light.position.x = -1;
- light.position.y = 0;
- light.position.z = -1;
- light.position.normalize();
- scene.addLight( light );
- rtTexture = new THREE.RenderTarget( 256, 256 );
- material = new THREE.MeshShaderMaterial( {
- uniforms: { time: { type: "f", value: 0.0 } },
- vertex_shader: document.getElementById( 'vertex_shader' ).textContent,
- fragment_shader: document.getElementById( 'fragment_shader_pass_1' ).textContent
- } );
- quad = new THREE.Mesh( new Plane( 2, 2 ), material );
- sceneRTT.addObject( quad );
-
- var n = 5,
- geometry = new Sphere( 10, 64, 32 ),
- material2 = new THREE.MeshLambertMaterial( { color:0xffffff, map: rtTexture } );
- //material2 = new THREE.MeshBasicMaterial( { color:0xffffff, map: rtTexture } );
-
- for( var j = 0; j < n; j++ ) {
- for( var i = 0; i < n; i++ ) {
-
- mesh = new THREE.Mesh( geometry, material2 );
- mesh.position.x = ( i - (n-1)/2 ) * 20;
- mesh.position.y = ( j - (n-1)/2 ) * 20;
- scene.addObject( mesh );
-
- }
- }
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
-
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
-
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- var delta = 0.01;
-
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- // Render to texture
-
- if ( material.uniforms.time.value > 1 || material.uniforms.time.value < 0 ) {
-
- delta *= -1;
-
- }
-
- material.uniforms.time.value += delta;
-
- renderer.render( sceneRTT, cameraRTT, rtTexture );
- //renderer.render( sceneRTT, cameraRTT );
- // Render to screen
-
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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