webgl_materials_physical_variations.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - Physical Material Variantions by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/geometries/TextGeometry.js"></script>
  30. <script src="js/utils/FontUtils.js"></script>
  31. <script src="fonts/gentilis_regular.typeface.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var container, stats;
  37. var camera, scene, renderer, controls, objects = [];
  38. var particleLight;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.set( 0.0, 400, 400 * 3.5 );
  46. scene = new THREE.Scene();
  47. // Materials
  48. var imgTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  49. imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
  50. imgTexture.anisotropy = 16;
  51. imgTexture = null;
  52. var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
  53. var materials = [];
  54. var path = "textures/cube/SwedishRoyalCastle/";
  55. var format = '.jpg';
  56. var urls = [
  57. path + 'px' + format, path + 'nx' + format,
  58. path + 'py' + format, path + 'ny' + format,
  59. path + 'pz' + format, path + 'nz' + format
  60. ];
  61. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  62. reflectionCube.format = THREE.RGBFormat;
  63. var cubeWidth = 400;
  64. var numberOfSphersPerSide = 5;
  65. var sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  66. var stepSize = 1.0 / numberOfSphersPerSide;
  67. var geometry = new THREE.SphereBufferGeometry( sphereRadius, 32, 16 );
  68. for( var alpha = 0; alpha <= 1.0; alpha += stepSize ) {
  69. var roughness = 1.0 - alpha;
  70. for( var beta = 0; beta <= 1.0; beta += stepSize ) {
  71. var metalness = beta;
  72. for( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  73. // basic monochromatic energy preservation
  74. var diffuseColor = new THREE.Color( gamma, 0, 0 ).multiplyScalar( 1 - 0.08 );
  75. var material = new THREE.MeshPhysicalMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: diffuseColor, metalness: metalness, roughness: roughness, shading: THREE.SmoothShading, envMap: reflectionCube } )
  76. var mesh = new THREE.Mesh( geometry, material );
  77. mesh.position.x = alpha * 400 - 200;
  78. mesh.position.y = beta * 400 - 200;
  79. mesh.position.z = gamma * 400 - 200;
  80. objects.push( mesh );
  81. scene.add( mesh );
  82. }
  83. }
  84. }
  85. function addLabel( name, location ) {
  86. var textGeo = new THREE.TextGeometry( name, {
  87. size: 20,
  88. height: 5,
  89. curveSegments: 10,
  90. font: 'gentilis',
  91. weight: 'normal',
  92. style: 'normal',
  93. material: 0,
  94. extrudeMaterial: 1
  95. });
  96. var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  97. var textMesh = new THREE.Mesh( textGeo, textMaterial );
  98. textMesh.position.copy( location );
  99. scene.add( textMesh );
  100. }
  101. addLabel( "+roughness", new THREE.Vector3( -350, 0, 0 ) );
  102. addLabel( "-roughness", new THREE.Vector3( 350, 0, 0 ) );
  103. addLabel( "-metalness", new THREE.Vector3( 0, -300, 0 ) );
  104. addLabel( "+metalness", new THREE.Vector3( 0, 300, 0 ) );
  105. addLabel( "-diffuse", new THREE.Vector3( 0, 0, -300 ) );
  106. addLabel( "+diffuse", new THREE.Vector3( 0, 0, 300 ) );
  107. particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  108. scene.add( particleLight );
  109. // Lights
  110. scene.add( new THREE.AmbientLight( 0x222222 ) );
  111. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  112. directionalLight.position.set( 1, 1, 1 ).normalize();
  113. scene.add( directionalLight );
  114. var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  115. particleLight.add( pointLight );
  116. //
  117. renderer = new THREE.WebGLRenderer( { antialias: true } );
  118. renderer.setClearColor( 0x0a0a0a );
  119. renderer.setPixelRatio( window.devicePixelRatio );
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. renderer.sortObjects = true;
  122. container.appendChild( renderer.domElement );
  123. renderer.gammaInput = true;
  124. renderer.gammaOutput = true;
  125. //
  126. stats = new Stats();
  127. stats.domElement.style.position = 'absolute';
  128. stats.domElement.style.top = '0px';
  129. container.appendChild( stats.domElement );
  130. controls = new THREE.OrbitControls( camera );
  131. controls.target.set( 0, 0, 0 );
  132. controls.update();
  133. window.addEventListener( 'resize', onWindowResize, false );
  134. }
  135. function onWindowResize() {
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. stats.update();
  145. }
  146. function render() {
  147. var timer = Date.now() * 0.00025;
  148. //camera.position.x = Math.cos( timer ) * 800;
  149. //camera.position.z = Math.sin( timer ) * 800;
  150. camera.lookAt( scene.position );
  151. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  152. var object = objects[ i ];
  153. object.rotation.y += 0.005;
  154. }
  155. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  156. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  157. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  158. renderer.render( scene, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>