tests.js 2.7 KB

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  1. var x = 1;
  2. var y = 2;
  3. var z = 3;
  4. var w = 4;
  5. module( "Vector2" );
  6. test( "constructor", function() {
  7. var a = new THREE.Vector2();
  8. ok( a.x == 0, "Passed!" );
  9. ok( a.y == 0, "Passed!" );
  10. a = new THREE.Vector2( x, y );
  11. ok( a.x === x, "Passed!" );
  12. ok( a.y === y, "Passed!" );
  13. });
  14. test( "copy", function() {
  15. var a = new THREE.Vector2( x, y );
  16. var b = new THREE.Vector2().copy( a );
  17. ok( b.x == x, "Passed!" );
  18. ok( b.y == y, "Passed!" );
  19. // ensure that it is a true copy
  20. a.x = 0;
  21. a.y = -1;
  22. ok( b.x == x, "Passed!" );
  23. ok( b.y == y, "Passed!" );
  24. });
  25. test( "set", function() {
  26. var a = new THREE.Vector2();
  27. ok( a.x == 0, "Passed!" );
  28. ok( a.y == 0, "Passed!" );
  29. a.set( x, y )
  30. ok( a.x == x, "Passed!" );
  31. ok( a.y == y, "Passed!" );
  32. });
  33. test( "setX,setY", function() {
  34. var a = new THREE.Vector2();
  35. ok( a.x == 0, "Passed!" );
  36. ok( a.y == 0, "Passed!" );
  37. a.setX( x );
  38. a.setY( y );
  39. ok( a.x == x, "Passed!" );
  40. ok( a.y == y, "Passed!" );
  41. });
  42. test( "add", function() {
  43. var a = new THREE.Vector2( x, y );
  44. var b = new THREE.Vector2( -x, -y );
  45. a.addSelf( b );
  46. ok( a.x == 0, "Passed!" );
  47. ok( a.y == 0, "Passed!" );
  48. var c = new THREE.Vector2().add( b, b );
  49. ok( c.x == -2*x, "Passed!" );
  50. ok( c.y == -2*y, "Passed!" );
  51. });
  52. test( "sub", function() {
  53. var a = new THREE.Vector2( x, y );
  54. var b = new THREE.Vector2( -x, -y );
  55. a.subSelf( b );
  56. ok( a.x == 2*x, "Passed!" );
  57. ok( a.y == 2*y, "Passed!" );
  58. var c = new THREE.Vector2().sub( a, a );
  59. ok( c.x == 0, "Passed!" );
  60. ok( c.y == 0, "Passed!" );
  61. });
  62. test( "multiply/divide", function() {
  63. var a = new THREE.Vector2( x, y );
  64. var b = new THREE.Vector2( -x, -y );
  65. a.multiplyScalar( -2 );
  66. ok( a.x == x*-2, "Passed!" );
  67. ok( a.y == y*-2, "Passed!" );
  68. b.multiplyScalar( -2 );
  69. ok( b.x == 2*x, "Passed!" );
  70. ok( b.y == 2*y, "Passed!" );
  71. a.divideScalar( -2 );
  72. ok( a.x == x, "Passed!" );
  73. ok( a.y == y, "Passed!" );
  74. b.divideScalar( -2 );
  75. ok( b.x == -x, "Passed!" );
  76. ok( b.y == -y, "Passed!" );
  77. });
  78. test( "min/max/clamp", function() {
  79. var a = new THREE.Vector2( x, y );
  80. var b = new THREE.Vector2( -x, -y );
  81. var c = new THREE.Vector2();
  82. c.copy( a ).minSelf( b );
  83. ok( c.x == -x, "Passed!" );
  84. ok( c.y == -y, "Passed!" );
  85. c.copy( a ).maxSelf( b );
  86. ok( c.x == x, "Passed!" );
  87. ok( c.y == y, "Passed!" );
  88. c.set( -2*x, 2*y );
  89. c.clampSelf( b, a );
  90. ok( c.x == -x, "Passed!" );
  91. ok( c.y == y, "Passed!" );
  92. });
  93. test( "negate", function() {
  94. var a = new THREE.Vector2( x, y );
  95. a.negate();
  96. ok( a.x == -x, "Passed!" );
  97. ok( a.y == -y, "Passed!" );
  98. });
  99. test( "dot", function() {
  100. var a = new THREE.Vector2( x, y );
  101. var b = new THREE.Vector2( -x, -y );
  102. var c = new THREE.Vector2();
  103. var result = a.dot( b );
  104. ok( result == (x*x+y*y), "Passed!" );
  105. result = a.dot( c );
  106. ok( result == 0, "Passed!" );
  107. });