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webgl_materials_skin.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - skin [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl skin rendering demo.<br/>
  12. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/shaders/BleachBypassShader.js"></script>
  16. <script src="js/shaders/ConvolutionShader.js"></script>
  17. <script src="js/shaders/CopyShader.js"></script>
  18. <script src="js/shaders/SkinShader.js"></script>
  19. <script src="js/postprocessing/EffectComposer.js"></script>
  20. <script src="js/postprocessing/RenderPass.js"></script>
  21. <script src="js/postprocessing/BloomPass.js"></script>
  22. <script src="js/postprocessing/TexturePass.js"></script>
  23. <script src="js/postprocessing/ShaderPass.js"></script>
  24. <script src="js/postprocessing/MaskPass.js"></script>
  25. <script src="js/loaders/GLTFLoader.js"></script>
  26. <script src="js/WebGL.js"></script>
  27. <script src="js/libs/stats.min.js"></script>
  28. <script>
  29. if ( WEBGL.isWebGLAvailable() === false ) {
  30. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  31. }
  32. var statsEnabled = true;
  33. var container, stats, loader;
  34. var camera, scene, renderer;
  35. var mesh;
  36. var composer, composerUV1, composerUV2, composerUV3, composerBeckmann;
  37. var directionalLight;
  38. var mouseX = 0, mouseY = 0;
  39. var targetX = 0, targetY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. var firstPass = true;
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
  49. camera.position.z = 900;
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x050505 );
  52. // LIGHTS
  53. directionalLight = new THREE.DirectionalLight( 0xffeedd, 1.5 );
  54. directionalLight.position.set( 1, 0.5, 1 );
  55. scene.add( directionalLight );
  56. directionalLight = new THREE.DirectionalLight( 0xddddff, 0.5 );
  57. directionalLight.position.set( - 1, 0.5, - 1 );
  58. scene.add( directionalLight );
  59. // MATERIALS
  60. var diffuse = 0xbbbbbb, specular = 0x555555;
  61. var shader = THREE.SkinShaderAdvanced;
  62. var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
  63. var textureLoader = new THREE.TextureLoader();
  64. uniformsUV[ "tNormal" ].value = textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  65. uniformsUV[ "uNormalScale" ].value = - 1.5;
  66. uniformsUV[ "tDiffuse" ].value = textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
  67. uniformsUV[ "passID" ].value = 0;
  68. uniformsUV[ "diffuse" ].value.setHex( diffuse );
  69. uniformsUV[ "specular" ].value.setHex( specular );
  70. uniformsUV[ "uRoughness" ].value = 0.185;
  71. uniformsUV[ "uSpecularBrightness" ].value = 0.7;
  72. var uniforms = THREE.UniformsUtils.clone( uniformsUV );
  73. uniforms[ "tDiffuse" ].value = uniformsUV[ "tDiffuse" ].value;
  74. uniforms[ "tNormal" ].value = uniformsUV[ "tNormal" ].value;
  75. uniforms[ "passID" ].value = 1;
  76. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  77. var parametersUV = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShaderUV, uniforms: uniformsUV, lights: true };
  78. var material = new THREE.ShaderMaterial( parameters );
  79. material.extensions.derivatives = true;
  80. var materialUV = new THREE.ShaderMaterial( parametersUV );
  81. materialUV.extensions.derivatives = true;
  82. // LOADER
  83. loader = new THREE.GLTFLoader();
  84. loader.load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
  85. createScene( gltf.scene.children[ 0 ].geometry, 100, material );
  86. } );
  87. // RENDERER
  88. renderer = new THREE.WebGLRenderer();
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.autoClear = false;
  92. container.appendChild( renderer.domElement );
  93. // STATS
  94. if ( statsEnabled ) {
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. }
  98. // EVENTS
  99. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  100. // POSTPROCESSING
  101. var renderModelUV = new THREE.RenderPass( scene, camera, materialUV, new THREE.Color( 0x575757 ) );
  102. var effectBloom1 = new THREE.BloomPass( 1, 15, 2, 512 );
  103. var effectBloom2 = new THREE.BloomPass( 1, 25, 3, 512 );
  104. var effectBloom3 = new THREE.BloomPass( 1, 25, 4, 512 );
  105. effectBloom1.clear = true;
  106. effectBloom2.clear = true;
  107. effectBloom3.clear = true;
  108. //
  109. var pars = {
  110. generateMipmaps: true,
  111. minFilter: THREE.LinearMipmapLinearFilter,
  112. magFilter: THREE.LinearFilter,
  113. format: THREE.RGBFormat,
  114. stencilBuffer: false
  115. };
  116. var rtwidth = 512;
  117. var rtheight = 512;
  118. //
  119. composer = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  120. composer.addPass( renderModelUV );
  121. composer.renderToScreen = false;
  122. var renderScene = new THREE.TexturePass( composer.renderTarget2.texture );
  123. //
  124. composerUV1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  125. composerUV1.addPass( renderScene );
  126. composerUV1.addPass( effectBloom1 );
  127. composerUV1.renderToScreen = false;
  128. composerUV2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  129. composerUV2.addPass( renderScene );
  130. composerUV2.addPass( effectBloom2 );
  131. composerUV2.renderToScreen = false;
  132. composerUV3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  133. composerUV3.addPass( renderScene );
  134. composerUV3.addPass( effectBloom3 );
  135. composerUV3.renderToScreen = false;
  136. //
  137. var effectBeckmann = new THREE.ShaderPass( THREE.SkinShaderBeckmann );
  138. composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  139. composerBeckmann.addPass( effectBeckmann );
  140. //
  141. uniforms[ "tBlur1" ].value = composer.renderTarget2.texture;
  142. uniforms[ "tBlur2" ].value = composerUV1.renderTarget2.texture;
  143. uniforms[ "tBlur3" ].value = composerUV2.renderTarget2.texture;
  144. uniforms[ "tBlur4" ].value = composerUV3.renderTarget2.texture;
  145. uniforms[ "tBeckmann" ].value = composerBeckmann.renderTarget1.texture;
  146. //
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. }
  149. function onWindowResize() {
  150. windowHalfX = window.innerWidth / 2;
  151. windowHalfY = window.innerHeight / 2;
  152. camera.aspect = window.innerWidth / window.innerHeight;
  153. camera.updateProjectionMatrix();
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. }
  156. function createScene( geometry, scale, material ) {
  157. mesh = new THREE.Mesh( geometry, material );
  158. mesh.position.y = - 50;
  159. mesh.scale.set( scale, scale, scale );
  160. scene.add( mesh );
  161. }
  162. function onDocumentMouseMove( event ) {
  163. mouseX = ( event.clientX - windowHalfX );
  164. mouseY = ( event.clientY - windowHalfY );
  165. }
  166. //
  167. function animate() {
  168. requestAnimationFrame( animate );
  169. render();
  170. if ( statsEnabled ) stats.update();
  171. }
  172. function render() {
  173. targetX = mouseX * .001;
  174. targetY = mouseY * .001;
  175. if ( mesh ) {
  176. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  177. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  178. }
  179. renderer.clear();
  180. if ( firstPass ) {
  181. composerBeckmann.render();
  182. firstPass = false;
  183. }
  184. composer.render();
  185. composerUV1.render();
  186. composerUV2.render();
  187. composerUV3.render();
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>