canvas_geometry_earth.html 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/Stats.js"></script>
  32. <script>
  33. var container, stats;
  34. var camera, scene, renderer;
  35. var mesh;
  36. var mouseX = 0, mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.getElementById( 'container' );
  43. scene = new THREE.Scene();
  44. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.z = 500;
  46. scene.add( camera );
  47. // earth
  48. var earthTexture = new THREE.Texture();
  49. var loader = new THREE.ImageLoader();
  50. loader.addEventListener( 'complete', function ( event ) {
  51. earthTexture.image = event.content;
  52. earthTexture.needsUpdate = true;
  53. } );
  54. loader.load( 'textures/land_ocean_ice_cloud_2048.jpg' );
  55. var geometry = new THREE.SphereGeometry( 200, 20, 20 );
  56. var material = new THREE.MeshBasicMaterial( { map: earthTexture, overdraw: true } );
  57. mesh = new THREE.Mesh( geometry, material );
  58. scene.add( mesh );
  59. // shadow
  60. var shadowTexture = new THREE.Texture();
  61. var loader = new THREE.ImageLoader();
  62. loader.addEventListener( 'complete', function ( event ) {
  63. shadowTexture.image = event.content;
  64. shadowTexture.needsUpdate = true;
  65. } );
  66. loader.load( 'textures/shadow.png' );
  67. var geometry = new THREE.PlaneGeometry( 300, 300, 3, 3 );
  68. var material = new THREE.MeshBasicMaterial( { map: shadowTexture, overdraw: true } );
  69. mesh = new THREE.Mesh( geometry, material );
  70. mesh.position.y = - 250;
  71. scene.add( mesh );
  72. renderer = new THREE.CanvasRenderer();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. stats.domElement.style.position = 'absolute';
  77. stats.domElement.style.top = '0px';
  78. container.appendChild( stats.domElement );
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. }
  81. function onDocumentMouseMove( event ) {
  82. mouseX = ( event.clientX - windowHalfX );
  83. mouseY = ( event.clientY - windowHalfY );
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. stats.update();
  90. }
  91. function render() {
  92. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  93. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  94. camera.lookAt( scene.position );
  95. mesh.rotation.y -= 0.005;
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>