Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9cd486bd4f Merge pull request #17588 from mourner/patch-1 hace 5 años
.github b11f897812 r114 hace 5 años
build 5e49e7088c Updated builds. hace 5 años
docs 880630a135 Docs: Fix markup. hace 5 años
editor 5c2fed0f58 Editor: Ignore text/plain drops. hace 5 años
examples b2b753b6a3 Merge pull request #18806 from WestLangley/dev_remove_example hace 5 años
files 3536f494e0 Docs: Fixed language selector. hace 5 años
src 9cd486bd4f Merge pull request #17588 from mourner/patch-1 hace 5 años
test 397f028169 Tests: webaudio_visualizer in exception list hace 5 años
utils db017959be Merge pull request #18728 from Mugen87/dev43 hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 34cc4ef530 fixed some left minimap.js codes hace 5 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 51414a8163 Tests: allow_fails and new screenshot hace 5 años
LICENSE e122db35fe Update LICENSE hace 5 años
README.md f5d83e9d86 README: Tweaked badges order. hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json f0947c6880 Updated package-lock.json hace 5 años
package.json b11f897812 r114 hace 5 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases