VREffect.js 8.8 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var isDeprecatedAPI = false;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDevices( devices ) {
  19. for ( var i = 0; i < devices.length; i ++ ) {
  20. if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
  21. vrHMD = devices[ i ];
  22. isDeprecatedAPI = false;
  23. break; // We keep the first we encounter
  24. } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
  25. vrHMD = devices[ i ];
  26. isDeprecatedAPI = true;
  27. break; // We keep the first we encounter
  28. }
  29. }
  30. if ( vrHMD === undefined ) {
  31. if ( onError ) onError( 'HMD not available' );
  32. }
  33. }
  34. if ( navigator.getVRDisplays ) {
  35. navigator.getVRDisplays().then( gotVRDevices );
  36. } else if ( navigator.getVRDevices ) {
  37. // Deprecated API.
  38. navigator.getVRDevices().then( gotVRDevices );
  39. }
  40. //
  41. this.scale = 1;
  42. var isPresenting = false;
  43. var rendererSize, rendererPixelRatio;
  44. this.setSize = function ( width, height ) {
  45. renderSize = { width: width, height: height };
  46. if ( isPresenting ) {
  47. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  48. renderer.setPixelRatio( 1 );
  49. renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
  50. } else {
  51. renderer.setSize( width, height );
  52. }
  53. };
  54. // fullscreen
  55. var canvas = renderer.domElement;
  56. var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
  57. document.addEventListener( fullscreenchange, function () {
  58. if ( vrHMD && isDeprecatedAPI ) {
  59. isPresenting = document.mozFullScreenElement || document.webkitFullscreenElement;
  60. if ( isPresenting ) {
  61. rendererPixelRatio = renderer.getPixelRatio();
  62. rendererSize = renderer.getSize();
  63. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  64. renderer.setPixelRatio( 1 );
  65. renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
  66. } else {
  67. renderer.setPixelRatio( rendererPixelRatio );
  68. renderer.setSize( rendererSize.width, rendererSize.height );
  69. }
  70. }
  71. }, false );
  72. window.addEventListener( 'vrdisplaypresentchange', function () {
  73. isPresenting = vrHMD && vrHMD.isPresenting;
  74. if ( isPresenting ) {
  75. rendererPixelRatio = renderer.getPixelRatio();
  76. rendererSize = renderer.getSize();
  77. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  78. renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
  79. } else {
  80. renderer.setPixelRatio( rendererPixelRatio );
  81. renderer.setSize( rendererSize.width, rendererSize.height );
  82. }
  83. }, false );
  84. this.setFullScreen = function ( boolean ) {
  85. return new Promise( function ( resolve, reject ) {
  86. if ( vrHMD === undefined ) {
  87. reject( new Error( 'No VR hardware found.' ) );
  88. return;
  89. }
  90. if ( isPresenting === boolean ) {
  91. resolve();
  92. return;
  93. }
  94. if ( ! isDeprecatedAPI ) {
  95. if ( boolean ) {
  96. resolve( vrHMD.requestPresent( { source: canvas } ) );
  97. } else {
  98. resolve( vrHMD.exitPresent() );
  99. }
  100. } else {
  101. if ( canvas.mozRequestFullScreen ) {
  102. canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
  103. resolve();
  104. } else if ( canvas.webkitRequestFullscreen ) {
  105. canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
  106. resolve();
  107. } else {
  108. console.error( 'No compatible requestFullscreen method found.' );
  109. reject( new Error( 'No compatible requestFullscreen method found.' ) );
  110. }
  111. }
  112. } );
  113. };
  114. this.requestPresent = function () {
  115. return this.setFullScreen( true );
  116. };
  117. this.exitPresent = function () {
  118. return this.setFullScreen( false );
  119. };
  120. // render
  121. var cameraL = new THREE.PerspectiveCamera();
  122. cameraL.layers.enable( 1 );
  123. var cameraR = new THREE.PerspectiveCamera();
  124. cameraR.layers.enable( 2 );
  125. this.render = function ( scene, camera ) {
  126. if ( vrHMD && isPresenting ) {
  127. var autoUpdate = scene.autoUpdate;
  128. if ( autoUpdate ) {
  129. scene.updateMatrixWorld();
  130. scene.autoUpdate = false;
  131. }
  132. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  133. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  134. if ( ! isDeprecatedAPI ) {
  135. eyeTranslationL.fromArray( eyeParamsL.offset );
  136. eyeTranslationR.fromArray( eyeParamsR.offset );
  137. eyeFOVL = eyeParamsL.fieldOfView;
  138. eyeFOVR = eyeParamsR.fieldOfView;
  139. } else {
  140. eyeTranslationL.copy( eyeParamsL.eyeTranslation );
  141. eyeTranslationR.copy( eyeParamsR.eyeTranslation );
  142. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  143. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  144. }
  145. if ( Array.isArray( scene ) ) {
  146. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  147. scene = scene[ 0 ];
  148. }
  149. // When rendering we don't care what the recommended size is, only what the actual size
  150. // of the backbuffer is.
  151. var size = renderer.getSize();
  152. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  153. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  154. renderer.setScissorTest( true );
  155. renderer.clear();
  156. if ( camera.parent === null ) camera.updateMatrixWorld();
  157. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  158. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  159. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  160. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  161. var scale = this.scale;
  162. cameraL.translateOnAxis( eyeTranslationL, scale );
  163. cameraR.translateOnAxis( eyeTranslationR, scale );
  164. // render left eye
  165. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  166. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  167. renderer.render( scene, cameraL );
  168. // render right eye
  169. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  170. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  171. renderer.render( scene, cameraR );
  172. renderer.setScissorTest( false );
  173. if ( autoUpdate ) {
  174. scene.autoUpdate = true;
  175. }
  176. if ( ! isDeprecatedAPI ) {
  177. vrHMD.submitFrame();
  178. }
  179. return;
  180. }
  181. // Regular render mode if not HMD
  182. renderer.render( scene, camera );
  183. };
  184. //
  185. function fovToNDCScaleOffset( fov ) {
  186. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  187. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  188. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  189. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  190. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  191. }
  192. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  193. rightHanded = rightHanded === undefined ? true : rightHanded;
  194. zNear = zNear === undefined ? 0.01 : zNear;
  195. zFar = zFar === undefined ? 10000.0 : zFar;
  196. var handednessScale = rightHanded ? - 1.0 : 1.0;
  197. // start with an identity matrix
  198. var mobj = new THREE.Matrix4();
  199. var m = mobj.elements;
  200. // and with scale/offset info for normalized device coords
  201. var scaleAndOffset = fovToNDCScaleOffset( fov );
  202. // X result, map clip edges to [-w,+w]
  203. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  204. m[ 0 * 4 + 1 ] = 0.0;
  205. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  206. m[ 0 * 4 + 3 ] = 0.0;
  207. // Y result, map clip edges to [-w,+w]
  208. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  209. // but the NDC scaling has Y=down (thanks D3D?)
  210. m[ 1 * 4 + 0 ] = 0.0;
  211. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  212. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  213. m[ 1 * 4 + 3 ] = 0.0;
  214. // Z result (up to the app)
  215. m[ 2 * 4 + 0 ] = 0.0;
  216. m[ 2 * 4 + 1 ] = 0.0;
  217. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  218. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  219. // W result (= Z in)
  220. m[ 3 * 4 + 0 ] = 0.0;
  221. m[ 3 * 4 + 1 ] = 0.0;
  222. m[ 3 * 4 + 2 ] = handednessScale;
  223. m[ 3 * 4 + 3 ] = 0.0;
  224. mobj.transpose();
  225. return mobj;
  226. }
  227. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  228. var DEG2RAD = Math.PI / 180.0;
  229. var fovPort = {
  230. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  231. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  232. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  233. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  234. };
  235. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  236. }
  237. };