Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9d6fe41be9 Updated builds. 9 роки тому
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 роки тому
build 9d6fe41be9 Updated builds. 9 роки тому
docs 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 роки тому
editor 8e7f1067fd Editor: Workaround for Storage not being ready in time. 9 роки тому
examples 257024c429 EffectComposer: Check if MaskPass is defined. Fixes #9042. 9 роки тому
src bc873ad2f7 Fixed for non-HTML documents (#9041) 9 роки тому
test 741724fb63 Fixed tests. 9 роки тому
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 роки тому
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE c2e049403f Update LICENSE 9 роки тому
README.md 84e6749fa3 Simplified README 9 роки тому
bower.json 635b3e274d Fix bower.json ignores 10 роки тому
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases