Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9dee00bae1 Merge pull request #11211 from alcornwill/fix_blender_exporter_tests 8 gadi atpakaļ
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 gadi atpakaļ
build f5b9e5a3b3 r85 8 gadi atpakaļ
docs da01dc471b Merge pull request #11206 from Mugen87/dev 8 gadi atpakaļ
editor 3f82f240aa Matrix4 .multiplyToArray: Clean up 8 gadi atpakaļ
examples dc7ce65c20 Merge pull request #11210 from Mugen87/dev 8 gadi atpakaļ
src f5b9e5a3b3 r85 8 gadi atpakaļ
test f9f4827a59 fix comparison with -0 in Math.js 8 gadi atpakaļ
utils 8b32826691 clean up 8 gadi atpakaļ
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE 6c2e03fea6 Update LICENSE 8 gadi atpakaļ
README.md 09310167c2 Fixed Link to Migration Guide 8 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json f5b9e5a3b3 r85 8 gadi atpakaļ
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases