ColladaLoader2.js 16 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( scope.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  20. }, onProgress, onError );
  21. },
  22. options: {
  23. set convertUpAxis ( value ) {
  24. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, baseUrl ) {
  31. function parseFloats( text ) {
  32. var parts = text.trim().split( /\s+/ );
  33. var array = new Array( parts.length );
  34. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  35. array[ i ] = parseFloat( parts[ i ] );
  36. }
  37. return array;
  38. }
  39. function parseInts( text ) {
  40. var parts = text.trim().split( /\s+/ );
  41. var array = new Array( parts.length );
  42. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  43. array[ i ] = parseInt( parts[ i ] );
  44. }
  45. return array;
  46. }
  47. function parseId( text ) {
  48. return text.substring( 1 );
  49. }
  50. // library
  51. function parseLibrary( data, libraryName, nodeName, parser ) {
  52. var library = xml.getElementsByTagName( libraryName )[ 0 ];
  53. if ( library !== undefined ) {
  54. var elements = library.getElementsByTagName( nodeName );
  55. for ( var i = 0; i < elements.length; i ++ ) {
  56. parser( elements[ i ] );
  57. }
  58. }
  59. }
  60. function buildLibrary( data, builder ) {
  61. for ( var name in data ) {
  62. var object = data[ name ];
  63. object.build = builder( data[ name ] );
  64. }
  65. }
  66. // get
  67. function getBuild( data, builder ) {
  68. if ( data.build !== undefined ) return data.build;
  69. data.build = builder( data );
  70. return data.build;
  71. }
  72. // image
  73. var imageLoader = new THREE.ImageLoader();
  74. function parseImage( xml ) {
  75. var data = {
  76. url: xml.getElementsByTagName( 'init_from' )[ 0 ].textContent
  77. };
  78. library.images[ xml.getAttribute( 'id' ) ] = data;
  79. }
  80. function buildImage( data ) {
  81. if ( data.build !== undefined ) return data.build;
  82. var url = data.url;
  83. if ( baseUrl !== undefined ) url = baseUrl + url;
  84. return imageLoader.load( url );
  85. }
  86. function getImage( id ) {
  87. return getBuild( library.images[ id ], buildImage );
  88. }
  89. // effect
  90. function parseEffect( xml ) {
  91. }
  92. function buildEffect( data ) {
  93. }
  94. function getEffect( id ) {
  95. return getBuild( library.effects[ id ], buildEffect );
  96. }
  97. // camera
  98. function parseCamera( xml ) {
  99. var data = {
  100. name: xml.getAttribute( 'name' )
  101. };
  102. library.cameras[ xml.getAttribute( 'id' ) ] = {};
  103. }
  104. function buildCamera( data ) {
  105. var camera = new THREE.PerspectiveCamera();
  106. camera.name = data.name;
  107. return camera;
  108. }
  109. function getCamera( id ) {
  110. return getBuild( library.cameras[ id ], buildCamera );
  111. }
  112. // light
  113. function parseLight( xml ) {
  114. var data = {};
  115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  116. var child = xml.childNodes[ i ];
  117. if ( child.nodeType !== 1 ) continue;
  118. switch ( child.nodeName ) {
  119. case 'technique_common':
  120. data = parseLightTechnique( child );
  121. break;
  122. }
  123. }
  124. library.lights[ xml.getAttribute( 'id' ) ] = data;
  125. }
  126. function parseLightTechnique( xml ) {
  127. var data = {};
  128. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  129. var child = xml.childNodes[ i ];
  130. if ( child.nodeType !== 1 ) continue;
  131. switch ( child.nodeName ) {
  132. case 'directional':
  133. case 'point':
  134. case 'spot':
  135. case 'ambient':
  136. data.technique = child.nodeName;
  137. data.parameters = parseLightParameters( child );
  138. }
  139. }
  140. return data;
  141. }
  142. function parseLightParameters( xml ) {
  143. var data = {};
  144. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  145. var child = xml.childNodes[ i ];
  146. if ( child.nodeType !== 1 ) continue;
  147. switch ( child.nodeName ) {
  148. case 'color':
  149. var array = parseFloats( child.textContent );
  150. data.color = new THREE.Color().fromArray( array );
  151. break;
  152. case 'falloff_angle':
  153. data.falloffAngle = parseFloat( child.textContent );
  154. break;
  155. case 'quadratic_attenuation':
  156. var f = parseFloat( child.textContent );
  157. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  158. break;
  159. }
  160. }
  161. return data;
  162. }
  163. function buildLight( data ) {
  164. var light;
  165. switch ( data.technique ) {
  166. case 'directional':
  167. light = new THREE.DirectionalLight();
  168. break;
  169. case 'point':
  170. light = new THREE.PointLight();
  171. break;
  172. case 'spot':
  173. light = new THREE.SpotLight();
  174. break;
  175. case 'ambient':
  176. light = new THREE.AmbientLight();
  177. break;
  178. }
  179. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  180. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  181. return light;
  182. }
  183. function getLight( id ) {
  184. return getBuild( library.lights[ id ], buildLight );
  185. }
  186. // geometry
  187. function parseGeometry( xml ) {
  188. var data = {
  189. name: xml.getAttribute( 'name' ),
  190. sources: {},
  191. primitives: []
  192. };
  193. var mesh = xml.getElementsByTagName( 'mesh' )[ 0 ];
  194. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  195. var child = mesh.childNodes[ i ];
  196. if ( child.nodeType !== 1 ) continue;
  197. switch ( child.nodeName ) {
  198. case 'source':
  199. data.sources[ child.getAttribute( 'id' ) ] = parseFloats( child.getElementsByTagName( 'float_array' )[ 0 ].textContent );
  200. break;
  201. case 'vertices':
  202. data.sources[ child.getAttribute( 'id' ) ] = data.sources[ parseId( child.getElementsByTagName( 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  203. break;
  204. case 'polygons':
  205. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  206. break;
  207. case 'lines':
  208. case 'linestrips':
  209. case 'polylist':
  210. case 'triangles':
  211. data.primitives.push( parseGeometryPrimitive( child ) );
  212. break;
  213. default:
  214. console.log( child );
  215. }
  216. }
  217. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  218. }
  219. function parseGeometryPrimitive( xml ) {
  220. var primitive = {
  221. type: xml.nodeName,
  222. inputs: {},
  223. stride: 0
  224. };
  225. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  226. var child = xml.childNodes[ i ];
  227. if ( child.nodeType !== 1 ) continue;
  228. switch ( child.nodeName ) {
  229. case 'input':
  230. var id = parseId( child.getAttribute( 'source' ) );
  231. var semantic = child.getAttribute( 'semantic' );
  232. var offset = parseInt( child.getAttribute( 'offset' ) );
  233. primitive.inputs[ semantic ] = { id: id, offset: offset };
  234. primitive.stride = Math.max( primitive.stride, offset + 1 );
  235. break;
  236. case 'vcount':
  237. primitive.vcount = parseInts( child.textContent );
  238. break;
  239. case 'p':
  240. primitive.p = parseInts( child.textContent );
  241. break;
  242. }
  243. }
  244. return primitive;
  245. }
  246. function buildGeometry( data ) {
  247. var group = new THREE.Group();
  248. var sources = data.sources;
  249. var primitives = data.primitives;
  250. if ( primitives.length === 0 ) return group;
  251. for ( var p = 0; p < primitives.length; p ++ ) {
  252. var primitive = primitives[ p ];
  253. var inputs = primitive.inputs;
  254. var stride = primitive.stride;
  255. var vcount = primitive.vcount;
  256. var indices = primitive.p;
  257. var vcount = primitive.vcount;
  258. var maxcount = 0;
  259. var geometry = new THREE.BufferGeometry();
  260. if ( data.name ) geometry.name = data.name;
  261. for ( var name in inputs ) {
  262. var input = inputs[ name ];
  263. var source = sources[ input.id ];
  264. var offset = input.offset;
  265. var array = [];
  266. function pushVector( i ) {
  267. var index = indices[ i + offset ] * 3;
  268. array.push( source[ index + 0 ], source[ index + 1 ], source[ index + 2 ] );
  269. }
  270. if ( primitive.vcount !== undefined ) {
  271. var index = 0;
  272. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  273. var count = vcount[ i ];
  274. if ( count === 4 ) {
  275. var a = index + stride * 0;
  276. var b = index + stride * 1;
  277. var c = index + stride * 2;
  278. var d = index + stride * 3;
  279. pushVector( a ); pushVector( b ); pushVector( d );
  280. pushVector( b ); pushVector( c ); pushVector( d );
  281. } else if ( count === 3 ) {
  282. var a = index + stride * 0;
  283. var b = index + stride * 1;
  284. var c = index + stride * 2;
  285. pushVector( a ); pushVector( b ); pushVector( c );
  286. } else {
  287. maxcount = Math.max( maxcount, count );
  288. }
  289. index += stride * count;
  290. }
  291. } else {
  292. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  293. pushVector( i );
  294. }
  295. }
  296. switch ( name ) {
  297. case 'VERTEX':
  298. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  299. break;
  300. case 'NORMAL':
  301. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  302. break;
  303. }
  304. }
  305. if ( maxcount > 0 ) {
  306. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  307. }
  308. switch ( primitive.type ) {
  309. case 'lines':
  310. group.add( new THREE.LineSegments( geometry ) );
  311. break;
  312. case 'linestrips':
  313. group.add( new THREE.Line( geometry ) );
  314. break;
  315. case 'triangles':
  316. case 'polylist':
  317. group.add( new THREE.Mesh( geometry ) );
  318. break;
  319. }
  320. }
  321. // flatten
  322. if ( group.children.length === 1 ) {
  323. return group.children[ 0 ];
  324. }
  325. return group;
  326. }
  327. function getGeometry( id ) {
  328. return getBuild( library.geometries[ id ], buildGeometry );
  329. }
  330. // nodes
  331. var matrix = new THREE.Matrix4();
  332. var vector = new THREE.Vector3();
  333. function parseNode( xml ) {
  334. var data = {
  335. name: xml.getAttribute( 'name' ),
  336. matrix: new THREE.Matrix4(),
  337. instanceCameras: [],
  338. instanceLights: [],
  339. instanceGeometries: [],
  340. instanceNodes: [],
  341. nodes: []
  342. };
  343. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  344. var child = xml.childNodes[ i ];
  345. if ( child.nodeType !== 1 ) continue;
  346. switch ( child.nodeName ) {
  347. case 'instance_camera':
  348. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  349. break;
  350. case 'instance_light':
  351. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  352. break;
  353. case 'instance_geometry':
  354. data.instanceGeometries.push( parseId( child.getAttribute( 'url' ) ) );
  355. break;
  356. case 'instance_node':
  357. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  358. break;
  359. case 'matrix':
  360. var array = parseFloats( child.textContent );
  361. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  362. break;
  363. case 'node':
  364. parseNode( child );
  365. data.nodes.push( child.getAttribute( 'id' ) );
  366. break;
  367. case 'translate':
  368. var array = parseFloats( child.textContent );
  369. vector.fromArray( array );
  370. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  371. break;
  372. case 'rotate':
  373. var array = parseFloats( child.textContent );
  374. var angle = THREE.Math.degToRad( array[ 3 ] );
  375. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  376. break;
  377. case 'scale':
  378. var array = parseFloats( child.textContent );
  379. data.matrix.scale( vector.fromArray( array ) );
  380. break;
  381. case 'extra':
  382. break;
  383. default:
  384. console.log( child );
  385. break;
  386. }
  387. }
  388. if ( xml.getAttribute( 'id' ) !== null ) {
  389. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  390. }
  391. return data;
  392. }
  393. function buildNode( data ) {
  394. var group = new THREE.Group();
  395. group.name = data.name;
  396. data.matrix.decompose( group.position, group.quaternion, group.scale );
  397. var instanceCameras = data.instanceCameras;
  398. var instanceLights = data.instanceLights;
  399. var instanceGeometries = data.instanceGeometries;
  400. var instanceNodes = data.instanceNodes;
  401. var nodes = data.nodes;
  402. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  403. group.add( getCamera( instanceCameras[ i ] ).clone() );
  404. }
  405. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  406. group.add( getLight( instanceLights[ i ] ).clone() );
  407. }
  408. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  409. group.add( getGeometry( instanceGeometries[ i ] ).clone() );
  410. }
  411. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  412. group.add( getNode( instanceNodes[ i ] ).clone() );
  413. }
  414. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  415. group.add( getNode( nodes[ i ] ).clone() );
  416. }
  417. return group;
  418. }
  419. function getNode( id ) {
  420. return getBuild( library.nodes[ id ], buildNode );
  421. }
  422. // visual scenes
  423. function parseVisualScene( xml ) {
  424. var data = {
  425. name: xml.getAttribute( 'name' ),
  426. children: []
  427. };
  428. var elements = xml.getElementsByTagName( 'node' );
  429. for ( var i = 0; i < elements.length; i ++ ) {
  430. data.children.push( parseNode( elements[ i ] ) );
  431. }
  432. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  433. }
  434. function buildVisualScene( data ) {
  435. var group = new THREE.Group();
  436. group.name = data.name;
  437. var children = data.children;
  438. for ( var i = 0; i < children.length; i ++ ) {
  439. group.add( buildNode( children[ i ] ) );
  440. }
  441. return group;
  442. }
  443. function getVisualScene( id ) {
  444. return getBuild( library.visualScenes[ id ], buildVisualScene );
  445. }
  446. // scenes
  447. function parseScene( xml ) {
  448. var scene = xml.getElementsByTagName( 'scene' )[ 0 ];
  449. var instance = scene.getElementsByTagName( 'instance_visual_scene' )[ 0 ];
  450. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  451. }
  452. console.time( 'ColladaLoader' );
  453. console.time( 'ColladaLoader: DOMParser' );
  454. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  455. console.timeEnd( 'ColladaLoader: DOMParser' );
  456. var library = {
  457. images: {},
  458. // effects: {},
  459. cameras: {},
  460. lights: {},
  461. geometries: {},
  462. nodes: {},
  463. visualScenes: {}
  464. };
  465. console.time( 'ColladaLoader: Parse' );
  466. parseLibrary( library.images, 'library_images', 'image', parseImage );
  467. // parseLibrary( library.effects, 'library_effects', 'effect', parseEffect );
  468. parseLibrary( library.cameras, 'library_cameras', 'camera', parseCamera );
  469. parseLibrary( library.lights, 'library_lights', 'light', parseLight );
  470. parseLibrary( library.geometries, 'library_geometries', 'geometry', parseGeometry );
  471. parseLibrary( library.nodes, 'library_nodes', 'node', parseNode );
  472. parseLibrary( library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  473. console.timeEnd( 'ColladaLoader: Parse' );
  474. console.time( 'ColladaLoader: Build' );
  475. // buildLibrary( library.images, buildImage );
  476. // buildLibrary( library.effects, buildEffect );
  477. buildLibrary( library.cameras, buildCamera );
  478. buildLibrary( library.lights, buildLight );
  479. buildLibrary( library.geometries, buildGeometry );
  480. buildLibrary( library.nodes, buildNode );
  481. buildLibrary( library.visualScenes, buildVisualScene );
  482. console.timeEnd( 'ColladaLoader: Build' );
  483. // console.log( library );
  484. var scene = parseScene( xml );
  485. console.timeEnd( 'ColladaLoader' );
  486. // console.log( scene );
  487. return {
  488. animations: [],
  489. kinematics: { joints: [] },
  490. scene: scene
  491. };
  492. }
  493. };