Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9dfe76e07e ColladaLoader: application/xml produces Document instead of HTMLDocument. 10 лет назад
build 46c4b3e516 Updated builds. 10 лет назад
docs f40f3db04e Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API. 10 лет назад
editor e29d2cd974 Editor: Added color for lines and points. 10 лет назад
examples 9dfe76e07e ColladaLoader: application/xml produces Document instead of HTMLDocument. 10 лет назад
src 23d6cc56e2 SphereBufferGeometry: Handle Uint16 limit. Fixes #7288. 10 лет назад
test 194cbacaf7 add unit tests for event dispatcher 10 лет назад
utils cf70776b04 Merge pull request #7259 from repsac/anim_fix 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
.npmignore 99d4757bd4 Add NPM support 10 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE c12770459e change *copy; to © 10 лет назад
README.md b113db75e1 <canvas> -> `WebGL` 10 лет назад
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 лет назад
package.json 0a5be9fb73 Updated package.son. 10 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases