Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9e072aa7f7 Updated builds. 5 år sedan
.github d677b47d60 r113 5 år sedan
build 9e072aa7f7 Updated builds. 5 år sedan
docs 639b180fe8 Update Face3.html 5 år sedan
editor 7b917d71af Editor: Add support for equirect HDR textures. 5 år sedan
examples 54d0aa4135 OBB: Implement ray intersection test. 5 år sedan
files 3536f494e0 Docs: Fixed language selector. 5 år sedan
src 47968f3ad5 WebGLLights: Clean up. 5 år sedan
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 år sedan
utils d48baad402 Revert "CameraControls: consolidate OrbitControls, MapControls, and TrackballControls" 5 år sedan
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
.travis.yml 294d4b291a Tests against latest node 7 år sedan
LICENSE e122db35fe Update LICENSE 5 år sedan
README.md cf28da969d README: Modernized example. 5 år sedan
icon.png c69db34ef8 Added icon.png 6 år sedan
package-lock.json 21f8748968 Upgrade dev dependencies. 5 år sedan
package.json c23b245814 Updated package.json 5 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases