CSS3DRenderer.js 7.2 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author yomotsu / https://yomotsu.net/
  5. */
  6. import {
  7. Matrix4,
  8. Object3D,
  9. Vector3
  10. } from "../../../build/three.module.js";
  11. var CSS3DObject = function ( element ) {
  12. Object3D.call( this );
  13. this.element = element;
  14. this.element.style.position = 'absolute';
  15. this.addEventListener( 'removed', function () {
  16. if ( this.element.parentNode !== null ) {
  17. this.element.parentNode.removeChild( this.element );
  18. }
  19. } );
  20. };
  21. CSS3DObject.prototype = Object.create( Object3D.prototype );
  22. CSS3DObject.prototype.constructor = CSS3DObject;
  23. var CSS3DSprite = function ( element ) {
  24. CSS3DObject.call( this, element );
  25. };
  26. CSS3DSprite.prototype = Object.create( CSS3DObject.prototype );
  27. CSS3DSprite.prototype.constructor = CSS3DSprite;
  28. //
  29. var CSS3DRenderer = function () {
  30. var _width, _height;
  31. var _widthHalf, _heightHalf;
  32. var matrix = new Matrix4();
  33. var cache = {
  34. camera: { fov: 0, style: '' },
  35. objects: new WeakMap()
  36. };
  37. var domElement = document.createElement( 'div' );
  38. domElement.style.overflow = 'hidden';
  39. this.domElement = domElement;
  40. var cameraElement = document.createElement( 'div' );
  41. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  42. cameraElement.style.transformStyle = 'preserve-3d';
  43. domElement.appendChild( cameraElement );
  44. var isIE = /Trident/i.test( navigator.userAgent );
  45. this.getSize = function () {
  46. return {
  47. width: _width,
  48. height: _height
  49. };
  50. };
  51. this.setSize = function ( width, height ) {
  52. _width = width;
  53. _height = height;
  54. _widthHalf = _width / 2;
  55. _heightHalf = _height / 2;
  56. domElement.style.width = width + 'px';
  57. domElement.style.height = height + 'px';
  58. cameraElement.style.width = width + 'px';
  59. cameraElement.style.height = height + 'px';
  60. };
  61. function epsilon( value ) {
  62. return Math.abs( value ) < 1e-10 ? 0 : value;
  63. }
  64. function getCameraCSSMatrix( matrix ) {
  65. var elements = matrix.elements;
  66. return 'matrix3d(' +
  67. epsilon( elements[ 0 ] ) + ',' +
  68. epsilon( - elements[ 1 ] ) + ',' +
  69. epsilon( elements[ 2 ] ) + ',' +
  70. epsilon( elements[ 3 ] ) + ',' +
  71. epsilon( elements[ 4 ] ) + ',' +
  72. epsilon( - elements[ 5 ] ) + ',' +
  73. epsilon( elements[ 6 ] ) + ',' +
  74. epsilon( elements[ 7 ] ) + ',' +
  75. epsilon( elements[ 8 ] ) + ',' +
  76. epsilon( - elements[ 9 ] ) + ',' +
  77. epsilon( elements[ 10 ] ) + ',' +
  78. epsilon( elements[ 11 ] ) + ',' +
  79. epsilon( elements[ 12 ] ) + ',' +
  80. epsilon( - elements[ 13 ] ) + ',' +
  81. epsilon( elements[ 14 ] ) + ',' +
  82. epsilon( elements[ 15 ] ) +
  83. ')';
  84. }
  85. function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
  86. var elements = matrix.elements;
  87. var matrix3d = 'matrix3d(' +
  88. epsilon( elements[ 0 ] ) + ',' +
  89. epsilon( elements[ 1 ] ) + ',' +
  90. epsilon( elements[ 2 ] ) + ',' +
  91. epsilon( elements[ 3 ] ) + ',' +
  92. epsilon( - elements[ 4 ] ) + ',' +
  93. epsilon( - elements[ 5 ] ) + ',' +
  94. epsilon( - elements[ 6 ] ) + ',' +
  95. epsilon( - elements[ 7 ] ) + ',' +
  96. epsilon( elements[ 8 ] ) + ',' +
  97. epsilon( elements[ 9 ] ) + ',' +
  98. epsilon( elements[ 10 ] ) + ',' +
  99. epsilon( elements[ 11 ] ) + ',' +
  100. epsilon( elements[ 12 ] ) + ',' +
  101. epsilon( elements[ 13 ] ) + ',' +
  102. epsilon( elements[ 14 ] ) + ',' +
  103. epsilon( elements[ 15 ] ) +
  104. ')';
  105. if ( isIE ) {
  106. return 'translate(-50%,-50%)' +
  107. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
  108. cameraCSSMatrix +
  109. matrix3d;
  110. }
  111. return 'translate(-50%,-50%)' + matrix3d;
  112. }
  113. function renderObject( object, camera, cameraCSSMatrix ) {
  114. if ( object instanceof CSS3DObject ) {
  115. var style;
  116. if ( object instanceof CSS3DSprite ) {
  117. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  118. matrix.copy( camera.matrixWorldInverse );
  119. matrix.transpose();
  120. matrix.copyPosition( object.matrixWorld );
  121. matrix.scale( object.scale );
  122. matrix.elements[ 3 ] = 0;
  123. matrix.elements[ 7 ] = 0;
  124. matrix.elements[ 11 ] = 0;
  125. matrix.elements[ 15 ] = 1;
  126. style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
  127. } else {
  128. style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
  129. }
  130. var element = object.element;
  131. var cachedObject = cache.objects.get( object );
  132. if ( cachedObject === undefined || cachedObject.style !== style ) {
  133. element.style.WebkitTransform = style;
  134. element.style.transform = style;
  135. var objectData = { style: style };
  136. if ( isIE ) {
  137. objectData.distanceToCameraSquared = getDistanceToSquared( camera, object );
  138. }
  139. cache.objects.set( object, objectData );
  140. }
  141. if ( element.parentNode !== cameraElement ) {
  142. cameraElement.appendChild( element );
  143. }
  144. }
  145. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  146. renderObject( object.children[ i ], camera, cameraCSSMatrix );
  147. }
  148. }
  149. var getDistanceToSquared = function () {
  150. var a = new Vector3();
  151. var b = new Vector3();
  152. return function ( object1, object2 ) {
  153. a.setFromMatrixPosition( object1.matrixWorld );
  154. b.setFromMatrixPosition( object2.matrixWorld );
  155. return a.distanceToSquared( b );
  156. };
  157. }();
  158. function filterAndFlatten( scene ) {
  159. var result = [];
  160. scene.traverse( function ( object ) {
  161. if ( object instanceof CSS3DObject ) result.push( object );
  162. } );
  163. return result;
  164. }
  165. function zOrder( scene ) {
  166. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  167. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  168. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  169. return distanceA - distanceB;
  170. } );
  171. var zMax = sorted.length;
  172. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  173. sorted[ i ].element.style.zIndex = zMax - i;
  174. }
  175. }
  176. this.render = function ( scene, camera ) {
  177. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  178. if ( cache.camera.fov !== fov ) {
  179. if ( camera.isPerspectiveCamera ) {
  180. domElement.style.WebkitPerspective = fov + 'px';
  181. domElement.style.perspective = fov + 'px';
  182. } else {
  183. domElement.style.WebkitPerspective = '';
  184. domElement.style.perspective = '';
  185. }
  186. cache.camera.fov = fov;
  187. }
  188. scene.updateMatrixWorld();
  189. if ( camera.parent === null ) camera.updateMatrixWorld();
  190. if ( camera.isOrthographicCamera ) {
  191. var tx = - ( camera.right + camera.left ) / 2;
  192. var ty = ( camera.top + camera.bottom ) / 2;
  193. }
  194. var cameraCSSMatrix = camera.isOrthographicCamera ?
  195. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  196. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  197. var style = cameraCSSMatrix +
  198. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  199. if ( cache.camera.style !== style && ! isIE ) {
  200. cameraElement.style.WebkitTransform = style;
  201. cameraElement.style.transform = style;
  202. cache.camera.style = style;
  203. }
  204. renderObject( scene, camera, cameraCSSMatrix );
  205. if ( isIE ) {
  206. // IE10 and 11 does not support 'preserve-3d'.
  207. // Thus, z-order in 3D will not work.
  208. // We have to calc z-order manually and set CSS z-index for IE.
  209. // FYI: z-index can't handle object intersection
  210. zOrder( scene );
  211. }
  212. };
  213. };
  214. export { CSS3DObject, CSS3DSprite, CSS3DRenderer };