webgl_loader_ldraw.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LDrawLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/LDrawLoader.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src='js/libs/dat.gui.min.js'></script>
  35. <script>
  36. var container, stats, progressBar, progressBarDiv;
  37. var camera, scene, renderer, pointLight, controls, gui, guiData;
  38. var modelFileList, model, textureCube;
  39. var envMapActivated = false;
  40. var ldrawPath = 'models/ldraw/officialLibrary/';
  41. var modelFileList = [
  42. 'models/car.ldr_Packed.mpd',
  43. 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
  44. 'models/889-1-RadarTruck.mpd_Packed.mpd',
  45. 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
  46. 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
  47. 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
  48. 'models/5935-1-IslandHopper.mpd_Packed.mpd',
  49. 'models/30023-1-Lighthouse.ldr_Packed.mpd',
  50. 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
  51. 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
  52. 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
  53. 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
  54. 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
  55. 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
  56. 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
  57. 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
  58. ];
  59. init();
  60. animate();
  61. function init() {
  62. container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  65. camera.position.set( 150, 200, 250 );
  66. // scene
  67. scene = new THREE.Scene();
  68. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  69. scene.add( ambientLight );
  70. pointLight = new THREE.PointLight( 0xffffff, 1 );
  71. pointLight.position.set( -1000, 1200, 1500 );
  72. scene.add( pointLight );
  73. //
  74. renderer = new THREE.WebGLRenderer();
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. controls = new THREE.OrbitControls( camera, renderer.domElement );
  79. //
  80. guiData = {
  81. modelFileName: modelFileList[ 0 ],
  82. envMapActivated: false
  83. };
  84. gui = new dat.GUI( { width: 350 } );
  85. var modelFolder = gui.addFolder( "Model" );
  86. modelFolder.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {
  87. reloadObject( true );
  88. } );
  89. modelFolder.open();
  90. var graphicsFolder = gui.addFolder( "Graphics" );
  91. graphicsFolder.add( guiData , 'envMapActivated' ).name( 'Env. map' ).onChange( function ( value ) {
  92. envMapActivated = value;
  93. reloadObject( false );
  94. } );
  95. graphicsFolder.open();
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. progressBarDiv = document.createElement( 'div' );
  98. progressBarDiv.innerText = "Loading...";
  99. progressBarDiv.style.fontSize = "3em";
  100. progressBarDiv.style.display = "block";
  101. progressBarDiv.style.position = "absolute";
  102. progressBarDiv.style.top = "50%";
  103. progressBarDiv.style.left = "50%";
  104. // load materials and then the model
  105. reloadObject( true );
  106. }
  107. function reloadObject ( resetCamera ) {
  108. if ( model ) {
  109. scene.remove( model );
  110. }
  111. model = null;
  112. updateProgressBar( 0 );
  113. showProgressBar();
  114. var lDrawLoader = new THREE.LDrawLoader();
  115. lDrawLoader
  116. .setPath( ldrawPath )
  117. .load( guiData.modelFileName, function ( group2 ) {
  118. if ( model ) {
  119. scene.remove( model );
  120. }
  121. model = group2;
  122. // Convert from LDraw coordinates: rotate 180 degrees around OX
  123. model.rotation.x = Math.PI;
  124. scene.add( model );
  125. // Adjust materials
  126. var materials = lDrawLoader.materials;
  127. if ( envMapActivated ) {
  128. if ( ! textureCube ) {
  129. // Envmap texture
  130. var r = "textures/cube/Bridge2/";
  131. var urls = [ r + "posx.jpg", r + "negx.jpg",
  132. r + "posy.jpg", r + "negy.jpg",
  133. r + "posz.jpg", r + "negz.jpg" ];
  134. textureCube = new THREE.CubeTextureLoader().load( urls );
  135. textureCube.format = THREE.RGBFormat;
  136. textureCube.mapping = THREE.CubeReflectionMapping;
  137. }
  138. for ( var i = 0, n = materials.length; i < n; i ++ ) {
  139. var material = materials[ i ];
  140. if ( material.userData.canHaveEnvMap ) {
  141. material.envMap = textureCube;
  142. }
  143. };
  144. }
  145. // Adjust camera and light
  146. var bbox = new THREE.Box3().setFromObject( model );
  147. var size = bbox.getSize( new THREE.Vector3() );
  148. var radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;
  149. if ( resetCamera ) {
  150. controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) );
  151. controls.position0.set( - 2.3, 2, 2 ).multiplyScalar( radius ).add( controls.target0 );
  152. controls.reset();
  153. }
  154. pointLight.position.normalize().multiplyScalar( radius * 3 );
  155. hideProgressBar();
  156. }, onProgress, onError );
  157. }
  158. function onWindowResize() {
  159. camera.aspect = window.innerWidth / window.innerHeight;
  160. camera.updateProjectionMatrix();
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. }
  163. //
  164. function animate() {
  165. requestAnimationFrame( animate );
  166. render();
  167. }
  168. function render() {
  169. renderer.render( scene, camera );
  170. }
  171. function onProgress ( xhr ) {
  172. if ( xhr.lengthComputable ) {
  173. updateProgressBar( xhr.loaded / xhr.total );
  174. console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );
  175. }
  176. }
  177. function onError ( error ) {
  178. var message = "Error loading model";
  179. progressBarDiv.innerText = message;
  180. console.log( message );
  181. }
  182. function showProgressBar () {
  183. document.body.appendChild( progressBarDiv );
  184. }
  185. function hideProgressBar () {
  186. document.body.removeChild( progressBarDiv );
  187. }
  188. function updateProgressBar ( fraction ) {
  189. progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';
  190. }
  191. </script>
  192. <!-- LDraw.org CC BY 2.0 Parts Library attribution -->
  193. <div style="display: block; position: absolute; bottom: 0px; right: 0px; width: 160px; padding: 2px; border: #838A92 1px solid; background-color: #F3F7F8;">
  194. <center>
  195. <a href="http://www.ldraw.org"><img style="width: 145px" src="files/ldraw_org_logo/Stamp145.png"></a>
  196. <br />
  197. <a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
  198. </center>
  199. </div>
  200. </body>
  201. </html>