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- /**
- * @author Mugen87 / https://github.com/Mugen87
- *
- */
- THREE.LensFlare = function () {
- THREE.Group.call( this );
- this.type = 'LensFlare';
- this.positionScreen = new THREE.Vector3();
- this.flareVisible = false;
- // textures
- var tempMap = new THREE.DataTexture( new Uint8Array( 16 * 16 * 3 ), 16, 16, THREE.RGBFormat );
- tempMap.minFilter = THREE.NearestFilter;
- tempMap.magFilter = THREE.NearestFilter;
- tempMap.needsUpdate = true;
- var occlusionMap = new THREE.DataTexture( new Uint8Array( 16 * 16 * 4 ), 16, 16, THREE.RGBAFormat );
- occlusionMap.minFilter = THREE.NearestFilter;
- occlusionMap.magFilter = THREE.NearestFilter;
- occlusionMap.needsUpdate = true;
- // material
- var shader = THREE.LensFlare.Shader;
- var material = new THREE.RawShaderMaterial( {
- uniforms: shader.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- depthWrite: false
- } );
- // the following object is used for occlusionMap generation
- var occluder = new THREE.Mesh( THREE.LensFlare.Geometry, material );
- occluder.frustumCulled = false;
- //
- var scale = new THREE.Vector2();
- var screenPositionPixels = new THREE.Vector2();
- var validArea = new THREE.Box2();
- var currentFrame = 0;
- this.update = function ( renderer, camera, viewport ) {
- var frame = renderer.info.render.frame;
- if ( currentFrame === frame ) return;
- currentFrame = frame;
- var invAspect = viewport.w / viewport.z;
- var halfViewportWidth = viewport.z * 0.5;
- var halfViewportHeight = viewport.w * 0.5;
- var size = 16 / viewport.w;
- scale.set( size * invAspect, size );
- validArea.min.set( viewport.x, viewport.y );
- validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
- // calculate position in screen space
- this.positionScreen.setFromMatrixPosition( this.matrixWorld );
- this.positionScreen.applyMatrix4( camera.matrixWorldInverse );
- this.positionScreen.applyMatrix4( camera.projectionMatrix );
- // horizontal and vertical coordinate of the lower left corner of the pixels to copy
- screenPositionPixels.x = viewport.x + ( this.positionScreen.x * halfViewportWidth ) + halfViewportWidth - 8;
- screenPositionPixels.y = viewport.y + ( this.positionScreen.y * halfViewportHeight ) + halfViewportHeight - 8;
- // screen cull
- if ( validArea.containsPoint( screenPositionPixels ) === true ) {
- this.flareVisible = true;
- // save current RGB to temp texture
- renderer.copyFramebufferToTexture( screenPositionPixels.x, screenPositionPixels.y, tempMap );
- // render pink quad
- occluder.material.uniforms.renderType.value = 0;
- occluder.material.uniforms.scale.value = scale;
- occluder.material.uniforms.screenPosition.value = this.positionScreen;
- occluder.material.depthTest = true;
- renderer.render( occluder, camera );
- // copy result to occlusionMap
- renderer.copyFramebufferToTexture( screenPositionPixels.x, screenPositionPixels.y, occlusionMap );
- // restore graphics
- occluder.material.uniforms.renderType.value = 1;
- occluder.material.uniforms.map.value = tempMap;
- occluder.material.depthTest = false;
- renderer.render( occluder, camera );
- // update object positions
- updateLensFlares();
- } else {
- this.flareVisible = false;
- }
- };
- var scope = this;
- function updateLensFlares() {
- var vecX = - scope.positionScreen.x * 2;
- var vecY = - scope.positionScreen.y * 2;
- for ( var i = 0, l = scope.children.length; i < l; i ++ ) {
- var flare = scope.children[ i ];
- flare.flarePosition.x = scope.positionScreen.x + vecX * flare.flareDistance;
- flare.flarePosition.y = scope.positionScreen.y + vecY * flare.flareDistance;
- }
- }
- this.getOcclusionMap = function () {
- return occlusionMap;
- };
- this.dispose = function () {
- occluder.material.dispose();
- tempMap.dispose();
- occlusionMap.dispose();
- };
- };
- THREE.LensFlare.prototype = Object.create( THREE.Group.prototype );
- THREE.LensFlare.prototype.constructor = THREE.LensFlare;
- THREE.LensFlare.prototype.isLensFlare = true;
- THREE.LensFlare.Shader = {
- uniforms: {
- 'renderType': { value: 0 },
- 'map': { value: null },
- 'scale': { value: null },
- 'screenPosition': { value: null }
- },
- vertexShader: [
- 'precision highp float;',
- 'uniform vec3 screenPosition;',
- 'uniform vec2 scale;',
- 'attribute vec3 position;',
- 'attribute vec2 uv;',
- 'varying vec2 vUV;',
- 'void main() {',
- ' vUV = uv;',
- ' vec2 pos = position.xy;',
- ' gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'precision highp float;',
- 'uniform lowp int renderType;',
- 'uniform sampler2D map;',
- 'varying vec2 vUV;',
- 'void main() {',
- // pink square
- ' if ( renderType == 0 ) {',
- ' gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );',
- // restore
- ' } else {',
- ' gl_FragColor = texture2D( map, vUV );',
- ' }',
- '}'
- ].join( '\n' )
- };
- //
- THREE.LensFlareElement = function ( texture, size, distance, blending, color, opacity ) {
- THREE.Mesh.call( this );
- this.type = 'LensFlareElement';
- this.frustumCulled = false;
- this.flareTexture = texture;
- this.flareSize = size || 1;
- this.flareDistance = distance || 0;
- this.flareBlending = blending || THREE.AdditiveBlending;
- this.flareColor = color || new THREE.Color( 0xffffff );
- this.flareOpacity = opacity || 1;
- this.flarePosition = new THREE.Vector3();
- this.flareScale = 1;
- this.flareRotation = 0;
- this.geometry = THREE.LensFlare.Geometry;
- var shader = THREE.LensFlareElement.Shader;
- this.material = new THREE.RawShaderMaterial( {
- uniforms: shader.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- blending: this.flareBlending,
- transparent: true,
- depthWrite: false
- } );
- //
- var scale = new THREE.Vector2();
- var viewport = new THREE.Vector4();
- this.onBeforeRender = function ( renderer, scene, camera, geometry, material, group ) {
- var parent = this.parent;
- if ( parent === null ) {
- console.error( 'THREE.LensFlareElement: LensFlareElement not assigned to a LensFlare. Rendering not possible.' );
- return;
- }
- //
- viewport.copy( renderer.getCurrentViewport() );
- parent.update( renderer, camera, viewport );
- //
- var size = this.flareSize * this.flareScale / viewport.w;
- var invAspect = viewport.w / viewport.z;
- scale.set( size * invAspect, size );
- this.material.uniforms.map.value = this.flareTexture;
- this.material.uniforms.occlusionMap.value = parent.getOcclusionMap();
- this.material.uniforms.opacity.value = this.flareOpacity;
- this.material.uniforms.color.value = this.flareColor;
- this.material.uniforms.scale.value = scale;
- this.material.uniforms.rotation.value = this.flareRotation;
- this.material.uniforms.screenPosition.value = this.flarePosition;
- if ( parent.flareVisible === false ) {
- this.material.uniforms.opacity.value = 0;
- }
- };
- this.dispose = function () {
- this.material.dispose();
- };
- };
- THREE.LensFlareElement.prototype = Object.create( THREE.Mesh.prototype );
- THREE.LensFlareElement.prototype.constructor = THREE.LensFlareElement;
- THREE.LensFlareElement.prototype.isLensFlareElement = true;
- THREE.LensFlareElement.Shader = {
- uniforms: {
- 'map': { value: null },
- 'occlusionMap': { value: null },
- 'opacity': { value: 1 },
- 'color': { value: null },
- 'scale': { value: null },
- 'rotation': { value: 0 },
- 'screenPosition': { value: null }
- },
- vertexShader: [
- 'precision highp float;',
- 'uniform vec3 screenPosition;',
- 'uniform vec2 scale;',
- 'uniform float rotation;',
- 'uniform sampler2D occlusionMap;',
- 'attribute vec3 position;',
- 'attribute vec2 uv;',
- 'varying vec2 vUV;',
- 'varying float vVisibility;',
- 'void main() {',
- ' vUV = uv;',
- ' vec2 pos = position.xy;',
- ' vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );',
- ' vVisibility = visibility.r / 9.0;',
- ' vVisibility *= 1.0 - visibility.g / 9.0;',
- ' vVisibility *= visibility.b / 9.0;',
- ' vVisibility *= 1.0 - visibility.a / 9.0;',
- ' pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;',
- ' pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;',
- ' gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'precision highp float;',
- 'uniform sampler2D map;',
- 'uniform float opacity;',
- 'uniform vec3 color;',
- 'varying vec2 vUV;',
- 'varying float vVisibility;',
- 'void main() {',
- ' vec4 texture = texture2D( map, vUV );',
- ' texture.a *= opacity * vVisibility;',
- ' gl_FragColor = texture;',
- ' gl_FragColor.rgb *= color;',
- '}'
- ].join( '\n' )
- };
- THREE.LensFlare.Geometry = ( function () {
- var geometry = new THREE.BufferGeometry();
- var float32Array = new Float32Array( [
- - 1, - 1, 0, 0, 0,
- 1, - 1, 0, 1, 0,
- 1, 1, 0, 1, 1,
- - 1, 1, 0, 0, 1
- ] );
- var interleavedBuffer = new THREE.InterleavedBuffer( float32Array, 5 );
- geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
- geometry.addAttribute( 'position', new THREE.InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
- geometry.addAttribute( 'uv', new THREE.InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
- return geometry;
- } )();
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