Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9ece1610b6 Merge pull request #18507 from juliendargelos/css3drenderer-callbacks 5 سال پیش
.github 9edcc24946 r112 5 سال پیش
build 0ee34d1828 Updated builds. 5 سال پیش
docs e39ee97690 Merge pull request #18493 from Mugen87/dev17 5 سال پیش
editor 03cad1e860 Merge pull request #18494 from Mugen87/dev19 5 سال پیش
examples 9ece1610b6 Merge pull request #18507 from juliendargelos/css3drenderer-callbacks 5 سال پیش
files 3536f494e0 Docs: Fixed language selector. 5 سال پیش
src b71a9e544f WebGLPrograms: Compare extensions.get() to null instead of undefined 5 سال پیش
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 سال پیش
utils d48baad402 Revert "CameraControls: consolidate OrbitControls, MapControls, and TrackballControls" 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
.travis.yml 294d4b291a Tests against latest node 7 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md cf28da969d README: Modernized example. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json 21f8748968 Upgrade dev dependencies. 5 سال پیش
package.json 21f8748968 Upgrade dev dependencies. 5 سال پیش

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases