webgl_postprocessing2.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. div {
  13. position: absolute;
  14. z-index: 10;
  15. color: #fff;
  16. font-family: monospace;
  17. text-align: center;
  18. margin: 10px;
  19. width: 100%;
  20. }
  21. label, input {
  22. cursor: pointer;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.min.js"></script>
  28. <script src="js/shaders/CopyShader.js"></script>
  29. <script src="js/shaders/DotScreenShader.js"></script>
  30. <script src="js/shaders/RGBShiftShader.js"></script>
  31. <script src="js/shaders/EdgeShader.js"></script>
  32. <script src="js/shaders/EdgeShader2.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/RenderPass.js"></script>
  35. <script src="js/postprocessing/MaskPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <div>
  38. <label for="dotScreen">Dot Screen:</label><input id="dotScreen" type="checkbox" onchange="updateOptions()"/><br />
  39. <label for="rgbShift">RGB Shift:</label><input id="rgbShift" type="checkbox" onchange="updateOptions()" /><br />
  40. <label for="edge">Edge Detection (Frei-Chen Filter):</label><input id="edge" type="checkbox" checked onchange="updateOptions()" /><br />
  41. <label for="edge2">Edge Detection (Sobel Filter):</label><input id="edge2" type="checkbox" onchange="updateOptions()" /><br />
  42. </div>
  43. <script>
  44. var camera, scene, renderer, composer;
  45. var object, light;
  46. var dotScreenEffect, rgbShiftEffect, edgeEffect, edgeEffect2;
  47. init();
  48. animate();
  49. function updateOptions() {
  50. var dotScreen = document.getElementById('dotScreen');
  51. var rgbShift = document.getElementById('rgbShift');
  52. var edge = document.getElementById('edge');
  53. var edge2 = document.getElementById('edge2');
  54. dotScreenEffect.enabled = dotScreen.checked;
  55. rgbShiftEffect.enabled = rgbShift.checked;
  56. edgeEffect.enabled = edge.checked;
  57. edgeEffect2.enabled = edge2.checked;
  58. }
  59. function init() {
  60. renderer = new THREE.WebGLRenderer();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. document.body.appendChild( renderer.domElement );
  63. //
  64. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  65. camera.position.z = 400;
  66. scene = new THREE.Scene();
  67. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  68. object = new THREE.Object3D();
  69. scene.add( object );
  70. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  71. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
  72. for ( var i = 0; i < 100; i ++ ) {
  73. material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
  74. var mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  76. mesh.position.multiplyScalar( Math.random() * 400 );
  77. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  78. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
  79. object.add( mesh );
  80. }
  81. scene.add( new THREE.AmbientLight( 0x222222 ) );
  82. light = new THREE.DirectionalLight( 0xffffff );
  83. light.position.set( 1, 1, 1 );
  84. scene.add( light );
  85. // postprocessing
  86. composer = new THREE.EffectComposer( renderer );
  87. composer.addPass( new THREE.RenderPass( scene, camera ) );
  88. dotScreenEffect = new THREE.ShaderPass( THREE.DotScreenShader );
  89. dotScreenEffect.uniforms[ 'scale' ].value = 4;
  90. composer.addPass( dotScreenEffect );
  91. rgbShiftEffect = new THREE.ShaderPass( THREE.RGBShiftShader );
  92. rgbShiftEffect.uniforms[ 'amount' ].value = 0.0015;
  93. composer.addPass( rgbShiftEffect );
  94. edgeEffect = new THREE.ShaderPass( THREE.EdgeShader );
  95. edgeEffect.uniforms[ 'aspect' ].value.x = window.innerWidth;
  96. edgeEffect.uniforms[ 'aspect' ].value.y = window.innerHeight;
  97. composer.addPass( edgeEffect );
  98. edgeEffect2 = new THREE.ShaderPass( THREE.EdgeShader2 );
  99. edgeEffect2.uniforms[ 'aspect' ].value.x = window.innerWidth;
  100. edgeEffect2.uniforms[ 'aspect' ].value.y = window.innerHeight;
  101. composer.addPass( edgeEffect2 );
  102. var effect = new THREE.ShaderPass( THREE.CopyShader);
  103. effect.renderToScreen = true;
  104. composer.addPass( effect );
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. updateOptions();
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. edgeEffect.uniforms[ 'aspect' ].value.x = window.innerWidth;
  114. edgeEffect.uniforms[ 'aspect' ].value.y = window.innerHeight;
  115. edgeEffect2.uniforms[ 'aspect' ].value.x = window.innerWidth;
  116. edgeEffect2.uniforms[ 'aspect' ].value.y = window.innerHeight;
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. var time = Date.now();
  121. object.rotation.x += 0.005;
  122. object.rotation.y += 0.01;
  123. composer.render();
  124. // renderer.render(scene, camera);
  125. }
  126. </script>
  127. </body>
  128. </html>