123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294 |
- import WebGPUBinding from './WebGPUBinding.js';
- class WebGPUUniformsGroup extends WebGPUBinding {
- constructor() {
- super();
- this.name = '';
- this.uniforms = new Map();
- this.update = function () {};
- this.type = 'uniform-buffer';
- this.visibility = GPUShaderStage.VERTEX;
- this.usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
- this.array = null; // set by the renderer
- this.bufferGPU = null; // set by the renderer
- Object.defineProperty( this, 'isUniformsGroup', { value: true } );
- }
- setName( name ) {
- this.name = name;
- }
- setUniform( name, uniform ) {
- this.uniforms.set( name, uniform );
- return this;
- }
- removeUniform( name ) {
- this.uniforms.delete( name );
- return this;
- }
- setUpdateCallback( callback ) {
- this.update = callback;
- return this;
- }
- copy( source ) {
- this.name = source.name;
- const uniformsSource = source.uniforms;
- this.uniforms.clear();
- for ( const entry of uniformsSource ) {
- this.uniforms.set( ...entry );
- }
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- getByteLength() {
- let size = 0;
- for ( const uniform of this.uniforms.values() ) {
- size += this.getUniformByteLength( uniform );
- }
- return size;
- }
- getUniformByteLength( uniform ) {
- let size;
- if ( typeof uniform === 'number' ) {
- size = 4;
- } else if ( uniform.isVector2 ) {
- size = 8;
- } else if ( uniform.isVector3 || uniform.isColor ) {
- size = 12;
- } else if ( uniform.isVector4 ) {
- size = 16;
- } else if ( uniform.isMatrix3 ) {
- size = 48; // (3 * 4) * 4 bytes
- } else if ( uniform.isMatrix4 ) {
- size = 64;
- } else if ( uniform.isTexture ) {
- console.error( 'THREE.UniformsGroup: Texture samplers can not be part of an uniforms group.' );
- } else {
- console.error( 'THREE.UniformsGroup: Unsupported uniform value type.', uniform );
- }
- return size;
- }
- updateNumber( v, offset ) {
- let updated = false;
- const a = this.array;
- if ( a[ offset ] !== v ) {
- a[ offset ] = v;
- updated = true;
- }
- return updated;
- }
- updateVector2( v, offset ) {
- let updated = false;
- const a = this.array;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y ) {
- a[ offset + 0 ] = v.x;
- a[ offset + 1 ] = v.y;
- updated = true;
- }
- return updated;
- }
- updateVector3( v, offset ) {
- let updated = false;
- const a = this.array;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z ) {
- a[ offset + 0 ] = v.x;
- a[ offset + 1 ] = v.y;
- a[ offset + 2 ] = v.z;
- updated = true;
- }
- return updated;
- }
- updateVector4( v, offset ) {
- let updated = false;
- const a = this.array;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z || a[ offset + 4 ] !== v.w ) {
- a[ offset + 0 ] = v.x;
- a[ offset + 1 ] = v.y;
- a[ offset + 2 ] = v.z;
- a[ offset + 3 ] = v.z;
- updated = true;
- }
- return updated;
- }
- updateColor( c, offset ) {
- let updated = false;
- const a = this.array;
- if ( a[ offset + 0 ] !== c.r || a[ offset + 1 ] !== c.g || a[ offset + 2 ] !== c.b ) {
- a[ offset + 0 ] = c.r;
- a[ offset + 1 ] = c.g;
- a[ offset + 2 ] = c.b;
- updated = true;
- }
- return updated;
- }
- updateMatrix3( m, offset ) {
- let updated = false;
- const a = this.array;
- const e = m.elements;
- if ( a[ offset + 0 ] !== e[ 0 ] || a[ offset + 1 ] !== e[ 1 ] || a[ offset + 2 ] !== e[ 2 ] ||
- a[ offset + 4 ] !== e[ 3 ] || a[ offset + 5 ] !== e[ 4 ] || a[ offset + 6 ] !== e[ 5 ] ||
- a[ offset + 8 ] !== e[ 6 ] || a[ offset + 9 ] !== e[ 7 ] || a[ offset + 10 ] !== e[ 8 ] ) {
- a[ offset + 0 ] = e[ 0 ];
- a[ offset + 1 ] = e[ 1 ];
- a[ offset + 2 ] = e[ 2 ];
- a[ offset + 4 ] = e[ 3 ];
- a[ offset + 5 ] = e[ 4 ];
- a[ offset + 6 ] = e[ 5 ];
- a[ offset + 8 ] = e[ 6 ];
- a[ offset + 9 ] = e[ 7 ];
- a[ offset + 10 ] = e[ 8 ];
- updated = true;
- }
- return updated;
- }
- updateMatrix4( m, offset ) {
- let updated = false;
- const a = this.array;
- const e = m.elements;
- if ( arraysEqual( a, e, offset ) === false ) {
- a.set( e, offset );
- updated = true;
- }
- return updated;
- }
- }
- function arraysEqual( a, b, offset ) {
- for ( let i = 0, l = b.length; i < l; i ++ ) {
- if ( a[ offset + i ] !== b[ i ] ) return false;
- }
- return true;
- }
- export default WebGPUUniformsGroup;
|