3DMLoader.js 29 KB

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  1. import {
  2. BufferGeometryLoader,
  3. FileLoader,
  4. Loader,
  5. Object3D,
  6. MeshStandardMaterial,
  7. Mesh,
  8. Color,
  9. Points,
  10. PointsMaterial,
  11. Line,
  12. LineBasicMaterial,
  13. Matrix4,
  14. DirectionalLight,
  15. PointLight,
  16. SpotLight,
  17. RectAreaLight,
  18. Vector3,
  19. Sprite,
  20. SpriteMaterial,
  21. CanvasTexture,
  22. LinearFilter,
  23. ClampToEdgeWrapping,
  24. TextureLoader
  25. } from '../../../build/three.module.js';
  26. var Rhino3dmLoader = function ( manager ) {
  27. Loader.call( this, manager );
  28. this.libraryPath = '';
  29. this.libraryPending = null;
  30. this.libraryBinary = null;
  31. this.libraryConfig = {};
  32. this.workerLimit = 4;
  33. this.workerPool = [];
  34. this.workerNextTaskID = 1;
  35. this.workerSourceURL = '';
  36. this.workerConfig = {};
  37. this.materials = [];
  38. };
  39. Rhino3dmLoader.taskCache = new WeakMap();
  40. Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  41. constructor: Rhino3dmLoader,
  42. setLibraryPath: function ( path ) {
  43. this.libraryPath = path;
  44. return this;
  45. },
  46. setWorkerLimit: function ( workerLimit ) {
  47. this.workerLimit = workerLimit;
  48. return this;
  49. },
  50. load: function ( url, onLoad, onProgress, onError ) {
  51. var loader = new FileLoader( this.manager );
  52. loader.setPath( this.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.setRequestHeader( this.requestHeader );
  55. loader.load( url, ( buffer ) => {
  56. // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  57. // again from this thread.
  58. if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
  59. var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
  60. return cachedTask.promise.then( onLoad ).catch( onError );
  61. }
  62. this.decodeObjects( buffer, url )
  63. .then( onLoad )
  64. .catch( onError );
  65. }, onProgress, onError );
  66. },
  67. debug: function () {
  68. console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
  69. },
  70. decodeObjects: function ( buffer, url ) {
  71. var worker;
  72. var taskID;
  73. var taskCost = buffer.byteLength;
  74. var objectPending = this._getWorker( taskCost )
  75. .then( ( _worker ) => {
  76. worker = _worker;
  77. taskID = this.workerNextTaskID ++; //hmmm
  78. return new Promise( ( resolve, reject ) => {
  79. worker._callbacks[ taskID ] = { resolve, reject };
  80. worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
  81. //this.debug();
  82. } );
  83. } )
  84. .then( ( message ) => this._createGeometry( message.data ) );
  85. // Remove task from the task list.
  86. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  87. objectPending
  88. .catch( () => true )
  89. .then( () => {
  90. if ( worker && taskID ) {
  91. this._releaseTask( worker, taskID );
  92. //this.debug();
  93. }
  94. } );
  95. // Cache the task result.
  96. Rhino3dmLoader.taskCache.set( buffer, {
  97. url: url,
  98. promise: objectPending
  99. } );
  100. return objectPending;
  101. },
  102. parse: function ( data, onLoad, onError ) {
  103. this.decodeObjects( data, '' )
  104. .then( onLoad )
  105. .catch( onError );
  106. },
  107. _compareMaterials: function ( material ) {
  108. var mat = {};
  109. mat.name = material.name;
  110. mat.color = {};
  111. mat.color.r = material.color.r;
  112. mat.color.g = material.color.g;
  113. mat.color.b = material.color.b;
  114. mat.type = material.type;
  115. for ( var i = 0; i < this.materials.length; i ++ ) {
  116. var m = this.materials[ i ];
  117. var _mat = {};
  118. _mat.name = m.name;
  119. _mat.color = {};
  120. _mat.color.r = m.color.r;
  121. _mat.color.g = m.color.g;
  122. _mat.color.b = m.color.b;
  123. _mat.type = m.type;
  124. if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
  125. return m;
  126. }
  127. }
  128. this.materials.push( material );
  129. return material;
  130. },
  131. _createMaterial: function ( material ) {
  132. if ( material === undefined ) {
  133. return new MeshStandardMaterial( {
  134. color: new Color( 1, 1, 1 ),
  135. metalness: 0.8,
  136. name: 'default',
  137. side: 2
  138. } );
  139. }
  140. var _diffuseColor = material.diffuseColor;
  141. var diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
  142. if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
  143. diffusecolor.r = 1;
  144. diffusecolor.g = 1;
  145. diffusecolor.b = 1;
  146. }
  147. // console.log( material );
  148. var mat = new MeshStandardMaterial( {
  149. color: diffusecolor,
  150. name: material.name,
  151. side: 2,
  152. transparent: material.transparency > 0 ? true : false,
  153. opacity: 1.0 - material.transparency
  154. } );
  155. var textureLoader = new TextureLoader();
  156. for ( var i = 0; i < material.textures.length; i ++ ) {
  157. var texture = material.textures[ i ];
  158. if ( texture.image !== null ) {
  159. var map = textureLoader.load( texture.image );
  160. switch ( texture.type ) {
  161. case 'Diffuse':
  162. mat.map = map;
  163. break;
  164. case 'Bump':
  165. mat.bumpMap = map;
  166. break;
  167. case 'Transparency':
  168. mat.alphaMap = map;
  169. mat.transparent = true;
  170. break;
  171. case 'Emap':
  172. mat.envMap = map;
  173. break;
  174. }
  175. }
  176. }
  177. return mat;
  178. },
  179. _createGeometry: function ( data ) {
  180. // console.log(data);
  181. var object = new Object3D();
  182. var instanceDefinitionObjects = [];
  183. var instanceDefinitions = [];
  184. var instanceReferences = [];
  185. object.userData[ 'layers' ] = data.layers;
  186. object.userData[ 'groups' ] = data.groups;
  187. object.userData[ 'settings' ] = data.settings;
  188. var objects = data.objects;
  189. var materials = data.materials;
  190. for ( var i = 0; i < objects.length; i ++ ) {
  191. var obj = objects[ i ];
  192. var attributes = obj.attributes;
  193. switch ( obj.objectType ) {
  194. case 'InstanceDefinition':
  195. instanceDefinitions.push( obj );
  196. break;
  197. case 'InstanceReference':
  198. instanceReferences.push( obj );
  199. break;
  200. default:
  201. if ( attributes.hasOwnProperty( 'materialUUID' ) ) {
  202. var rMaterial = materials.find( m => m.id === attributes.materialUUID );
  203. var material = this._createMaterial( rMaterial );
  204. material = this._compareMaterials( material );
  205. var _object = this._createObject( obj, material );
  206. } else {
  207. var _object = this._createObject( obj, null );
  208. }
  209. if ( _object === undefined ) {
  210. continue;
  211. }
  212. var layer = data.layers[ attributes.layerIndex ];
  213. _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
  214. if ( attributes.isInstanceDefinitionObject ) {
  215. instanceDefinitionObjects.push( _object );
  216. } else {
  217. object.add( _object );
  218. }
  219. break;
  220. }
  221. }
  222. for ( var i = 0; i < instanceDefinitions.length; i ++ ) {
  223. var iDef = instanceDefinitions[ i ];
  224. var objects = [];
  225. for ( var j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
  226. var objId = iDef.attributes.objectIds[ j ];
  227. for ( var p = 0; p < instanceDefinitionObjects.length; p ++ ) {
  228. var idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
  229. if ( objId === idoId ) {
  230. objects.push( instanceDefinitionObjects[ p ] );
  231. }
  232. }
  233. }
  234. // Currently clones geometry and does not take advantage of instancing
  235. for ( var j = 0; j < instanceReferences.length; j ++ ) {
  236. var iRef = instanceReferences[ j ];
  237. if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
  238. var iRefObject = new Object3D();
  239. var xf = iRef.geometry.xform.array;
  240. var matrix = new Matrix4();
  241. matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
  242. iRefObject.applyMatrix4( matrix );
  243. for ( var p = 0; p < objects.length; p ++ ) {
  244. iRefObject.add( objects[ p ].clone( true ) );
  245. }
  246. object.add( iRefObject );
  247. }
  248. }
  249. }
  250. this.materials = [];
  251. return object;
  252. },
  253. _createObject: function ( obj, mat ) {
  254. var loader = new BufferGeometryLoader();
  255. var attributes = obj.attributes;
  256. switch ( obj.objectType ) {
  257. case 'Point':
  258. case 'PointSet':
  259. var geometry = loader.parse( obj.geometry );
  260. var _color = attributes.drawColor;
  261. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  262. var material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
  263. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  264. material.vertexColors = true;
  265. }
  266. material = this._compareMaterials( material );
  267. var points = new Points( geometry, material );
  268. points.userData[ 'attributes' ] = attributes;
  269. points.userData[ 'objectType' ] = obj.objectType;
  270. if ( attributes.name ) {
  271. points.name = attributes.name;
  272. }
  273. return points;
  274. case 'Mesh':
  275. case 'Extrusion':
  276. case 'SubD':
  277. var geometry = loader.parse( obj.geometry );
  278. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  279. mat.vertexColors = true;
  280. }
  281. if ( mat === null ) {
  282. mat = this._createMaterial();
  283. mat = this._compareMaterials( mat );
  284. }
  285. var mesh = new Mesh( geometry, mat );
  286. mesh.castShadow = attributes.castsShadows;
  287. mesh.receiveShadow = attributes.receivesShadows;
  288. mesh.userData[ 'attributes' ] = attributes;
  289. mesh.userData[ 'objectType' ] = obj.objectType;
  290. if ( attributes.name ) {
  291. mesh.name = attributes.name;
  292. }
  293. return mesh;
  294. case 'Brep':
  295. var brepObject = new Object3D();
  296. for ( var j = 0; j < obj.geometry.length; j ++ ) {
  297. geometry = loader.parse( obj.geometry[ j ] );
  298. var mesh = new Mesh( geometry, mat );
  299. mesh.castShadow = attributes.castsShadows;
  300. mesh.receiveShadow = attributes.receivesShadows;
  301. brepObject.add( mesh );
  302. }
  303. brepObject.userData[ 'attributes' ] = attributes;
  304. brepObject.userData[ 'objectType' ] = obj.objectType;
  305. if ( attributes.name ) {
  306. brepObject.name = attributes.name;
  307. }
  308. return brepObject;
  309. case 'Curve':
  310. geometry = loader.parse( obj.geometry );
  311. var _color = attributes.drawColor;
  312. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  313. var material = new LineBasicMaterial( { color: color } );
  314. material = this._compareMaterials( material );
  315. var lines = new Line( geometry, material );
  316. lines.userData[ 'attributes' ] = attributes;
  317. lines.userData[ 'objectType' ] = obj.objectType;
  318. if ( attributes.name ) {
  319. lines.name = attributes.name;
  320. }
  321. return lines;
  322. case 'TextDot':
  323. geometry = obj.geometry;
  324. var ctx = document.createElement( 'canvas' ).getContext( '2d' );
  325. var font = `${geometry.fontHeight}px ${geometry.fontFace}`;
  326. ctx.font = font;
  327. var width = ctx.measureText( geometry.text ).width + 10;
  328. var height = geometry.fontHeight + 10;
  329. var r = window.devicePixelRatio;
  330. ctx.canvas.width = width * r;
  331. ctx.canvas.height = height * r;
  332. ctx.canvas.style.width = width + 'px';
  333. ctx.canvas.style.height = height + 'px';
  334. ctx.setTransform( r, 0, 0, r, 0, 0 );
  335. ctx.font = font;
  336. ctx.textBaseline = 'middle';
  337. ctx.textAlign = 'center';
  338. var color = attributes.drawColor;
  339. ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
  340. ctx.fillRect( 0, 0, width, height );
  341. ctx.fillStyle = 'white';
  342. ctx.fillText( geometry.text, width / 2, height / 2 );
  343. var texture = new CanvasTexture( ctx.canvas );
  344. texture.minFilter = LinearFilter;
  345. texture.wrapS = ClampToEdgeWrapping;
  346. texture.wrapT = ClampToEdgeWrapping;
  347. var material = new SpriteMaterial( { map: texture, depthTest: false } );
  348. var sprite = new Sprite( material );
  349. sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
  350. sprite.scale.set( width / 10, height / 10, 1.0 );
  351. sprite.userData[ 'attributes' ] = attributes;
  352. sprite.userData[ 'objectType' ] = obj.objectType;
  353. if ( attributes.name ) {
  354. sprite.name = attributes.name;
  355. }
  356. return sprite;
  357. case 'Light':
  358. geometry = obj.geometry;
  359. var light;
  360. if ( geometry.isDirectionalLight ) {
  361. light = new DirectionalLight();
  362. light.castShadow = attributes.castsShadows;
  363. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  364. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  365. light.shadow.normalBias = 0.1;
  366. } else if ( geometry.isPointLight ) {
  367. light = new PointLight();
  368. light.castShadow = attributes.castsShadows;
  369. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  370. light.shadow.normalBias = 0.1;
  371. } else if ( geometry.isRectangularLight ) {
  372. light = new RectAreaLight();
  373. var width = Math.abs( geometry.width[ 2 ] );
  374. var height = Math.abs( geometry.length[ 0 ] );
  375. light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
  376. light.height = height;
  377. light.width = width;
  378. light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
  379. } else if ( geometry.isSpotLight ) {
  380. light = new SpotLight();
  381. light.castShadow = attributes.castsShadows;
  382. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  383. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  384. light.angle = geometry.spotAngleRadians;
  385. light.shadow.normalBias = 0.1;
  386. } else if ( geometry.isLinearLight ) {
  387. console.warn( 'THREE.3DMLoader: No conversion exists for linear lights.' );
  388. return;
  389. }
  390. if ( light ) {
  391. light.intensity = geometry.intensity;
  392. var _color = geometry.diffuse;
  393. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  394. light.color = color;
  395. light.userData[ 'attributes' ] = attributes;
  396. light.userData[ 'objectType' ] = obj.objectType;
  397. }
  398. return light;
  399. }
  400. },
  401. _initLibrary: function () {
  402. if ( ! this.libraryPending ) {
  403. // Load rhino3dm wrapper.
  404. var jsLoader = new FileLoader( this.manager );
  405. jsLoader.setPath( this.libraryPath );
  406. var jsContent = new Promise( ( resolve, reject ) => {
  407. jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
  408. } );
  409. // Load rhino3dm WASM binary.
  410. var binaryLoader = new FileLoader( this.manager );
  411. binaryLoader.setPath( this.libraryPath );
  412. binaryLoader.setResponseType( 'arraybuffer' );
  413. var binaryContent = new Promise( ( resolve, reject ) => {
  414. binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
  415. } );
  416. this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
  417. .then( ( [ jsContent, binaryContent ] ) => {
  418. //this.libraryBinary = binaryContent;
  419. this.libraryConfig.wasmBinary = binaryContent;
  420. var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
  421. var body = [
  422. '/* rhino3dm.js */',
  423. jsContent,
  424. '/* worker */',
  425. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  426. ].join( '\n' );
  427. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  428. } );
  429. }
  430. return this.libraryPending;
  431. },
  432. _getWorker: function ( taskCost ) {
  433. return this._initLibrary().then( () => {
  434. if ( this.workerPool.length < this.workerLimit ) {
  435. var worker = new Worker( this.workerSourceURL );
  436. worker._callbacks = {};
  437. worker._taskCosts = {};
  438. worker._taskLoad = 0;
  439. worker.postMessage( {
  440. type: 'init',
  441. libraryConfig: this.libraryConfig
  442. } );
  443. worker.onmessage = function ( e ) {
  444. var message = e.data;
  445. switch ( message.type ) {
  446. case 'decode':
  447. worker._callbacks[ message.id ].resolve( message );
  448. break;
  449. case 'error':
  450. worker._callbacks[ message.id ].reject( message );
  451. break;
  452. default:
  453. console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
  454. }
  455. };
  456. this.workerPool.push( worker );
  457. } else {
  458. this.workerPool.sort( function ( a, b ) {
  459. return a._taskLoad > b._taskLoad ? - 1 : 1;
  460. } );
  461. }
  462. var worker = this.workerPool[ this.workerPool.length - 1 ];
  463. worker._taskLoad += taskCost;
  464. return worker;
  465. } );
  466. },
  467. _releaseTask: function ( worker, taskID ) {
  468. worker._taskLoad -= worker._taskCosts[ taskID ];
  469. delete worker._callbacks[ taskID ];
  470. delete worker._taskCosts[ taskID ];
  471. },
  472. dispose: function () {
  473. for ( var i = 0; i < this.workerPool.length; ++ i ) {
  474. this.workerPool[ i ].terminate();
  475. }
  476. this.workerPool.length = 0;
  477. return this;
  478. }
  479. } );
  480. /* WEB WORKER */
  481. Rhino3dmLoader.Rhino3dmWorker = function () {
  482. var libraryPending;
  483. var libraryConfig;
  484. var rhino;
  485. onmessage = function ( e ) {
  486. var message = e.data;
  487. switch ( message.type ) {
  488. case 'init':
  489. libraryConfig = message.libraryConfig;
  490. var wasmBinary = libraryConfig.wasmBinary;
  491. var RhinoModule;
  492. libraryPending = new Promise( function ( resolve ) {
  493. /* Like Basis Loader */
  494. RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
  495. rhino3dm( RhinoModule ); // eslint-disable-line no-undef
  496. } ).then( () => {
  497. rhino = RhinoModule;
  498. } );
  499. break;
  500. case 'decode':
  501. var buffer = message.buffer;
  502. libraryPending.then( () => {
  503. var data = decodeObjects( rhino, buffer );
  504. self.postMessage( { type: 'decode', id: message.id, data } );
  505. } );
  506. break;
  507. }
  508. };
  509. function decodeObjects( rhino, buffer ) {
  510. var arr = new Uint8Array( buffer );
  511. var doc = rhino.File3dm.fromByteArray( arr );
  512. var objects = [];
  513. var materials = [];
  514. var layers = [];
  515. var views = [];
  516. var namedViews = [];
  517. var groups = [];
  518. //Handle objects
  519. var objs = doc.objects();
  520. var cnt = objs.count;
  521. for ( var i = 0; i < cnt; i ++ ) {
  522. var _object = objs.get( i );
  523. var object = extractObjectData( _object, doc );
  524. _object.delete();
  525. if ( object !== undefined ) {
  526. if ( object.attributes.materialIndex >= 0 ) {
  527. var mId = doc.materials().findIndex( object.attributes.materialIndex ).id;
  528. object.attributes.materialUUID = mId;
  529. }
  530. objects.push( object );
  531. }
  532. }
  533. // Handle instance definitions
  534. // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
  535. for ( var i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
  536. var idef = doc.instanceDefinitions().get( i );
  537. var idefAttributes = extractProperties( idef );
  538. idefAttributes.objectIds = idef.getObjectIds();
  539. objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
  540. }
  541. // Handle materials
  542. var textureTypes = [
  543. // rhino.TextureType.Bitmap,
  544. rhino.TextureType.Diffuse,
  545. rhino.TextureType.Bump,
  546. rhino.TextureType.Transparency,
  547. rhino.TextureType.Opacity,
  548. rhino.TextureType.Emap
  549. ];
  550. var pbrTextureTypes = [
  551. rhino.TextureType.PBR_BaseColor,
  552. rhino.TextureType.PBR_Subsurface,
  553. rhino.TextureType.PBR_SubsurfaceScattering,
  554. rhino.TextureType.PBR_SubsurfaceScatteringRadius,
  555. rhino.TextureType.PBR_Metallic,
  556. rhino.TextureType.PBR_Specular,
  557. rhino.TextureType.PBR_SpecularTint,
  558. rhino.TextureType.PBR_Roughness,
  559. rhino.TextureType.PBR_Anisotropic,
  560. rhino.TextureType.PBR_Anisotropic_Rotation,
  561. rhino.TextureType.PBR_Sheen,
  562. rhino.TextureType.PBR_SheenTint,
  563. rhino.TextureType.PBR_Clearcoat,
  564. rhino.TextureType.PBR_ClearcoatBump,
  565. rhino.TextureType.PBR_ClearcoatRoughness,
  566. rhino.TextureType.PBR_OpacityIor,
  567. rhino.TextureType.PBR_OpacityRoughness,
  568. rhino.TextureType.PBR_Emission,
  569. rhino.TextureType.PBR_AmbientOcclusion,
  570. rhino.TextureType.PBR_Displacement
  571. ];
  572. for ( var i = 0; i < doc.materials().count(); i ++ ) {
  573. var _material = doc.materials().get( i );
  574. var _pbrMaterial = _material.physicallyBased();
  575. var material = extractProperties( _material );
  576. var textures = [];
  577. for ( var j = 0; j < textureTypes.length; j ++ ) {
  578. var _texture = _material.getTexture( textureTypes[ j ] );
  579. if ( _texture ) {
  580. var textureType = textureTypes[ j ].constructor.name;
  581. textureType = textureType.substring( 12, textureType.length );
  582. var texture = { type: textureType };
  583. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  584. if ( image ) {
  585. texture.image = 'data:image/png;base64,' + image;
  586. } else {
  587. console.warn( `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.` );
  588. texture.image = null;
  589. }
  590. textures.push( texture );
  591. _texture.delete();
  592. }
  593. }
  594. material.textures = textures;
  595. if ( _pbrMaterial.supported ) {
  596. console.log( 'pbr true' );
  597. for ( var j = 0; j < pbrTextureTypes.length; j ++ ) {
  598. var _texture = _material.getTexture( textureTypes[ j ] );
  599. if ( _texture ) {
  600. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  601. var textureType = textureTypes[ j ].constructor.name;
  602. textureType = textureType.substring( 12, textureType.length );
  603. var texture = { type: textureType, image: 'data:image/png;base64,' + image };
  604. textures.push( texture );
  605. _texture.delete();
  606. }
  607. }
  608. var pbMaterialProperties = extractProperties( _material.physicallyBased() );
  609. material = Object.assign( pbMaterialProperties, material );
  610. }
  611. materials.push( material );
  612. _material.delete();
  613. _pbrMaterial.delete();
  614. }
  615. // Handle layers
  616. for ( var i = 0; i < doc.layers().count(); i ++ ) {
  617. var _layer = doc.layers().get( i );
  618. var layer = extractProperties( _layer );
  619. layers.push( layer );
  620. _layer.delete();
  621. }
  622. // Handle views
  623. for ( var i = 0; i < doc.views().count(); i ++ ) {
  624. var _view = doc.views().get( i );
  625. var view = extractProperties( _view );
  626. views.push( view );
  627. _view.delete();
  628. }
  629. // Handle named views
  630. for ( var i = 0; i < doc.namedViews().count(); i ++ ) {
  631. var _namedView = doc.namedViews().get( i );
  632. var namedView = extractProperties( _namedView );
  633. namedViews.push( namedView );
  634. _namedView.delete();
  635. }
  636. // Handle groups
  637. for ( var i = 0; i < doc.groups().count(); i ++ ) {
  638. var _group = doc.groups().get( i );
  639. var group = extractProperties( _group );
  640. groups.push( group );
  641. _group.delete();
  642. }
  643. // Handle settings
  644. var settings = extractProperties( doc.settings() );
  645. //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
  646. // Handle dimstyles
  647. // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
  648. // Handle bitmaps
  649. // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
  650. // Handle strings -- this seems to be broken at the moment in rhino3dm
  651. // console.log( `Document Strings Count: ${doc.strings().count()}` );
  652. /*
  653. for( var i = 0; i < doc.strings().count(); i++ ){
  654. var _string= doc.strings().get( i );
  655. console.log(_string);
  656. var string = extractProperties( _group );
  657. strings.push( string );
  658. _string.delete();
  659. }
  660. */
  661. doc.delete();
  662. return { objects, materials, layers, views, namedViews, groups, settings };
  663. }
  664. function extractObjectData( object, doc ) {
  665. var _geometry = object.geometry();
  666. var _attributes = object.attributes();
  667. var objectType = _geometry.objectType;
  668. var geometry = null;
  669. var attributes = null;
  670. // skip instance definition objects
  671. //if( _attributes.isInstanceDefinitionObject ) { continue; }
  672. // TODO: handle other geometry types
  673. switch ( objectType ) {
  674. case rhino.ObjectType.Curve:
  675. var pts = curveToPoints( _geometry, 100 );
  676. var position = {};
  677. var attributes = {};
  678. var data = {};
  679. position.itemSize = 3;
  680. position.type = 'Float32Array';
  681. position.array = [];
  682. for ( var j = 0; j < pts.length; j ++ ) {
  683. position.array.push( pts[ j ][ 0 ] );
  684. position.array.push( pts[ j ][ 1 ] );
  685. position.array.push( pts[ j ][ 2 ] );
  686. }
  687. attributes.position = position;
  688. data.attributes = attributes;
  689. geometry = { data };
  690. break;
  691. case rhino.ObjectType.Point:
  692. var pt = _geometry.location;
  693. var position = {};
  694. var color = {};
  695. var attributes = {};
  696. var data = {};
  697. position.itemSize = 3;
  698. position.type = 'Float32Array';
  699. position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
  700. var _color = _attributes.drawColor( doc );
  701. color.itemSize = 3;
  702. color.type = 'Float32Array';
  703. color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
  704. attributes.position = position;
  705. attributes.color = color;
  706. data.attributes = attributes;
  707. geometry = { data };
  708. break;
  709. case rhino.ObjectType.PointSet:
  710. case rhino.ObjectType.Mesh:
  711. geometry = _geometry.toThreejsJSON();
  712. break;
  713. case rhino.ObjectType.Brep:
  714. var faces = _geometry.faces();
  715. geometry = [];
  716. for ( var faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
  717. var face = faces.get( faceIndex );
  718. var mesh = face.getMesh( rhino.MeshType.Any );
  719. if ( mesh ) {
  720. geometry.push( mesh.toThreejsJSON() );
  721. mesh.delete();
  722. }
  723. face.delete();
  724. }
  725. faces.delete();
  726. break;
  727. case rhino.ObjectType.Extrusion:
  728. var mesh = _geometry.getMesh( rhino.MeshType.Any );
  729. if ( mesh ) {
  730. geometry = mesh.toThreejsJSON();
  731. mesh.delete();
  732. }
  733. break;
  734. case rhino.ObjectType.TextDot:
  735. geometry = extractProperties( _geometry );
  736. break;
  737. case rhino.ObjectType.Light:
  738. geometry = extractProperties( _geometry );
  739. break;
  740. case rhino.ObjectType.InstanceReference:
  741. geometry = extractProperties( _geometry );
  742. geometry.xform = extractProperties( _geometry.xform );
  743. geometry.xform.array = _geometry.xform.toFloatArray( true );
  744. break;
  745. case rhino.ObjectType.SubD:
  746. // TODO: precalculate resulting vertices and faces and warn on excessive results
  747. _geometry.subdivide( 3 );
  748. var mesh = rhino.Mesh.createFromSubDControlNet( _geometry );
  749. if ( mesh ) {
  750. geometry = mesh.toThreejsJSON();
  751. mesh.delete();
  752. }
  753. break;
  754. /*
  755. case rhino.ObjectType.Annotation:
  756. case rhino.ObjectType.Hatch:
  757. case rhino.ObjectType.ClipPlane:
  758. */
  759. default:
  760. console.warn( `THREE.3DMLoader: TODO: Implement ${objectType.constructor.name}` );
  761. break;
  762. }
  763. if ( geometry ) {
  764. var attributes = extractProperties( _attributes );
  765. attributes.geometry = extractProperties( _geometry );
  766. if ( _attributes.groupCount > 0 ) {
  767. attributes.groupIds = _attributes.getGroupList();
  768. }
  769. if ( _attributes.userStringCount > 0 ) {
  770. attributes.userStrings = _attributes.getUserStrings();
  771. }
  772. attributes.drawColor = _attributes.drawColor( doc );
  773. objectType = objectType.constructor.name;
  774. objectType = objectType.substring( 11, objectType.length );
  775. attributes.geometry.objectType = objectType;
  776. return { geometry, attributes, objectType };
  777. }
  778. }
  779. function extractProperties( object ) {
  780. var result = {};
  781. for ( var property in object ) {
  782. if ( typeof object[ property ] !== 'function' ) {
  783. result[ property ] = object[ property ];
  784. } else {
  785. // console.log( `${property}: ${object[ property ]}` );
  786. }
  787. }
  788. return result;
  789. }
  790. function curveToPoints( curve, pointLimit ) {
  791. var pointCount = pointLimit;
  792. var rc = [];
  793. var ts = [];
  794. if ( curve instanceof rhino.LineCurve ) {
  795. return [ curve.pointAtStart, curve.pointAtEnd ];
  796. }
  797. if ( curve instanceof rhino.PolylineCurve ) {
  798. pointCount = curve.pointCount;
  799. for ( var i = 0; i < pointCount; i ++ ) {
  800. rc.push( curve.point( i ) );
  801. }
  802. return rc;
  803. }
  804. if ( curve instanceof rhino.PolyCurve ) {
  805. var segmentCount = curve.segmentCount;
  806. for ( var i = 0; i < segmentCount; i ++ ) {
  807. var segment = curve.segmentCurve( i );
  808. var segmentArray = curveToPoints( segment, pointCount );
  809. rc = rc.concat( segmentArray );
  810. segment.delete();
  811. }
  812. return rc;
  813. }
  814. if ( curve instanceof rhino.ArcCurve ) {
  815. pointCount = Math.floor( curve.angleDegrees / 5 );
  816. pointCount = pointCount < 2 ? 2 : pointCount;
  817. // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
  818. }
  819. if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
  820. if ( curve.segmentCount === undefined || curve.segmentCount === 1 ) {
  821. return [ curve.pointAtStart, curve.pointAtEnd ];
  822. }
  823. }
  824. var domain = curve.domain;
  825. var divisions = pointCount - 1.0;
  826. for ( var j = 0; j < pointCount; j ++ ) {
  827. var t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
  828. if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
  829. ts.push( t );
  830. continue;
  831. }
  832. var tan = curve.tangentAt( t );
  833. var prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
  834. // Duplicaated from THREE.Vector3
  835. // How to pass imports to worker?
  836. var tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
  837. var ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
  838. var denominator = Math.sqrt( tS * ptS );
  839. var angle;
  840. if ( denominator === 0 ) {
  841. angle = Math.PI / 2;
  842. } else {
  843. var theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
  844. angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
  845. }
  846. if ( angle < 0.1 ) continue;
  847. ts.push( t );
  848. }
  849. rc = ts.map( t => curve.pointAt( t ) );
  850. return rc;
  851. }
  852. };
  853. export { Rhino3dmLoader };