webgl_decals.html 9.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info{ position: absolute; width: 100%; padding: 5px; }
  17. #container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
  18. </style>
  19. </head>
  20. <body>
  21. <div id="container"></div>
  22. <div id="info">
  23. <strong>Decal Splatter</strong><br />
  24. Click or tap to shoot.</p>
  25. </div>
  26. <script src="../build/three.min.js"></script>
  27. <script src="js/geometries/DecalGeometry.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/libs/dat.gui.min.js"></script>
  30. <script>
  31. var container = document.getElementById( 'container' );
  32. var renderer, scene, helperScene, camera, fov = 45;
  33. var mesh, decal;
  34. var projector, raycaster;
  35. var line;
  36. var spotLight, pointLight, ambientLight;
  37. var intersection = {
  38. intersects: false,
  39. point: new THREE.Vector3(),
  40. normal: new THREE.Vector3()
  41. };
  42. var controls, renderHelpers = false;
  43. var mouseVector = new THREE.Vector3();
  44. var mouse = new THREE.Vector2();
  45. var decalMaterial = new THREE.MeshPhongMaterial( {
  46. specular: 0xffffff,
  47. shininess: 10,
  48. map: THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' ),
  49. normalMap: THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' ),
  50. normalScale: new THREE.Vector2( .15, .15 ),
  51. shininess: 30,
  52. transparent: true,
  53. depthTest: true,
  54. depthWrite: false,
  55. polygonOffset: true,
  56. polygonOffsetFactor: -4,
  57. wireframe: false
  58. });
  59. /*decalMaterial = new THREE.MeshNormalMaterial( {
  60. transparent: true,
  61. depthTest: true,
  62. depthWrite: false,
  63. polygonOffset: true,
  64. polygonOffsetFactor: -4,
  65. shading: THREE.SmoothShading
  66. });*/
  67. var decals = [];
  68. var decalHelper, mouseHelper;
  69. var p = new THREE.Vector3( 0, 0, 0 );
  70. var r = new THREE.Vector3( 0, 0, 0 );
  71. var s = new THREE.Vector3( 10, 10, 10 );
  72. var up = new THREE.Vector3( 0, 1, 0 );
  73. var check = new THREE.Vector3( 1, 1, 1 );
  74. var params = {
  75. projection: 'normal',
  76. minScale: 10,
  77. maxScale: 20,
  78. rotate: true,
  79. clear: function() {
  80. removeDecals();
  81. }
  82. };
  83. window.addEventListener( 'load', init );
  84. function init() {
  85. renderer = new THREE.WebGLRenderer( { antialias: true });
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild( renderer.domElement );
  88. scene = new THREE.Scene();
  89. helperScene = new THREE.Scene();
  90. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  91. camera.position.z = 100;
  92. camera.target = new THREE.Vector3();
  93. controls = new THREE.OrbitControls( camera, renderer.domElement );
  94. scene.add( camera );
  95. ambientLight = new THREE.AmbientLight( 0x111111 );
  96. scene.add( ambientLight );
  97. pointLight = new THREE.PointLight( 0xff0000 );
  98. pointLight.position.z = 10000;
  99. pointLight.distance = 4000;
  100. scene.add( pointLight );
  101. pointLight2 = new THREE.PointLight( 0xff5500 );
  102. pointLight2.position.z = 1000;
  103. pointLight2.distance = 2000;
  104. scene.add( pointLight2 );
  105. pointLight3 = new THREE.PointLight( 0x0000ff );
  106. pointLight3.position.x = -1000;
  107. pointLight3.position.z = 1000;
  108. pointLight3.distance = 2000;
  109. scene.add( pointLight3 );
  110. spotLight = new THREE.SpotLight( 0xaaaaaa );
  111. spotLight.position.set( 100, 50, 100 );
  112. scene.add( spotLight );
  113. line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
  114. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  115. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  116. scene.add( line );
  117. loadLeePerrySmith();
  118. projector = new THREE.Projector();
  119. raycaster = new THREE.Raycaster();
  120. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  121. scene.add( mouseHelper );
  122. mouseHelper.visible = false;
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. var moved = false;
  125. controls.addEventListener( 'change', function() {
  126. moved = true;
  127. } );
  128. window.addEventListener( 'mousedown', function () {
  129. moved = false;
  130. }, false );
  131. window.addEventListener( 'mouseup', function() {
  132. checkIntersection();
  133. if( !moved ) shoot();
  134. } );
  135. window.addEventListener( 'mousemove', onTouchMove );
  136. window.addEventListener( 'touchmove', onTouchMove );
  137. function onTouchMove( event ) {
  138. if( event.changedTouches ) {
  139. x = event.changedTouches[ 0 ].pageX;
  140. y = event.changedTouches[ 0 ].pageY;
  141. } else {
  142. x = event.clientX;
  143. y = event.clientY;
  144. }
  145. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  146. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  147. checkIntersection();
  148. }
  149. function checkIntersection() {
  150. if( !mesh ) return;
  151. mouseVector.set( mouse.x, mouse.y, 1 );
  152. projector.unprojectVector( mouseVector, camera );
  153. raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
  154. var intersects = raycaster.intersectObjects( [ mesh ] );
  155. if ( intersects.length > 0 ) {
  156. var p = intersects[ 0 ].point;
  157. mouseHelper.position.copy( p );
  158. intersection.point.copy( p );
  159. var n = intersects[ 0 ].face.normal.clone();
  160. n.multiplyScalar( 10 );
  161. n.add( intersects[ 0 ].point );
  162. intersection.normal.copy( intersects[ 0 ].face.normal );
  163. mouseHelper.lookAt( n );
  164. line.geometry.vertices[ 0 ].copy( intersection.point );
  165. line.geometry.vertices[ 1 ].copy( n );
  166. line.geometry.verticesNeedUpdate = true;
  167. intersection.intersects = true;
  168. } else {
  169. intersection.intersects = false;
  170. }
  171. }
  172. var gui = new dat.GUI();
  173. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  174. gui.add( params, 'minScale', 1, 30 );
  175. gui.add( params, 'maxScale', 1, 30 );
  176. gui.add( params, 'rotate' );
  177. gui.add( params, 'clear' );
  178. gui.open();
  179. onWindowResize();
  180. render();
  181. }
  182. function loadLeePerrySmith( callback ) {
  183. var loader = new THREE.JSONLoader();
  184. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  185. geometry.verticesNeedUpdate = true;
  186. geometry.elementsNeedUpdate = true;
  187. geometry.morphTargetsNeedUpdate = true;
  188. geometry.uvsNeedUpdate = true;
  189. geometry.normalsNeedUpdate = true;
  190. geometry.colorsNeedUpdate = true;
  191. geometry.tangentsNeedUpdate = true;
  192. var material = new THREE.MeshPhongMaterial( {
  193. map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
  194. specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  195. normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  196. shininess: 10
  197. } );
  198. mesh = new THREE.Mesh( geometry, material );
  199. scene.add( mesh );
  200. mesh.scale.set( 10, 10, 10 );
  201. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  202. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  203. } );
  204. }
  205. function shoot() {
  206. if( params.projection == 'camera' ) {
  207. var dir = camera.target.clone();
  208. dir.sub( camera.position );
  209. p = intersection.point;
  210. var m = new THREE.Matrix4();
  211. var c = dir.clone();
  212. c.negate();
  213. c.multiplyScalar( 10 );
  214. c.add( p );
  215. m.lookAt( p, c, up );
  216. m = m.extractRotation( m );
  217. dummy = new THREE.Object3D();
  218. dummy.rotation.setFromRotationMatrix( m );
  219. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  220. } else {
  221. p = intersection.point;
  222. r.copy( mouseHelper.rotation );
  223. }
  224. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  225. s.set( scale, scale, scale );
  226. if( params.rotate) r.z = Math.random() * 2 * Math.PI;
  227. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), decalMaterial );
  228. decals.push( m );
  229. scene.add( m );
  230. }
  231. function removeDecals() {
  232. decals.forEach( function( d ) {
  233. scene.remove( d );
  234. d = null;
  235. } );
  236. decals = [];
  237. };
  238. function mergeDecals() {
  239. var merge = {};
  240. decals.forEach(function (decal) {
  241. var uuid = decal.material.uuid;
  242. var d = merge[uuid] = merge[uuid] || {};
  243. d.material = d.material || decal.material;
  244. d.geometry = d.geometry || new THREE.Geometry();
  245. d.geometry.merge(decal.geometry, decal.matrix);
  246. });
  247. removeDecals();
  248. for (var key in merge) {
  249. var d = merge[key];
  250. var mesh = new THREE.Mesh(d.geometry, d.material);
  251. scene.add(mesh);
  252. decals.push(mesh);
  253. }
  254. }
  255. function onWindowResize() {
  256. camera.aspect = window.innerWidth / window.innerHeight;
  257. camera.updateProjectionMatrix();
  258. renderer.setSize( window.innerWidth, window.innerHeight );
  259. }
  260. function render() {
  261. requestAnimationFrame( render );
  262. renderer.autoClear = false;
  263. renderer.render( scene, camera );
  264. if( renderHelpers ) renderer.render( helperScene, camera );
  265. }
  266. </script>
  267. </body>
  268. </html>