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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author julianwa / https://github.com/julianwa
- */
- THREE.Projector = function() {
- var _object, _objectCount, _objectPool = [],
- _vertex, _vertexCount, _vertexPool = [],
- _face, _face3Count, _face3Pool = [], _face4Count, _face4Pool = [],
- _line, _lineCount, _linePool = [],
- _particle, _particleCount, _particlePool = [],
- _renderData = { objects: [], sprites: [], lights: [], elements: [] },
- _vector3 = new THREE.Vector3(),
- _vector4 = new THREE.Vector4(),
- _projScreenMatrix = new THREE.Matrix4(),
- _projScreenobjectMatrixWorld = new THREE.Matrix4(),
- _frustum = new THREE.Frustum(),
- _clippedVertex1PositionScreen = new THREE.Vector4(),
- _clippedVertex2PositionScreen = new THREE.Vector4(),
- _face3VertexNormals;
- this.projectVector = function ( vector, camera ) {
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
- _projScreenMatrix.multiplyVector3( vector );
- return vector;
- };
- this.unprojectVector = function ( vector, camera ) {
- camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
- _projScreenMatrix.multiply( camera.matrixWorld, camera.projectionMatrixInverse );
- _projScreenMatrix.multiplyVector3( vector );
- return vector;
- };
- this.pickingRay = function ( vector, camera ) {
- var end, ray, t;
- // set two vectors with opposing z values
- vector.z = -1.0;
- end = new THREE.Vector3( vector.x, vector.y, 1.0 );
- this.unprojectVector( vector, camera );
- this.unprojectVector( end, camera );
- // find direction from vector to end
- end.subSelf( vector ).normalize();
- return new THREE.Ray( vector, end );
- };
- this.projectGraph = function ( root, sort ) {
- _objectCount = 0;
- _renderData.objects.length = 0;
- _renderData.sprites.length = 0;
- _renderData.lights.length = 0;
- var projectObject = function ( object ) {
- if ( object.visible === false ) return;
- if ( ( object instanceof THREE.Mesh || object instanceof THREE.Line ) &&
- ( object.frustumCulled === false || _frustum.contains( object ) ) ) {
- _vector3.copy( object.matrixWorld.getPosition() );
- _projScreenMatrix.multiplyVector3( _vector3 );
- _object = getNextObjectInPool();
- _object.object = object;
- _object.z = _vector3.z;
- _renderData.objects.push( _object );
- } else if ( object instanceof THREE.Sprite || object instanceof THREE.Particle ) {
- _vector3.copy( object.matrixWorld.getPosition() );
- _projScreenMatrix.multiplyVector3( _vector3 );
- _object = getNextObjectInPool();
- _object.object = object;
- _object.z = _vector3.z;
- _renderData.sprites.push( _object );
- } else if ( object instanceof THREE.Light ) {
- _renderData.lights.push( object );
- }
- for ( var c = 0, cl = object.children.length; c < cl; c ++ ) {
- projectObject( object.children[ c ] );
- }
- };
- projectObject( root );
- sort && _renderData.objects.sort( painterSort );
- return _renderData;
- };
- this.projectScene = function ( scene, camera, sort ) {
- var near = camera.near, far = camera.far, visible = false,
- o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
- objectMatrixWorld, objectMatrixWorldRotation,
- geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
- faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
- v1, v2, v3, v4;
- _face3Count = 0;
- _face4Count = 0;
- _lineCount = 0;
- _particleCount = 0;
- _renderData.elements.length = 0;
- if ( camera.parent === undefined ) {
- console.warn( 'DEPRECATED: Camera hasn\'t been added to a Scene. Adding it...' );
- scene.add( camera );
- }
- scene.updateMatrixWorld();
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- _renderData = this.projectGraph( scene, false );
- for ( o = 0, ol = _renderData.objects.length; o < ol; o++ ) {
- object = _renderData.objects[ o ].object;
- objectMatrixWorld = object.matrixWorld;
- _vertexCount = 0;
- if ( object instanceof THREE.Mesh ) {
- geometry = object.geometry;
- geometryMaterials = object.geometry.materials;
- vertices = geometry.vertices;
- faces = geometry.faces;
- faceVertexUvs = geometry.faceVertexUvs;
- objectMatrixWorldRotation = object.matrixRotationWorld.extractRotation( objectMatrixWorld );
- for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
- _vertex = getNextVertexInPool();
- _vertex.positionWorld.copy( vertices[ v ] );
- objectMatrixWorld.multiplyVector3( _vertex.positionWorld );
- _vertex.positionScreen.copy( _vertex.positionWorld );
- _projScreenMatrix.multiplyVector4( _vertex.positionScreen );
- _vertex.positionScreen.x /= _vertex.positionScreen.w;
- _vertex.positionScreen.y /= _vertex.positionScreen.w;
- _vertex.visible = _vertex.positionScreen.z > near && _vertex.positionScreen.z < far;
- }
- for ( f = 0, fl = faces.length; f < fl; f ++ ) {
- face = faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- v1 = _vertexPool[ face.a ];
- v2 = _vertexPool[ face.b ];
- v3 = _vertexPool[ face.c ];
- if ( v1.visible && v2.visible && v3.visible ) {
- visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
- ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
- if ( object.doubleSided || visible != object.flipSided ) {
- _face = getNextFace3InPool();
- _face.v1.copy( v1 );
- _face.v2.copy( v2 );
- _face.v3.copy( v3 );
- } else {
- continue;
- }
- } else {
- continue;
- }
- } else if ( face instanceof THREE.Face4 ) {
- v1 = _vertexPool[ face.a ];
- v2 = _vertexPool[ face.b ];
- v3 = _vertexPool[ face.c ];
- v4 = _vertexPool[ face.d ];
- if ( v1.visible && v2.visible && v3.visible && v4.visible ) {
- visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
- ( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ||
- ( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
- ( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0;
- if ( object.doubleSided || visible != object.flipSided ) {
- _face = getNextFace4InPool();
- _face.v1.copy( v1 );
- _face.v2.copy( v2 );
- _face.v3.copy( v3 );
- _face.v4.copy( v4 );
- } else {
- continue;
- }
- } else {
- continue;
- }
- }
- _face.normalWorld.copy( face.normal );
- if ( !visible && ( object.flipSided || object.doubleSided ) ) _face.normalWorld.negate();
- objectMatrixWorldRotation.multiplyVector3( _face.normalWorld );
- _face.centroidWorld.copy( face.centroid );
- objectMatrixWorld.multiplyVector3( _face.centroidWorld );
- _face.centroidScreen.copy( _face.centroidWorld );
- _projScreenMatrix.multiplyVector3( _face.centroidScreen );
- faceVertexNormals = face.vertexNormals;
- for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
- normal = _face.vertexNormalsWorld[ n ];
- normal.copy( faceVertexNormals[ n ] );
- if ( !visible && ( object.flipSided || object.doubleSided ) ) normal.negate();
- objectMatrixWorldRotation.multiplyVector3( normal );
- }
- for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) {
- uvs = faceVertexUvs[ c ][ f ];
- if ( !uvs ) continue;
- for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
- _face.uvs[ c ][ u ] = uvs[ u ];
- }
- }
- _face.material = object.material;
- _face.faceMaterial = face.materialIndex !== null ? geometryMaterials[ face.materialIndex ] : null;
- _face.z = _face.centroidScreen.z;
- _renderData.elements.push( _face );
- }
- } else if ( object instanceof THREE.Line ) {
- _projScreenobjectMatrixWorld.multiply( _projScreenMatrix, objectMatrixWorld );
- vertices = object.geometry.vertices;
-
- v1 = getNextVertexInPool();
- v1.positionScreen.copy( vertices[ 0 ] );
- _projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
- // Handle LineStrip and LinePieces
- var step = object.type === THREE.LinePieces ? 2 : 1;
- for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
- v1 = getNextVertexInPool();
- v1.positionScreen.copy( vertices[ v ] );
- _projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
- if ( ( v + 1 ) % step > 0 ) continue;
- v2 = _vertexPool[ _vertexCount - 2 ];
- _clippedVertex1PositionScreen.copy( v1.positionScreen );
- _clippedVertex2PositionScreen.copy( v2.positionScreen );
- if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) ) {
- // Perform the perspective divide
- _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
- _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
- _line = getNextLineInPool();
- _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
- _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
- _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
- _line.material = object.material;
- _renderData.elements.push( _line );
- }
- }
- }
- }
- for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
- object = _renderData.sprites[ o ].object;
- objectMatrixWorld = object.matrixWorld;
- if ( object instanceof THREE.Particle ) {
- _vector4.set( objectMatrixWorld.elements[12], objectMatrixWorld.elements[13], objectMatrixWorld.elements[14], 1 );
- _projScreenMatrix.multiplyVector4( _vector4 );
- _vector4.z /= _vector4.w;
- if ( _vector4.z > 0 && _vector4.z < 1 ) {
- _particle = getNextParticleInPool();
- _particle.x = _vector4.x / _vector4.w;
- _particle.y = _vector4.y / _vector4.w;
- _particle.z = _vector4.z;
- _particle.rotation = object.rotation.z;
- _particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
- _particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
- _particle.material = object.material;
- _renderData.elements.push( _particle );
- }
- }
- }
- sort && _renderData.elements.sort( painterSort );
- return _renderData;
- };
- // Pools
- function getNextObjectInPool() {
- var object = _objectPool[ _objectCount ] = _objectPool[ _objectCount ] || new THREE.RenderableObject();
- _objectCount ++;
- return object;
- }
- function getNextVertexInPool() {
- var vertex = _vertexPool[ _vertexCount ] = _vertexPool[ _vertexCount ] || new THREE.RenderableVertex();
- _vertexCount ++;
- return vertex;
- }
- function getNextFace3InPool() {
- var face = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
- _face3Count ++;
- return face;
- }
- function getNextFace4InPool() {
- var face = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
- _face4Count ++;
- return face;
- }
- function getNextLineInPool() {
- var line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();
- _lineCount ++;
- return line;
- }
- function getNextParticleInPool() {
- var particle = _particlePool[ _particleCount ] = _particlePool[ _particleCount ] || new THREE.RenderableParticle();
- _particleCount ++;
- return particle;
- }
- //
- function painterSort( a, b ) {
- return b.z - a.z;
- }
- function clipLine( s1, s2 ) {
- var alpha1 = 0, alpha2 = 1,
- // Calculate the boundary coordinate of each vertex for the near and far clip planes,
- // Z = -1 and Z = +1, respectively.
- bc1near = s1.z + s1.w,
- bc2near = s2.z + s2.w,
- bc1far = - s1.z + s1.w,
- bc2far = - s2.z + s2.w;
- if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
- // Both vertices lie entirely within all clip planes.
- return true;
- } else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
- // Both vertices lie entirely outside one of the clip planes.
- return false;
- } else {
- // The line segment spans at least one clip plane.
- if ( bc1near < 0 ) {
- // v1 lies outside the near plane, v2 inside
- alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
- } else if ( bc2near < 0 ) {
- // v2 lies outside the near plane, v1 inside
- alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
- }
- if ( bc1far < 0 ) {
- // v1 lies outside the far plane, v2 inside
- alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
- } else if ( bc2far < 0 ) {
- // v2 lies outside the far plane, v2 inside
- alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
- }
- if ( alpha2 < alpha1 ) {
- // The line segment spans two boundaries, but is outside both of them.
- // (This can't happen when we're only clipping against just near/far but good
- // to leave the check here for future usage if other clip planes are added.)
- return false;
- } else {
- // Update the s1 and s2 vertices to match the clipped line segment.
- s1.lerpSelf( s2, alpha1 );
- s2.lerpSelf( s1, 1 - alpha2 );
- return true;
- }
- }
- }
- };
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