| .. |
|
FirstPersonControls.js
|
6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
|
13 年之前 |
|
FlyControls.js
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
|
13 年之前 |
|
OrbitControls.js
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
|
13 年之前 |
|
PathControls.js
|
6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
|
13 年之前 |
|
PointerLockControls.js
|
840d508577
Added namespace to PointerLockControls. Fixes #2591.
|
13 年之前 |
|
RollControls.js
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
|
13 年之前 |
|
TrackballControls.js
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
|
13 年之前 |