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- import { Float16BufferAttribute } from 'three';
- import { GPUInputStepMode } from './WebGPUConstants.js';
- const typedArraysToVertexFormatPrefix = new Map( [
- [ Int8Array, [ 'sint8', 'snorm8' ]],
- [ Uint8Array, [ 'uint8', 'unorm8' ]],
- [ Int16Array, [ 'sint16', 'snorm16' ]],
- [ Uint16Array, [ 'uint16', 'unorm16' ]],
- [ Int32Array, [ 'sint32', 'snorm32' ]],
- [ Uint32Array, [ 'uint32', 'unorm32' ]],
- [ Float32Array, [ 'float32', ]],
- ] );
- const typedAttributeToVertexFormatPrefix = new Map( [
- [ Float16BufferAttribute, [ 'float16', ]],
- ] );
- const typeArraysToVertexFormatPrefixForItemSize1 = new Map( [
- [ Int32Array, 'sint32' ],
- [ Uint32Array, 'uint32' ],
- [ Float32Array, 'float32' ]
- ] );
- class WebGPUAttributeUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- createAttribute( attribute, usage ) {
- const bufferAttribute = this._getBufferAttribute( attribute );
- const backend = this.backend;
- const bufferData = backend.get( bufferAttribute );
- let buffer = bufferData.buffer;
- if ( buffer === undefined ) {
- const device = backend.device;
- let array = bufferAttribute.array;
- if ( bufferAttribute.isStorageBufferAttribute && bufferAttribute.itemSize === 3 ) {
- bufferAttribute.itemSize = 4;
- array = new array.constructor( bufferAttribute.count * 4 );
- }
- const size = array.byteLength + ( ( 4 - ( array.byteLength % 4 ) ) % 4 ); // ensure 4 byte alignment, see #20441
- buffer = device.createBuffer( {
- label: bufferAttribute.name,
- size: size,
- usage: usage,
- mappedAtCreation: true
- } );
- new array.constructor( buffer.getMappedRange() ).set( array );
- buffer.unmap();
- bufferData.buffer = buffer;
- }
- }
- updateAttribute( attribute ) {
- const bufferAttribute = this._getBufferAttribute( attribute );
- const backend = this.backend;
- const device = backend.device;
- const buffer = backend.get( bufferAttribute ).buffer;
- const array = bufferAttribute.array;
- const updateRanges = bufferAttribute.updateRanges;
- if ( updateRanges.length === 0 ) {
- // Not using update ranges
- device.queue.writeBuffer(
- buffer,
- 0,
- array,
- 0
- );
- } else {
- for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
- const range = updateRanges[ i ];
- device.queue.writeBuffer(
- buffer,
- 0,
- array,
- range.start * array.BYTES_PER_ELEMENT,
- range.count * array.BYTES_PER_ELEMENT
- );
- }
- bufferAttribute.clearUpdateRanges();
- }
- }
- createShaderVertexBuffers( renderObject ) {
- const attributes = renderObject.getAttributes();
- const vertexBuffers = new Map();
- for ( let slot = 0; slot < attributes.length; slot ++ ) {
- const geometryAttribute = attributes[ slot ];
- const bytesPerElement = geometryAttribute.array.BYTES_PER_ELEMENT;
- const bufferAttribute = this._getBufferAttribute( geometryAttribute );
- let vertexBufferLayout = vertexBuffers.get( bufferAttribute );
- if ( vertexBufferLayout === undefined ) {
- let arrayStride, stepMode;
- if ( geometryAttribute.isInterleavedBufferAttribute === true ) {
- arrayStride = geometryAttribute.data.stride * bytesPerElement;
- stepMode = geometryAttribute.data.isInstancedInterleavedBuffer ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
- } else {
- arrayStride = geometryAttribute.itemSize * bytesPerElement;
- stepMode = geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
- }
- vertexBufferLayout = {
- arrayStride,
- attributes: [],
- stepMode
- };
- vertexBuffers.set( bufferAttribute, vertexBufferLayout );
- }
- const format = this._getVertexFormat( geometryAttribute );
- const offset = ( geometryAttribute.isInterleavedBufferAttribute === true ) ? geometryAttribute.offset * bytesPerElement : 0;
- vertexBufferLayout.attributes.push( {
- shaderLocation: slot,
- offset,
- format
- } );
- }
- return Array.from( vertexBuffers.values() );
- }
- destroyAttribute( attribute ) {
- const backend = this.backend;
- const data = backend.get( this._getBufferAttribute( attribute ) );
- data.buffer.destroy();
- backend.delete( attribute );
- }
- async getArrayBufferAsync( attribute ) {
- const backend = this.backend;
- const device = backend.device;
- const data = backend.get( this._getBufferAttribute( attribute ) );
- const bufferGPU = data.buffer;
- const size = bufferGPU.size;
- let readBufferGPU = data.readBuffer;
- let needsUnmap = true;
- if ( readBufferGPU === undefined ) {
- readBufferGPU = device.createBuffer( {
- label: attribute.name,
- size,
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
- } );
- needsUnmap = false;
- data.readBuffer = readBufferGPU;
- }
- const cmdEncoder = device.createCommandEncoder( {} );
- cmdEncoder.copyBufferToBuffer(
- bufferGPU,
- 0,
- readBufferGPU,
- 0,
- size
- );
- if ( needsUnmap ) readBufferGPU.unmap();
- const gpuCommands = cmdEncoder.finish();
- device.queue.submit( [ gpuCommands ] );
- await readBufferGPU.mapAsync( GPUMapMode.READ );
- const arrayBuffer = readBufferGPU.getMappedRange();
- return arrayBuffer;
- }
- _getVertexFormat( geometryAttribute ) {
- const { itemSize, normalized } = geometryAttribute;
- const ArrayType = geometryAttribute.array.constructor;
- const AttributeType = geometryAttribute.constructor;
- let format;
- if ( itemSize == 1 ) {
- format = typeArraysToVertexFormatPrefixForItemSize1.get( ArrayType );
- } else {
- const prefixOptions = typedAttributeToVertexFormatPrefix.get( AttributeType ) || typedArraysToVertexFormatPrefix.get( ArrayType );
- const prefix = prefixOptions[ normalized ? 1 : 0 ];
- if ( prefix ) {
- const bytesPerUnit = ArrayType.BYTES_PER_ELEMENT * itemSize;
- const paddedBytesPerUnit = Math.floor( ( bytesPerUnit + 3 ) / 4 ) * 4;
- const paddedItemSize = paddedBytesPerUnit / ArrayType.BYTES_PER_ELEMENT;
- if ( paddedItemSize % 1 ) {
- throw new Error( 'THREE.WebGPUAttributeUtils: Bad vertex format item size.' );
- }
- format = `${prefix}x${paddedItemSize}`;
- }
- }
- if ( ! format ) {
- console.error( 'THREE.WebGPUAttributeUtils: Vertex format not supported yet.' );
- }
- return format;
- }
- _getBufferAttribute( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- return attribute;
- }
- }
- export default WebGPUAttributeUtils;
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