Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Max Godefroy (Clyde) a003059a0b tryKeepNormals added to JS module 4 سال پیش
.github ffa72a4e66 Update CONTRIBUTING.md 4 سال پیش
build e9d7155a7c Updated builds. 4 سال پیش
docs 4ed35ebdb1 Merge remote-tracking branch 'mrdoob-origin/dev' into pmrem-fix 4 سال پیش
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. 4 سال پیش
examples a003059a0b tryKeepNormals added to JS module 4 سال پیش
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 سال پیش
src 0483bb4fcd WebGLPrograms: Make getTextureEncodingFromMap() more robust. 4 سال پیش
test 10f68afec1 Tests: Fix remaining warnings. 4 سال پیش
utils 6910a7a207 GLTFExporter: Clean up. 4 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 08bac6a468 cleanup 5 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md 1d96c8105f Update README.md 4 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json b429478bdd Update documentation 4 سال پیش
package.json 8382314c7f add eslint root, single quotes rule 4 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases