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- /**
- * Loader for UTF8 encoded models generated by:
- * http://code.google.com/p/webgl-loader/
- *
- * Limitations:
- * - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less)
- * - models must have normals and texture coordinates
- * - texture coordinates must be only from <0,1>
- * - no materials support yet
- * - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
- *
- * @author alteredq / http://alteredqualia.com/
- * @author won3d / http://twitter.com/won3d
- */
- THREE.UTF8Loader = function () {};
- THREE.UTF8Loader.prototype.load = function ( url, callback, metadata ) {
- var xhr = new XMLHttpRequest();
- var callbackProgress = null;
- var length = 0;
- xhr.onreadystatechange = function() {
- if ( xhr.readyState == 4 ) {
- if ( xhr.status == 200 || xhr.status == 0 ) {
- var geometry = THREE.UTF8Loader.prototype.parse( xhr.responseText, metadata );
- callback( geometry );
- } else {
- console.error( "THREE.UTF8Loader: Couldn't load [" + url + "] [" + xhr.status + "]" );
- }
- } else if ( xhr.readyState == 3 ) {
- if ( callbackProgress ) {
- if ( length == 0 ) {
- length = xhr.getResponseHeader( "Content-Length" );
- }
- callbackProgress( { total: length, loaded: xhr.responseText.length } );
- }
- } else if ( xhr.readyState == 2 ) {
- length = xhr.getResponseHeader( "Content-Length" );
- }
- }
- xhr.open( "GET", url, true );
- xhr.send( null );
- };
- // UTF-8 decoder from webgl-loader
- // http://code.google.com/p/webgl-loader/
- // Copyright 2011 Google Inc. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License"); you
- // may not use this file except in compliance with the License. You
- // may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- // implied. See the License for the specific language governing
- // permissions and limitations under the License.
- THREE.UTF8Loader.prototype.decompressMesh = function ( str ) {
- var num_verts = str.charCodeAt( 0 );
- if ( num_verts >= 0xE000 ) {
- num_verts -= 0x0800;
- }
- num_verts ++;
- var attribs_out = new Float32Array( 8 * num_verts );
- var offset = 1;
- for ( var i = 0; i < 8; i ++ ) {
- var prev_attrib = 0;
- for ( var j = 0; j < num_verts; ++ j ) {
- var code = str.charCodeAt( j + offset );
- prev_attrib += ( code >> 1 ) ^ ( - ( code & 1 ) );
- attribs_out[ 8 * j + i ] = prev_attrib;
- }
- offset += num_verts;
- }
- var num_indices = str.length - offset;
- var indices_out = new Uint16Array( num_indices );
- var index_high_water_mark = 0;
- for ( var i = 0; i < num_indices; i ++ ) {
- var code = str.charCodeAt( i + offset );
- indices_out[ i ] = index_high_water_mark - code;
- if ( code == 0 ) {
- index_high_water_mark ++;
- }
- }
- return [ attribs_out, indices_out ];
- };
- THREE.UTF8Loader.prototype.parse = function ( data, metadata ) {
- if ( metadata === undefined ) metadata = {};
- var scale = metadata.scale !== undefined ? metadata.scale : 1;
- var offsetX = metadata.offsetX !== undefined ? metadata.offsetX : 0;
- var offsetY = metadata.offsetY !== undefined ? metadata.offsetY : 0;
- var offsetZ = metadata.offsetZ !== undefined ? metadata.offsetZ : 0;
- var Model = function ( texture_path ) {
- //var s = (new Date).getTime();
- var scope = this;
- scope.materials = [];
- THREE.Geometry.call( this );
- var buffers = THREE.UTF8Loader.prototype.decompressMesh( data );
- var normals = [],
- uvs = [];
- init_vertices( buffers[ 0 ], 8, 0 );
- init_uvs( buffers[ 0 ], 8, 3 );
- init_normals( buffers[ 0 ], 8, 5 );
- init_faces( buffers[ 1 ] );
- this.computeCentroids();
- this.computeFaceNormals();
- //this.computeTangents();
- //var e = (new Date).getTime();
- //console.log( "utf8 data parse time: " + (e-s) + " ms" );
- function init_vertices( data, stride, offset ) {
- var i, x, y, z,
- end = data.length;
- for( i = offset; i < end; i += stride ) {
- x = data[ i ];
- y = data[ i + 1 ];
- z = data[ i + 2 ];
- // fix scale and offsets
- x = ( x / 16383 ) * scale;
- y = ( y / 16383 ) * scale;
- z = ( z / 16383 ) * scale;
- x += offsetX;
- y += offsetY;
- z += offsetZ;
- vertex( scope, x, y, z );
- }
- };
- function init_normals( data, stride, offset ) {
- var i, x, y, z,
- end = data.length;
- for( i = offset; i < end; i += stride ) {
- x = data[ i ];
- y = data[ i + 1 ];
- z = data[ i + 2 ];
- // normalize to <-1,1>
- x = ( x - 512 ) / 511;
- y = ( y - 512 ) / 511;
- z = ( z - 512 ) / 511;
- normals.push( x, y, z );
- }
- };
- function init_uvs( data, stride, offset ) {
- var i, u, v,
- end = data.length;
- for( i = offset; i < end; i += stride ) {
- u = data[ i ];
- v = data[ i + 1 ];
- // normalize to <0,1>
- u /= 1023;
- v /= 1023;
- uvs.push( u, v );
- }
- };
- function init_faces( indices ) {
- var i,
- a, b, c,
- u1, v1, u2, v2, u3, v3,
- m,
- end = indices.length;
- m = 0; // all faces defaulting to material 0
- for( i = 0; i < end; i += 3 ) {
- a = indices[ i ];
- b = indices[ i + 1 ];
- c = indices[ i + 2 ];
- f3n( scope, normals, a, b, c, m, a, b, c );
- u1 = uvs[ a * 2 ];
- v1 = uvs[ a * 2 + 1 ];
- u2 = uvs[ b * 2 ];
- v2 = uvs[ b * 2 + 1 ];
- u3 = uvs[ c * 2 ];
- v3 = uvs[ c * 2 + 1 ];
- uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 );
- }
- }
- };
- function vertex ( scope, x, y, z ) {
- scope.vertices.push( new THREE.Vector3( x, y, z ) );
- };
- function f3n ( scope, normals, a, b, c, mi, nai, nbi, nci ) {
- var nax = normals[ nai * 3 ],
- nay = normals[ nai * 3 + 1 ],
- naz = normals[ nai * 3 + 2 ],
- nbx = normals[ nbi * 3 ],
- nby = normals[ nbi * 3 + 1 ],
- nbz = normals[ nbi * 3 + 2 ],
- ncx = normals[ nci * 3 ],
- ncy = normals[ nci * 3 + 1 ],
- ncz = normals[ nci * 3 + 2 ];
- var na = new THREE.Vector3( nax, nay, naz ),
- nb = new THREE.Vector3( nbx, nby, nbz ),
- nc = new THREE.Vector3( ncx, ncy, ncz );
- scope.faces.push( new THREE.Face3( a, b, c, [ na, nb, nc ], null, mi ) );
- };
- function uv3 ( where, u1, v1, u2, v2, u3, v3 ) {
- var uv = [];
- uv.push( new THREE.UV( u1, v1 ) );
- uv.push( new THREE.UV( u2, v2 ) );
- uv.push( new THREE.UV( u3, v3 ) );
- where.push( uv );
- };
- Model.prototype = Object.create( THREE.Geometry.prototype );
- return new Model();
- };
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