Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Joshua Koo a092ed3433 Docs: Fix broken links for new Shader files 11 years ago
build bedeb31a22 Updated builds. 11 years ago
docs a092ed3433 Docs: Fix broken links for new Shader files 11 years ago
editor f946312e53 Editor: Keep background color when changing renderers. 11 years ago
examples 44d03e0246 Made Sprites examples, hopefully, more clear. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 11 years ago
src 0bb85dc25d Intial refactoring for WebGLShaders (See #4129) 11 years ago
test 5292d19570 Added tests 12 years ago
utils 0bb85dc25d Intial refactoring for WebGLShaders (See #4129) 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE eb44ccfc7b Updating copyright year 12 years ago
README.md ad419d40bd r59 12 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases