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- // ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,h,i;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=d*(1-c),i=d*(1-c*h),c=d*(1-c*(1-h)),f){case 1:this.r=i;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=i;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r=
- d;this.g=b;this.b=i;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
- THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},
- divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
- equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},
- addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},
- divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},
- cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);
- Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-
- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c<d;c++)Array.prototype.push.apply(f,this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,d){var f;f=d.clone().subSelf(b).dot(c);if(f<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(f));return d.distanceTo(b)}function d(b,c,d,f){var f=f.clone().subSelf(c),
- d=d.clone().subSelf(c),h=b.clone().subSelf(c),b=f.dot(f),c=f.dot(d),f=f.dot(h),i=d.dot(d),d=d.dot(h),h=1/(b*i-c*c),i=(i*f-c*d)*h,b=(b*d-c*f)*h;return i>0&&b>0&&i+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,
- Math.max(b.scale.y,b.scale.z)))return[];var h,i,j,k,m,n,q,p,t,v,B=b.geometry,x=B.vertices,E=[],f=0;for(h=B.faces.length;f<h;f++)if(i=B.faces[f],t=this.origin.clone(),v=this.direction.clone(),n=b.matrixWorld,j=n.multiplyVector3(i.centroid.clone()).subSelf(t),p=j.dot(v),!(p<=0)&&(j=n.multiplyVector3(x[i.a].position.clone()),k=n.multiplyVector3(x[i.b].position.clone()),m=n.multiplyVector3(x[i.c].position.clone()),n=i instanceof THREE.Face4?n.multiplyVector3(x[i.d].position.clone()):null,q=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),
- p=v.dot(q),b.doubleSided||(b.flipSided?p>0:p<0)))if(p=q.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(v.multiplyScalar(p)),i instanceof THREE.Face3)d(t,j,k,m)&&(i={distance:this.origin.distanceTo(t),point:t,face:i,object:b},E.push(i));else if(i instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))i={distance:this.origin.distanceTo(t),point:t,face:i,object:b},E.push(i);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}};
- THREE.Rectangle=function(){function b(){i=f-c;j=h-d}var c,d,f,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(i,j,q,p){k=!1;c=i;d=j;f=q;h=p;b()};this.addPoint=function(i,j){k?(k=!1,c=i,d=j,f=i,h=j):(c=c<i?c:i,d=d<j?d:j,f=f>i?f:i,h=h>j?h:j);b()};this.add3Points=
- function(i,j,q,p,t,v){k?(k=!1,c=i<q?i<t?i:t:q<t?q:t,d=j<p?j<v?j:v:p<v?p:v,f=i>q?i>t?i:t:q>t?q:t,h=j>p?j>v?j:v:p>v?p:v):(c=i<q?i<t?i<c?i:c:t<c?t:c:q<t?q<c?q:c:t<c?t:c,d=j<p?j<v?j<d?j:d:v<d?v:d:p<v?p<d?p:d:v<d?v:d,f=i>q?i>t?i>f?i:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,h=j>p?j>v?j>h?j:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),d=i.getTop(),f=i.getRight(),h=i.getBottom()):(c=c<i.getLeft()?c:i.getLeft(),d=d<i.getTop()?d:i.getTop(),f=f>i.getRight()?f:i.getRight(),h=h>
- i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;d-=i;f+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();f=f<i.getRight()?f:i.getRight();h=h<i.getBottom()?h:i.getBottom();b()};this.intersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
- THREE.Matrix4=function(b,c,d,f,h,i,j,k,m,n,q,p,t,v,B,x){this.set(b!==void 0?b:1,c||0,d||0,f||0,h||0,i!==void 0?i:1,j||0,k||0,m||0,n||0,q!==void 0?q:1,p||0,t||0,v||0,B||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,h,i,j,k,m,n,q,p,t,v,B,x){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=q;this.n34=p;this.n41=t;this.n42=v;this.n43=B;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
- c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;f.cross(d,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(d,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,h=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*h;
- b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+
- d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,q=b.n31,p=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,E=b.n43,F=b.n44,wa=c.n11,xa=
- c.n12,qa=c.n13,ra=c.n14,ja=c.n21,G=c.n22,u=c.n23,S=c.n24,L=c.n31,T=c.n32,Z=c.n33,ya=c.n34,V=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+h*L+i*V;this.n12=d*xa+f*G+h*T+i*M;this.n13=d*qa+f*u+h*Z+i*e;this.n14=d*ra+f*S+h*ya+i*ua;this.n21=j*wa+k*ja+m*L+n*V;this.n22=j*xa+k*G+m*T+n*M;this.n23=j*qa+k*u+m*Z+n*e;this.n24=j*ra+k*S+m*ya+n*ua;this.n31=q*wa+p*ja+t*L+v*V;this.n32=q*xa+p*G+t*T+v*M;this.n33=q*qa+p*u+t*Z+v*e;this.n34=q*ra+p*S+t*ya+v*ua;this.n41=B*wa+x*ja+E*L+F*V;this.n42=B*xa+x*G+E*T+F*M;this.n43=
- B*qa+x*u+E*Z+F*e;this.n44=B*ra+x*S+E*ya+F*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=
- b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,q=this.n33,p=this.n34,t=this.n41,v=this.n42,B=this.n43,x=this.n44;return f*j*n*t-d*k*n*t-f*i*q*t+c*k*q*t+d*i*p*t-c*j*p*t-f*j*m*v+d*k*m*v+f*h*q*v-b*k*q*v-d*h*p*v+b*j*p*v+f*i*m*B-c*k*m*B-f*h*n*B+b*k*n*B+c*h*p*B-b*i*p*B-d*i*m*x+c*j*
- m*x+d*h*n*x-b*j*n*x-c*h*q*x+b*i*q*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;
- b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
- this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
- this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
- 0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),h=1-d,i=b.x,j=b.y,k=b.z,m=h*i,n=h*j;this.set(m*i+d,m*j-f*k,m*k+f*j,0,m*j+f*k,n*j+d,n*k-f*i,0,m*k-f*j,n*k+f*i,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
- new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,h=b.z,i=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var m=
- j*k,n=j*h,q=f*k,p=f*h;this.n11=m+p*d;this.n12=q*d-n;this.n13=i*f;this.n21=i*h;this.n22=i*k;this.n23=-d;this.n31=n*d-q;this.n32=p+m*d;this.n33=i*j;break;case "ZXY":m=j*k;n=j*h;q=f*k;p=f*h;this.n11=m-p*d;this.n12=-i*h;this.n13=q+n*d;this.n21=n+q*d;this.n22=i*k;this.n23=p-m*d;this.n31=-i*f;this.n32=d;this.n33=i*j;break;case "ZYX":m=i*k;n=i*h;q=d*k;p=d*h;this.n11=j*k;this.n12=q*f-n;this.n13=m*f+p;this.n21=j*h;this.n22=p*f+m;this.n23=n*f-q;this.n31=-f;this.n32=d*j;this.n33=i*j;break;case "YZX":m=i*j;n=
- i*f;q=d*j;p=d*f;this.n11=j*k;this.n12=p-m*h;this.n13=q*h+n;this.n21=h;this.n22=i*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*h+q;this.n33=m-p*h;break;case "XZY":m=i*j;n=i*f;q=d*j;p=d*f;this.n11=j*k;this.n12=-h;this.n13=f*k;this.n21=m*h+p;this.n22=i*k;this.n23=n*h-q;this.n31=q*h-n;this.n32=d*k;this.n33=p*h+m;break;default:m=i*k,n=i*h,q=d*k,p=d*h,this.n11=j*k,this.n12=-j*h,this.n13=f,this.n21=n+q*f,this.n22=m-p*f,this.n23=-d*j,this.n31=p-m*f,this.n32=q+n*f,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c=
- b.x,d=b.y,f=b.z,h=b.w,i=c+c,j=d+d,k=f+f,b=c*i,m=c*j;c*=k;var n=d*j;d*=k;f*=k;i*=h;j*=h;h*=k;this.n11=1-(n+f);this.n12=m-h;this.n13=c+j;this.n21=m+h;this.n22=1-(b+f);this.n23=d-i;this.n31=c-j;this.n32=d+i;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;
- f.identity();f.setRotationFromQuaternion(c);h.setScale(d.x,d.y,d.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();
- d.y=h.length();d.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=
- b.n23*h;this.n33=b.n33*h}};
- THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,q=b.n31,p=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,E=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*v*x-n*t*x+n*p*E-k*v*E-m*p*F+k*t*F;c.n12=i*t*x-h*v*x-i*p*E+f*v*E+h*p*F-f*t*F;c.n13=h*n*x-i*m*x+i*k*E-f*n*E-h*k*F+f*m*F;c.n14=i*m*p-h*n*p-i*k*t+f*n*t+h*k*v-f*m*v;c.n21=n*t*B-m*v*B-n*q*E+j*v*E+m*q*F-j*t*F;c.n22=h*v*B-i*t*B+i*q*E-d*v*E-h*q*F+d*t*F;c.n23=i*m*B-h*n*B-i*j*E+d*n*E+h*j*F-d*m*F;c.n24=
- h*n*q-i*m*q+i*j*t-d*n*t-h*j*v+d*m*v;c.n31=k*v*B-n*p*B+n*q*x-j*v*x-k*q*F+j*p*F;c.n32=i*p*B-f*v*B-i*q*x+d*v*x+f*q*F-d*p*F;c.n33=h*n*B-i*k*B+i*j*x-d*n*x-f*j*F+d*k*F;c.n34=i*k*q-f*n*q-i*j*p+d*n*p+f*j*v-d*k*v;c.n41=m*p*B-k*t*B-m*q*x+j*t*x+k*q*E-j*p*E;c.n42=f*t*B-h*p*B+h*q*x-d*t*x-f*q*E+d*p*E;c.n43=h*k*B-f*m*B-h*j*x+d*m*x+f*j*E-d*k*E;c.n44=f*m*q-h*k*q+h*j*p-d*m*p-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
- THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*h;d[2]=b*i;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*q;d[8]=b*p;return c};
- THREE.Matrix4.makeFrustum=function(b,c,d,f,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,f)};
- THREE.Matrix4.makeOrtho=function(b,c,d,f,h,i){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-f;n=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+f)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((i+h)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
- -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,h;d=0;for(f=this.children.length;d<f;d++){h=this.children[d];if(h.name===
- b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&
- this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,d)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
- this.remove(b)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,e=1,f=b.z+b.w,h=c.z+c.w,i=-b.z+b.w,j=-c.z+c.w;return f>=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,h,i=[],j,k,m=[],n,q,p=[],t,v=[],B,x,E=[],F,wa,xa=[],qa=[],ra=[],ja=new THREE.Vector4,
- G=new THREE.Vector4,u=new THREE.Matrix4,S=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(b,c){u.multiply(c.projectionMatrix,c.matrixWorldInverse);u.multiplyVector3(b);return b};this.unprojectVector=function(b,c){u.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));u.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var e,
- k;h=qa.length=0;e=b.objects;b=0;for(d=e.length;b<d;b++){k=e[b];var n;if(!(n=!k.visible))if(n=k instanceof THREE.Mesh)if(n=k.frustumCulled){a:{n=void 0;for(var m=k.matrixWorld,q=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++)if(n=L[p].x*m.n14+L[p].y*m.n24+L[p].z*m.n34+L[p].w,n<=q){n=!1;break a}n=!0}n=!n}if(!n)n=i[h]=i[h]||new THREE.RenderableObject,h++,f=n,ja.copy(k.position),u.multiplyVector3(ja),f.object=k,f.z=ja.z,qa.push(f)}j&&qa.sort(c);return qa};
- this.projectScene=function(f,h,i){var e=h.near,qa=h.far,ja,va,U,W,J,$,N,ka,sa,Q,Aa,Ja,Ta,Ka,Ba,Ea,za;wa=x=t=q=ra.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);u.multiply(h.projectionMatrix,h.matrixWorldInverse);L[0].set(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);L[1].set(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);L[2].set(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);L[3].set(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);L[4].set(u.n41-u.n31,u.n42-u.n32,
- u.n43-u.n33,u.n44-u.n34);L[5].set(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);for(ja=0;ja<6;ja++)sa=L[ja],sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z));sa=this.projectObjects(f,h,!0);f=0;for(ja=sa.length;f<ja;f++)if(Q=sa[f].object,Q.visible)if(Aa=Q.matrixWorld,Ja=Q.matrixRotationWorld,Ta=Q.materials,Ka=Q.overdraw,k=0,Q instanceof THREE.Mesh){Ba=Q.geometry;W=Ba.vertices;Ea=Ba.faces;Ba=Ba.faceVertexUvs;va=0;for(U=W.length;va<U;va++)j=b(),j.positionWorld.copy(W[va].position),Aa.multiplyVector3(j.positionWorld),
- j.positionScreen.copy(j.positionWorld),u.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>e&&j.positionScreen.z<qa;W=0;for(va=Ea.length;W<va;W++){U=Ea[W];if(U instanceof THREE.Face3)if(J=m[U.a],$=m[U.b],N=m[U.c],J.visible&&$.visible&&N.visible&&(Q.doubleSided||Q.flipSided!=(N.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(N.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-
- J.positionScreen.x)<0))ka=p[q]=p[q]||new THREE.RenderableFace3,q++,n=ka,n.v1.copy(J),n.v2.copy($),n.v3.copy(N);else continue;else if(U instanceof THREE.Face4)if(J=m[U.a],$=m[U.b],N=m[U.c],ka=m[U.d],J.visible&&$.visible&&N.visible&&ka.visible&&(Q.doubleSided||Q.flipSided!=((ka.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(ka.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-J.positionScreen.x)<0||($.positionScreen.x-N.positionScreen.x)*(ka.positionScreen.y-N.positionScreen.y)-
- ($.positionScreen.y-N.positionScreen.y)*(ka.positionScreen.x-N.positionScreen.x)<0)))za=v[t]=v[t]||new THREE.RenderableFace4,t++,n=za,n.v1.copy(J),n.v2.copy($),n.v3.copy(N),n.v4.copy(ka);else continue;n.normalWorld.copy(U.normal);Ja.multiplyVector3(n.normalWorld);n.centroidWorld.copy(U.centroid);Aa.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);u.multiplyVector3(n.centroidScreen);N=U.vertexNormals;J=0;for($=N.length;J<$;J++)ka=n.vertexNormalsWorld[J],ka.copy(N[J]),Ja.multiplyVector3(ka);
- J=0;for($=Ba.length;J<$;J++)if(za=Ba[J][W]){N=0;for(ka=za.length;N<ka;N++)n.uvs[J][N]=za[N]}n.meshMaterials=Ta;n.faceMaterials=U.materials;n.overdraw=Ka;n.z=n.centroidScreen.z;ra.push(n)}}else if(Q instanceof THREE.Line){S.multiply(u,Aa);W=Q.geometry.vertices;J=b();J.positionScreen.copy(W[0].position);S.multiplyVector4(J.positionScreen);va=1;for(U=W.length;va<U;va++)if(J=b(),J.positionScreen.copy(W[va].position),S.multiplyVector4(J.positionScreen),$=m[k-2],T.copy(J.positionScreen),Z.copy($.positionScreen),
- d(T,Z))T.multiplyScalar(1/T.w),Z.multiplyScalar(1/Z.w),Aa=E[x]=E[x]||new THREE.RenderableLine,x++,B=Aa,B.v1.positionScreen.copy(T),B.v2.positionScreen.copy(Z),B.z=Math.max(T.z,Z.z),B.materials=Q.materials,ra.push(B)}else if(Q instanceof THREE.Particle&&(G.set(Q.matrixWorld.n14,Q.matrixWorld.n24,Q.matrixWorld.n34,1),u.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,F=Aa,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=Q.rotation.z,F.scale.x=Q.scale.x*Math.abs(F.x-
- (G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),F.scale.y=Q.scale.y*Math.abs(F.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),F.materials=Q.materials,ra.push(F);i&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(d),d=Math.sin(d),j=b*c,k=f*h;this.w=j*i-k*d;this.x=j*d+k*i;this.y=f*c*i+b*h*d;this.z=b*h*i-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d);
- this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
- this.x,d=this.y,f=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+d*k-f*j;this.y=d*b+h*j+f*i-c*k;this.z=f*b+h*k+c*j-d*i;this.w=h*b-c*i-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,h=b.z,i=this.x,j=this.y,k=this.z,m=this.w,n=m*d+j*h-k*f,q=m*f+k*d-i*h,p=m*h+i*f-j*d,d=-i*
- d-j*f-k*h;c.x=n*m+d*-i+q*-k-p*-j;c.y=q*m+d*-j+p*-i-n*-k;c.z=p*m+d*-k+n*-j-q*-i;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-f)*i)/j;f=Math.sin(f*i)/j;d.w=b.w*h+c.w*f;d.x=b.x*h+c.x*f;d.y=b.y*h+c.y*f;d.z=b.z*h+c.z*f;return d};
- THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,h,i){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
- THREE.Face4=function(b,c,d,f,h,i,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
- THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d<f;d++)b.multiplyVector3(this.vertices[d].position);d=0;for(f=this.faces.length;d<f;d++){var h=this.faces[d];c.multiplyVector3(h.normal);for(var i=0,j=h.vertexNormals.length;i<j;i++)c.multiplyVector3(h.vertexNormals[i]);b.multiplyVector3(h.centroid)}},computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<
- c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,
- d,f,h,i,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){i=this.faces[f];if(b&&i.vertexNormals.length){k.set(0,0,0);c=0;for(d=i.vertexNormals.length;c<d;c++)k.addSelf(i.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[i.a],d=this.vertices[i.b],j=this.vertices[i.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||k.normalize();i.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
- Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof
- THREE.Face3?(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal),f[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(f[d.a]),d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(f[d.a]),
- d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,e,c,d,f,h,i){k=b.vertices[e].position;m=b.vertices[c].position;n=b.vertices[d].position;q=j[f];p=j[h];t=j[i];v=m.x-k.x;B=n.x-k.x;x=m.y-k.y;E=n.y-k.y;F=m.z-k.z;wa=n.z-k.z;xa=p.u-q.u;qa=t.u-q.u;ra=p.v-q.v;ja=t.v-q.v;G=1/(xa*ja-qa*ra);T.set((ja*v-ra*B)*G,(ja*x-ra*E)*G,(ja*F-ra*wa)*G);Z.set((xa*B-qa*v)*G,(xa*E-qa*x)*G,(xa*wa-qa*F)*G);S[e].addSelf(T);S[c].addSelf(T);
- S[d].addSelf(T);L[e].addSelf(Z);L[c].addSelf(Z);L[d].addSelf(Z)}var c,d,f,h,i,j,k,m,n,q,p,t,v,B,x,E,F,wa,xa,qa,ra,ja,G,u,S=[],L=[],T=new THREE.Vector3,Z=new THREE.Vector3,ya=new THREE.Vector3,V=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)S[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)i=this.faces[c],j=this.faceVertexUvs[0][c],i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,
- i.a,i.b,i.d,0,1,3));var e=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){i=this.faces[c];for(f=0;f<i.vertexNormals.length;f++)M.copy(i.vertexNormals[f]),h=i[e[f]],u=S[h],ya.copy(u),ya.subSelf(M.multiplyScalar(M.dot(u))).normalize(),V.cross(i.vertexNormals[f],u),h=V.dot(L[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ya.x,ya.y,ya.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
- y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<
- this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,d){b[c]===void 0?(b[c]={set:{},array:[]},b[c].set[d]=1,b[c].array.push(d)):b[c].set[d]===void 0&&(b[c].set[d]=
- 1,b[c].array.push(d))}var d,f,h,i,j,k={};d=0;for(f=this.faces.length;d<f;d++)j=this.faces[d],j instanceof THREE.Face3?(h=b(j.a,j.b),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.a,j.c),c(k,h,d)):j instanceof THREE.Face4&&(h=b(j.b,j.d),c(k,h,d),h=b(j.a,j.b),c(k,h,d),h=b(j.a,j.d),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.c,j.d),c(k,h,d));d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];h=j.vertexIndices[0];i=j.vertexIndices[1];j.faceIndices=k[b(h,i)].array;for(h=0;h<j.faceIndices.length;h++)i=j.faceIndices[h],
- j.faces.push(this.faces[i])}}};THREE.GeometryCount=0;
- THREE.Spline=function(b){function c(b,c,d,f,h,i,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*i+b*h+c}this.points=b;var d=[],f={x:0,y:0,z:0},h,i,j,k,m,n,q,p,t;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;i=Math.floor(h);j=h-i;d[0]=i==0?i:i-1;d[1]=i;d[2]=i>this.points.length-2?i:i+1;d[3]=i>this.points.length-3?i:i+2;n=this.points[d[0]];q=this.points[d[1]];
- p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;f.x=c(n.x,q.x,p.x,t.x,j,k,m);f.y=c(n.y,q.y,p.y,t.y,j,k,m);f.z=c(n.z,q.z,p.z,t.z,j,k,m);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b<d;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,d,f=c=c=0,h=new THREE.Vector3,i=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;h.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),i.copy(position),
- k+=i.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,f,h,i,j,k=[],n=new THREE.Vector3,m=this.getLength();k.push(n.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=m.chunks[c]-m.chunks[c-1];j=Math.ceil(b*d/m.total);h=(c-1)/(this.points.length-1);i=c/(this.points.length-1);for(d=1;d<j-1;d++)f=h+d*(1/j)*(i-h),position=this.getPoint(f),k.push(n.copy(position).clone());
- k.push(n.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
- THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
- THREE.Camera.prototype.update=function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
- THREE.OrthographicCamera=function(b,c,d,f,h,i){THREE.Camera.call(this);this.left=b;this.right=c;this.top=d;this.bottom=f;this.near=h!==void 0?h:0.1;this.far=i!==void 0?i:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
- THREE.PerspectiveCamera=function(b,c,d,f){THREE.Camera.call(this);this.fov=b||50;this.aspect=c||1;this.near=d!==void 0?d:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,f=b*d,b=Math.abs(b*c-f),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
- this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(b,c,d,f,h,i){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=f;this.width=h;this.height=i;this.updateProjectionMatrix()};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};
- THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,d,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(b){this.name="";this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
- b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
- THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:
- !0;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:
- !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?
- b.fog:!0;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?
- b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;
- this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.fog=b.fog!==void 0?b.fog:!0;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=
- b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(b){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(b)};
- THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=b.fog!==
- void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(b,c,d,f,h,i){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=i!==void 0?i:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
- THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
- THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,f,h,i,j,k,m){THREE.Texture.call(this,null,h,i,j,k,m);this.image={data:b,width:c,height:d};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
- THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
- THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
- d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(f=0;f<h;f++)this.children[f].update(this.skinMatrix,
- c,d)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
- THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,h,i,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)h=this.geometry.bones[d],i=h.pos,j=h.rotq,k=h.scl,f=this.addBone(),f.name=h.name,f.position.set(i[0],i[1],i[2]),f.quaternion.set(j[0],j[1],j[2],j[3]),f.useQuaternion=!0,k!==void 0?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)h=this.geometry.bones[d],
- f=this.bones[d],h.parent===-1?this.addChild(f):this.bones[h.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
- c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,i=this.geometry.skinIndices[b].y;f=new THREE.Vector3(d.x,
- d.y,d.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(f));f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[i].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
- THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),d=0;d<this.LODs.length;d++)if(c<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:c,object3D:b});this.add(b)};
- THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
- this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
- THREE.Sprite=function(b){THREE.Object3D.call(this);this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map);this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:
- !this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)};
- THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b);var c=this.__objectsRemoved.indexOf(b);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.remove=function(b){this.supr.remove.call(this,b);this.removeChildRecurse(b)};
- THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b),c=this.__objectsAdded.indexOf(b),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
- THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addObject=function(b){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(b)};THREE.Scene.prototype.addLight=function(b){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(b)};THREE.Scene.prototype.removeChild=function(b){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(b)};
- THREE.Scene.prototype.removeObject=function(b){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(b)};THREE.Scene.prototype.removeLight=function(b){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(b)};THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c!==void 0?c:1;this.far=d!==void 0?d:1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
- map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
- lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif",
- lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
- shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"};
- THREE.UniformsUtils={merge:function(b){var c,d,f,h={};for(c=0;c<b.length;c++)for(d in f=this.clone(b[c]),f)h[d]=f[d];return h},clone:function(b){var c,d,f,h={};for(c in b)for(d in h[c]={},b[c])f=b[c][d],h[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return h}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
- value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
- value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:3,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
- THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,
- THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- "gl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",
- value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
- THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
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- THREE.WebGLRenderer=function(b){function c(b,c,d){var f,h,i,j=b.vertices,k=j.length,y=b.colors,n=y.length,D=b.__vertexArray,m=b.__colorArray,p=b.__sortArray,C=b.__dirtyVertices,q=b.__dirtyColors,t=b.__webglCustomAttributes,r,u;if(t)for(r in t)t[r].offset=0;if(d.sortParticles){Ga.multiplySelf(d.matrixWorld);for(f=0;f<k;f++)h=j[f].position,Sa.copy(h),Ga.multiplyVector3(Sa),p[f]=[Sa.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,i=f*3,D[i]=h.x,D[i+1]=h.y,D[i+2]=h.z;
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- k);else if(C=="v3v"){if(!m._array)m._array=new Float32Array(3*k.length);C=0;for(q=k.length;C<q;C++)v=C*3,m._array[v]=k[C].x,m._array[v+1]=k[C].y,m._array[v+2]=k[C].z;e.uniform3fv(p,m._array)}else if(C=="m4"){if(!m._array)m._array=new Float32Array(16);k.flattenToArray(m._array);e.uniformMatrix4fv(p,!1,m._array)}else if(C=="m4v"){if(!m._array)m._array=new Float32Array(16*k.length);C=0;for(q=k.length;C<q;C++)k[C].flattenToArrayOffset(m._array,C*16);e.uniformMatrix4fv(p,!1,m._array)}else if(C=="t"){if(e.uniform1i(p,
- k),p=m.texture)if(p.image instanceof Array&&p.image.length==6){if(m=p,m.image.length==6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(k=0;k<6;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image[k]);u(e.TEXTURE_CUBE_MAP,m,m.image[0]);m.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}else p instanceof
- THREE.WebGLRenderTargetCube?(m=p,e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,m.__webglTexture)):S(p,k)}else if(C=="tv"){if(!m._array){m._array=[];C=0;for(q=m.texture.length;C<q;C++)m._array[C]=k+C}e.uniform1iv(p,m._array);C=0;for(q=m.texture.length;C<q;C++)(p=m.texture[C])&&S(p,m._array[C])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&e.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof
- THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&j.viewMatrix!==null&&e.uniformMatrix4fv(j.viewMatrix,!1,Wa);f.skinning&&(e.uniformMatrix4fv(j.cameraInverseMatrix,!1,Wa),e.uniformMatrix4fv(j.boneGlobalMatrices,!1,i.boneMatrices))}e.uniformMatrix4fv(j.modelViewMatrix,!1,i._modelViewMatrixArray);j.normalMatrix&&e.uniformMatrix3fv(j.normalMatrix,!1,i._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||i.receiveShadow)&&
- j.objectMatrix!==null&&e.uniformMatrix4fv(j.objectMatrix,!1,i._objectMatrixArray);return h}function f(b,c,f,i,h,j){if(i.opacity!=0){var k,f=d(b,c,f,i,j),b=f.attributes,c=!1,f=h.id*16777215+f.id;f!=W&&(W=f,c=!0);if(!i.morphTargets&&b.position>=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),
- e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,y=j.morphTargetForcedOrder,m=j.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<y.length;)e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[y[n]]),e.vertexAttribPointer(f["morphTarget"+n],3,e.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[n]=m[y[n]],n++;else{var y=[],p=-1,
- q=0,m=j.morphTargetInfluences,t,C=m.length,n=0;for(j.morphTargetBase!==-1&&(y[j.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(t=0;t<C;t++)!y[t]&&m[t]>p&&(q=t,p=m[q]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);e.vertexAttribPointer(f["morphTarget"+n],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=p;y[q]=1;p=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=
- 0&&(f=h.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,
- h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,
- e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?(e.lineWidth(i.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount,
- e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,h.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=h.__webglFaceCount,M.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(i.linewidth),e.drawArrays(j,0,h.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),M.info.render.calls++):
- j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),M.info.render.calls++)}}function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,
- b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,y,n,m,p,q,C=b.count*3;for(q=0;q<C;q+=9)d=b.normalArray,f=d[q],h=d[q+1],i=d[q+2],j=d[q+3],y=d[q+4],m=d[q+5],k=d[q+6],n=d[q+7],p=d[q+8],f=(f+j+k)/3,h=(h+y+n)/3,i=(i+m+p)/3,d[q]=f,d[q+1]=h,d[q+2]=i,d[q+3]=f,d[q+4]=h,d[q+5]=i,d[q+6]=f,d[q+7]=h,d[q+8]=i}e.bufferData(e.ARRAY_BUFFER,b.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(c.attributes.normal);e.vertexAttribPointer(c.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,
- 0,b.count);b.count=0}function i(b){if($!=b.doubleSided)b.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),$=b.doubleSided;if(N!=b.flipSided)b.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW),N=b.flipSided}function j(b){sa!=b&&(b?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),sa=b)}function k(b){Q!=b&&(e.depthMask(b),Q=b)}function m(b,c,d){Aa!=b&&(b?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL),Aa=b);if(b&&(Ja!=c||Ta!=d))e.polygonOffset(c,d),Ja=c,Ta=d}function n(b){aa[0].set(b.n41-
- b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);aa[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);aa[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);aa[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);aa[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);aa[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=aa[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function q(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,
- Math.max(b.scale.y,b.scale.z)),d=0;d<6;d++)if(b=aa[d].x*c.n14+aa[d].y*c.n24+aa[d].z*c.n34+aa[d].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function t(b){var c,e,d=b.object,f=b.opaque,h=b.transparent;h.count=0;b=f.count=0;for(c=d.materials.length;b<c;b++)e=d.materials[b],e.transparent?p(h,e):p(f,e)}function v(b){var c,e,d,f,h=b.object,i=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(d=h.materials.length;b<d;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=
- 0;for(e=i.materials.length;c<e;c++)(f=i.materials[c])&&(f.transparent?p(k,f):p(j,f))}else(f=c)&&(f.transparent?p(k,f):p(j,f))}function B(b,c){return c.z-b.z}function x(b){var c,k,m,I=0,p,t,r,y,u=b.lights;if(!ma)ma=new THREE.Camera(M.shadowCameraFov,M.shadowMapWidth/M.shadowMapHeight,M.shadowCameraNear,M.shadowCameraFar),ma.useTarget=!0;c=0;for(k=u.length;c<k;c++)if(m=u[c],m instanceof THREE.SpotLight&&m.castShadow){U=-1;M.shadowMap[I]||(M.shadowMap[I]=new THREE.WebGLRenderTarget(M.shadowMapWidth,
- M.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));Ua[I]||(Ua[I]=new THREE.Matrix4);p=M.shadowMap[I];t=Ua[I];ma.position.copy(m.position);ma.target.position.copy(m.target.position);ma.update(void 0,!0);b.update(void 0,!1,ma);t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(ma.projectionMatrix);t.multiplySelf(ma.matrixWorldInverse);ma.matrixWorldInverse.flattenToArray(Wa);ma.projectionMatrix.flattenToArray(Va);Ga.multiply(ma.projectionMatrix,
- ma.matrixWorldInverse);n(Ga);M.initWebGLObjects(b);L(p);e.clearColor(1,1,1,1);M.clear();e.clearColor(ha.r,ha.g,ha.b,Ha);t=b.__webglObjects.length;m=b.__webglObjectsImmediate.length;for(p=0;p<t;p++)r=b.__webglObjects[p],y=r.object,y.visible&&y.castShadow?!(y instanceof THREE.Mesh)||!y.frustumCulled||q(y)?(y.matrixWorld.flattenToArray(y._objectMatrixArray),F(y,ma,!1),r.render=!0):r.render=!1:r.render=!1;j(!0);G(THREE.NormalBlending);for(p=0;p<t;p++)if(r=b.__webglObjects[p],r.render)y=r.object,buffer=
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- (h.position.x-m)/m,(p-h.position.y)/p,Math.max(0,Math.min(1,h.position.z)))):(e.uniform1i(i.useScreenCoordinates,0),e.uniform1i(i.affectedByDistance,h.affectedByDistance?1:0),e.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?za:1),n[0]=k*j*h.scale.x,n[1]=k*h.scale.y,e.uniform2f(i.uvScale,h.uvScale.x,h.uvScale.y),e.uniform2f(i.uvOffset,h.uvOffset.x,h.uvOffset.y),e.uniform2f(i.alignment,h.alignment.x,h.alignment.y),e.uniform1f(i.opacity,h.opacity),
- e.uniform3f(i.color,h.color.r,h.color.g,h.color.b),e.uniform1f(i.rotation,h.rotation),e.uniform2fv(i.scale,n),h.mergeWith3D&&!q?(e.enable(e.DEPTH_TEST),q=!0):!h.mergeWith3D&&q&&(e.disable(e.DEPTH_TEST),q=!1),G(h.blending),S(h.map,0),e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0));e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Q)}function F(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
- function wa(b){var c,e,d,f;f=b.__materials;b=0;for(e=f.length;b<e;b++)if(d=f[b],d.attributes)for(c in d.attributes)if(d.attributes[c].needsUpdate)return!0;return!1}function xa(b){var c,e,d,f;f=b.__materials;b=0;for(e=f.length;b<e;b++)if(d=f[b],d.attributes)for(c in d.attributes)d.attributes[c].needsUpdate=!1}function qa(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function ra(b){function c(b){var f=[];e=0;for(d=b.length;e<d;e++)b[e]==void 0?f.push("undefined"):f.push(b[e].id);
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- e.texParameteri(b,e.TEXTURE_MIN_FILTER,V(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,ya(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function S(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),M.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof
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- this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ma,Ua=[],b=THREE.ShaderLib.depthRGBA,bb=THREE.UniformsUtils.clone(b.uniforms),La=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:bb}),$a=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,
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- r.uniforms.scale=e.getUniformLocation(r.program,"scale");r.uniforms.alignment=e.getUniformLocation(r.program,"alignment");r.uniforms.color=e.getUniformLocation(r.program,"color");r.uniforms.map=e.getUniformLocation(r.program,"map");r.uniforms.opacity=e.getUniformLocation(r.program,"opacity");r.uniforms.useScreenCoordinates=e.getUniformLocation(r.program,"useScreenCoordinates");r.uniforms.affectedByDistance=e.getUniformLocation(r.program,"affectedByDistance");r.uniforms.screenPosition=e.getUniformLocation(r.program,
- "screenPosition");r.uniforms.modelViewMatrix=e.getUniformLocation(r.program,"modelViewMatrix");r.uniforms.projectionMatrix=e.getUniformLocation(r.program,"projectionMatrix");var ab=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,f){Ka=b;Ba=c;Ea=d;za=f;e.viewport(Ka,Ba,Ea,za)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=
- function(b,c){ha.setHex(b);Ha=c;e.clearColor(ha.r,ha.g,ha.b,Ha)};this.setClearColor=function(b,c){ha.copy(b);Ha=c;e.clearColor(ha.r,ha.g,ha.b,Ha)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return Ha};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,
- delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);
- e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d]);M.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--;else if(b instanceof THREE.Line)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),
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- n++;n+q<=Ya?m=q:(m=Math.ceil(Ya*q/(n+q)),n=Ya-m);j={directional:m,point:n};n=q=0;for(m=c.length;n<m;n++)p=c[n],p instanceof THREE.SpotLight&&p.castShadow&&q++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var C;a:{m=b.fragmentShader;p=b.vertexShader;var n=b.uniforms,c=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,useFog:b.fog,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
- maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:q,alphaTest:b.alphaTest},r,f=[];k?f.push(k):(f.push(m),f.push(p));for(r in d)f.push(r),f.push(d[r]);k=f.join();r=0;for(f=ua.length;r<f;r++)if(ua[r].code==k){C=ua[r].program;break a}r=e.createProgram();f=[cb?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+d.maxDirLights,
- "#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"",d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",
- d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(r,Z("fragment",j+m));e.attachShader(r,Z("vertex",f+p));e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+
- e.getError()+"]");r.uniforms={};r.attributes={};var u,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in n)f.push(u);u=f;f=0;for(n=u.length;f<n;f++)m=u[f],r.uniforms[m]=e.getUniformLocation(r,m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<d.maxMorphTargets;u++)f.push("morphTarget"+u);for(C in c)f.push(C);
- C=f;u=0;for(c=C.length;u<c;u++)d=C[u],r.attributes[d]=e.getAttribLocation(r,d);r.id=ua.length;ua.push({program:r,code:k});M.info.memory.programs=ua.length;C=r}b.program=C;C=b.program.attributes;C.position>=0&&e.enableVertexAttribArray(C.position);C.color>=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal);C.tangent>=0&&e.enableVertexAttribArray(C.tangent);b.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0&&(e.enableVertexAttribArray(C.skinVertexA),
- e.enableVertexAttribArray(C.skinVertexB),e.enableVertexAttribArray(C.skinIndex),e.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&e.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)u="morphTarget"+i,C[u]>=0&&(e.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){L(b);
- this.clear(c,d,e)};this.render=function(b,c,p,r){var I,u,Fa,X,y,J,D,Qa,Ra=b.lights,C=b.fog;U=-1;this.shadowMapEnabled&&x(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Wa);c.projectionMatrix.flattenToArray(Va);Ga.multiply(c.projectionMatrix,c.matrixWorldInverse);n(Ga);this.initWebGLObjects(b);L(p);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
- y=b.__webglObjects.length;for(r=0;r<y;r++)if(I=b.__webglObjects[r],D=I.object,D.visible)if(!(D instanceof THREE.Mesh)||!D.frustumCulled||q(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),v(I),I.render=!0,this.sortObjects)I.object.renderDepth?I.z=I.object.renderDepth:(Sa.copy(D.position),Ga.multiplyVector3(Sa),I.z=Sa.z)}else I.render=!1;else I.render=!1;this.sortObjects&&b.__webglObjects.sort(B);J=b.__webglObjectsImmediate.length;for(r=0;r<J;r++)I=b.__webglObjectsImmediate[r],D=
- I.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),t(I));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(r=0;r<y;r++)if(I=b.__webglObjects[r],I.render)D=I.object,Qa=I.buffer,i(D),f(c,Ra,C,b.overrideMaterial,Qa,D);for(r=0;r<J;r++)I=b.__webglObjectsImmediate[r],D=I.object,D.visible&&(i(D),u=d(c,Ra,C,b.overrideMaterial,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){h(b,u,
- La.shading)}))}else{G(THREE.NormalBlending);for(r=y-1;r>=0;r--)if(I=b.__webglObjects[r],I.render){D=I.object;Qa=I.buffer;Fa=I.opaque;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),f(c,Ra,C,X,Qa,D)}for(r=0;r<J;r++)if(I=b.__webglObjectsImmediate[r],D=I.object,D.visible){Fa=I.opaque;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),
- u=d(c,Ra,C,X,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){h(b,u,La.shading)})}for(r=0;r<y;r++)if(I=b.__webglObjects[r],I.render){D=I.object;Qa=I.buffer;Fa=I.transparent;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],G(X.blending),j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),f(c,Ra,C,X,Qa,D)}for(r=0;r<J;r++)if(I=b.__webglObjectsImmediate[r],D=I.object,D.visible){Fa=I.transparent;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],
- G(X.blending),j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),u=d(c,Ra,C,X,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){h(b,u,La.shading)})}}b.__webglSprites.length&&E(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&T(p)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
- f=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&ra(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=e.createBuffer();k.__webglNormalBuffer=e.createBuffer();
- k.__webglTangentBuffer=e.createBuffer();k.__webglColorBuffer=e.createBuffer();k.__webglUVBuffer=e.createBuffer();k.__webglUV2Buffer=e.createBuffer();k.__webglSkinVertexABuffer=e.createBuffer();k.__webglSkinVertexBBuffer=e.createBuffer();k.__webglSkinIndicesBuffer=e.createBuffer();k.__webglSkinWeightsBuffer=e.createBuffer();k.__webglFaceBuffer=e.createBuffer();k.__webglLineBuffer=e.createBuffer();if(k.numMorphTargets){var n=void 0,m=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(m=k.numMorphTargets;n<
- m;n++)k.__webglMorphTargetsBuffers.push(e.createBuffer())}M.info.memory.geometries++;for(var k=d,p=void 0,r=void 0,q=void 0,u=q=void 0,t=void 0,v=void 0,B=v=n=0,x=q=r=void 0,q=m=x=r=p=void 0,u=k.geometry,t=u.faces,x=j.faces,p=0,r=x.length;p<r;p++)q=x[p],q=t[q],q instanceof THREE.Face3?(n+=3,v+=1,B+=3):q instanceof THREE.Face4&&(n+=4,v+=2,B+=4);for(var p=j,r=k,F=x=t=void 0,H=void 0,F=void 0,q=[],t=0,x=r.materials.length;t<x;t++)if(F=r.materials[t],F instanceof THREE.MeshFaceMaterial){F=0;for(l=p.materials.length;F<
- l;F++)(H=p.materials[F])&&q.push(H)}else(H=F)&&q.push(H);p=q;j.__materials=p;a:{t=r=void 0;x=p.length;for(r=0;r<x;r++)if(t=p[r],t.map||t.lightMap||t instanceof THREE.ShaderMaterial){r=!0;break a}r=!1}a:{x=t=void 0;q=p.length;for(t=0;t<q;t++)if(x=p[t],!(x instanceof THREE.MeshBasicMaterial&&!x.envMap||x instanceof THREE.MeshDepthMaterial)){x=x&&x.shading!=void 0&&x.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}x=!1}a:{q=t=void 0;F=p.length;for(t=0;t<F;t++)if(q=p[t],q.vertexColors){q=
- q.vertexColors;break a}q=!1}j.__vertexArray=new Float32Array(n*3);if(x)j.__normalArray=new Float32Array(n*3);if(u.hasTangents)j.__tangentArray=new Float32Array(n*4);if(q)j.__colorArray=new Float32Array(n*3);if(r){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=
- new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(t=j.numMorphTargets;u<t;u++)j.__morphTargetsArrays.push(new Float32Array(n*3))}j.__needsSmoothNormals=x==THREE.SmoothShading;j.__uvType=r;j.__vertexColorType=q;j.__normalType=x;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?
- k.geometry.edgeFaces.length*6:0);j.__webglLineCount=B*2;u=0;for(t=p.length;u<t;u++)if(r=p[u],r.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in r.attributes){q=r.attributes[a];x={};for(m in q)x[m]=q[m];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,v=1,x.type==="v2"?v=2:x.type==="v3"?v=3:x.type==="v4"?v=4:x.type==="c"&&(v=3),x.size=v,x.array=new Float32Array(n*v),x.buffer=e.createBuffer(),x.buffer.belongsToAttribute=a,q.needsUpdate=!0,
- x.__original=q;j.__webglCustomAttributes[a]=x}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(d instanceof THREE.Ribbon){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=
- k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.Line){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.ParticleSystem&&(i=d.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=e.createBuffer();
- j.__webglColorBuffer=e.createBuffer();M.info.geometries++;j=i;k=d;n=j.vertices.length;j.__vertexArray=new Float32Array(n*3);j.__colorArray=new Float32Array(n*3);j.__sortArray=[];j.__webglParticleCount=n;j.__materials=k.materials;B=v=m=void 0;m=0;for(v=k.materials.length;m<v;m++)if(B=k.materials[m],B.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in B.attributes){originalAttribute=B.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
- originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=e.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributes[a]=attribute}}i.__dirtyVertices=
- !0;i.__dirtyColors=!0}if(!d.__webglActive){if(d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups)j=i.geometryGroups[h],ja(f.__webglObjects,j,d);else d instanceof THREE.Ribbon||d instanceof THREE.Line||d instanceof THREE.ParticleSystem?(i=d.geometry,ja(f.__webglObjects,i,d)):THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes||d.immediateRenderCallback?f.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&
- f.__webglSprites.push(d);d.__webglActive=!0}b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];f=b;if(d instanceof THREE.Mesh||d instanceof THREE.ParticleSystem||d instanceof THREE.Ribbon||d instanceof THREE.Line)qa(f.__webglObjects,d);else if(d instanceof THREE.Sprite){f=f.__webglSprites;h=d;i=void 0;for(i=f.length-1;i>=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,d);d.__webglActive=
- !1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d<f;d++)if(i=b.__webglObjects[d].object,m=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(n=h.geometryGroupsList.length;k<n;k++)if(j=h.geometryGroupsList[k],m=wa(j),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||m)if(m=j,v=e.DYNAMIC_DRAW,B=!h.dynamic,m.__inittedArrays){var E=p=u=void 0,z=void 0,J=E=void 0,G=void 0,Q=void 0,K=void 0,O=H=F=q=
- x=t=r=void 0,P=void 0,L=void 0,s=z=K=z=Q=G=void 0,o=void 0,A=o=s=G=void 0,R=void 0,U=A=o=s=E=E=J=K=z=A=o=s=R=A=o=s=R=A=o=s=void 0,ia=0,N=0,Z=0,$=0,V=0,S=0,Y=0,T=0,la=0,w=0,na=0,A=s=0,A=void 0,oa=m.__vertexArray,ka=m.__uvArray,ma=m.__uv2Array,W=m.__normalArray,ca=m.__tangentArray,pa=m.__colorArray,da=m.__skinVertexAArray,ea=m.__skinVertexBArray,fa=m.__skinIndexArray,ga=m.__skinWeightArray,sa=m.__morphTargetsArrays,aa=m.__webglCustomAttributes,o=void 0,ha=m.__faceArray,Da=m.__lineArray,ya=m.__needsSmoothNormals,
- t=m.__vertexColorType,r=m.__uvType,x=m.__normalType,ta=i.geometry,va=ta.__dirtyVertices,za=ta.__dirtyElements,ua=ta.__dirtyUvs,Aa=ta.__dirtyNormals,Ba=ta.__dirtyTangents,Ea=ta.__dirtyColors,Ga=ta.__dirtyMorphTargets,Ca=ta.vertices,Ha=m.faces,La=ta.faces,Ja=ta.faceVertexUvs[0],Ka=ta.faceVertexUvs[1],Na=ta.skinVerticesA,Oa=ta.skinVerticesB,Pa=ta.skinIndices,Ma=ta.skinWeights,Ia=ta.morphTargets;if(aa)for(U in aa)aa[U].offset=0,aa[U].offsetSrc=0;u=0;for(p=Ha.length;u<p;u++)if(E=Ha[u],z=La[E],Ja&&(q=Ja[E]),
- Ka&&(F=Ka[E]),E=z.vertexNormals,J=z.normal,G=z.vertexColors,Q=z.color,K=z.vertexTangents,z instanceof THREE.Face3){if(va)H=Ca[z.a].position,O=Ca[z.b].position,P=Ca[z.c].position,oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,N+=9;if(aa)for(U in aa)if(o=aa[U],o.__original.needsUpdate)s=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[s]=o.value[z.a],o.array[s+1]=o.value[z.b],o.array[s+2]=o.value[z.c]):
- o.boundTo==="faces"?(A=o.value[A],o.array[s]=A,o.array[s+1]=A,o.array[s+2]=A,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[s]=o.value[A],o.array[s+1]=o.value[A+1],o.array[s+2]=o.value[A+2],o.offsetSrc+=3),o.offset+=3):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[z.a],O=o.value[z.b],P=o.value[z.c]):o.boundTo==="faces"?(P=O=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],O=o.value[A+1],P=o.value[A+2],o.offsetSrc+=3),o.size===2?(o.array[s]=H.x,o.array[s+1]=H.y,
- o.array[s+2]=O.x,o.array[s+3]=O.y,o.array[s+4]=P.x,o.array[s+5]=P.y,o.offset+=6):o.size===3?(o.type==="c"?(o.array[s]=H.r,o.array[s+1]=H.g,o.array[s+2]=H.b,o.array[s+3]=O.r,o.array[s+4]=O.g,o.array[s+5]=O.b,o.array[s+6]=P.r,o.array[s+7]=P.g,o.array[s+8]=P.b):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=O.x,o.array[s+4]=O.y,o.array[s+5]=O.z,o.array[s+6]=P.x,o.array[s+7]=P.y,o.array[s+8]=P.z),o.offset+=9):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=H.w,o.array[s+
- 4]=O.x,o.array[s+5]=O.y,o.array[s+6]=O.z,o.array[s+7]=O.w,o.array[s+8]=P.x,o.array[s+9]=P.y,o.array[s+10]=P.z,o.array[s+11]=P.w,o.offset+=12));if(Ga){s=0;for(o=Ia.length;s<o;s++)H=Ia[s].vertices[z.a].position,O=Ia[s].vertices[z.b].position,P=Ia[s].vertices[z.c].position,A=sa[s],A[na]=H.x,A[na+1]=H.y,A[na+2]=H.z,A[na+3]=O.x,A[na+4]=O.y,A[na+5]=O.z,A[na+6]=P.x,A[na+7]=P.y,A[na+8]=P.z;na+=9}if(Ma.length)s=Ma[z.a],o=Ma[z.b],A=Ma[z.c],ga[w]=s.x,ga[w+1]=s.y,ga[w+2]=s.z,ga[w+3]=s.w,ga[w+4]=o.x,ga[w+5]=o.y,
- ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,s=Pa[z.a],o=Pa[z.b],A=Pa[z.c],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,s=Na[z.a],o=Na[z.b],A=Na[z.c],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,s=Oa[z.a],o=Oa[z.b],A=Oa[z.c],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=1,ea[w+4]=o.x,
- ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+11]=1,w+=12;if(Ea&&t)G.length==3&&t==THREE.VertexColors?(z=G[0],s=G[1],o=G[2]):o=s=z=Q,pa[la]=z.r,pa[la+1]=z.g,pa[la+2]=z.b,pa[la+3]=s.r,pa[la+4]=s.g,pa[la+5]=s.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,la+=9;if(Ba&&ta.hasTangents)G=K[0],Q=K[1],z=K[2],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=Q.x,ca[Y+5]=Q.y,ca[Y+6]=Q.z,ca[Y+7]=Q.w,ca[Y+8]=z.x,ca[Y+9]=z.y,ca[Y+10]=z.z,ca[Y+11]=z.w,Y+=12;if(Aa&&x)if(E.length==3&&
- ya)for(K=0;K<3;K++)J=E[K],W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;else for(K=0;K<3;K++)W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;if(ua&&q!==void 0&&r)for(K=0;K<3;K++)E=q[K],ka[Z]=E.u,ka[Z+1]=E.v,Z+=2;if(ua&&F!==void 0&&r)for(K=0;K<3;K++)E=F[K],ma[$]=E.u,ma[$+1]=E.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+2,V+=3,Da[T]=ia,Da[T+1]=ia+1,Da[T+2]=ia,Da[T+3]=ia+2,Da[T+4]=ia+1,Da[T+5]=ia+2,T+=6,ia+=3)}else if(z instanceof THREE.Face4){if(va)H=Ca[z.a].position,O=Ca[z.b].position,P=Ca[z.c].position,L=Ca[z.d].position,
- oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,oa[N+9]=L.x,oa[N+10]=L.y,oa[N+11]=L.z,N+=12;if(aa)for(U in aa)if(o=aa[U],o.__original.needsUpdate)s=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[s]=o.value[z.a],o.array[s+1]=o.value[z.b],o.array[s+2]=o.value[z.c],o.array[s+3]=o.value[z.d]):o.boundTo==="faces"?(A=o.value[A],o.array[s]=A,o.array[s+1]=A,o.array[s+2]=A,o.array[s+3]=A,o.offsetSrc++):o.boundTo===
- "faceVertices"&&(o.array[s]=o.value[A],o.array[s+1]=o.value[A+1],o.array[s+2]=o.value[A+2],o.array[s+3]=o.value[A+3],o.offsetSrc+=4),o.offset+=4):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[z.a],O=o.value[z.b],P=o.value[z.c],L=o.value[z.d]):o.boundTo==="faces"?(L=P=O=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],O=o.value[A+1],P=o.value[A+2],L=o.value[A+3],o.offsetSrc+=4),o.size===2?(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=O.x,o.array[s+3]=O.y,o.array[s+4]=
- P.x,o.array[s+5]=P.y,o.array[s+6]=L.x,o.array[s+7]=L.y,o.offset+=8):o.size===3?(o.type==="c"?(o.array[s]=H.r,o.array[s+1]=H.g,o.array[s+2]=H.b,o.array[s+3]=O.r,o.array[s+4]=O.g,o.array[s+5]=O.b,o.array[s+6]=P.r,o.array[s+7]=P.g,o.array[s+8]=P.b,o.array[s+9]=L.r,o.array[s+10]=L.g,o.array[s+11]=L.b):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=O.x,o.array[s+4]=O.y,o.array[s+5]=O.z,o.array[s+6]=P.x,o.array[s+7]=P.y,o.array[s+8]=P.z,o.array[s+9]=L.x,o.array[s+10]=L.y,o.array[s+11]=L.z),
- o.offset+=12):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=H.w,o.array[s+4]=O.x,o.array[s+5]=O.y,o.array[s+6]=O.z,o.array[s+7]=O.w,o.array[s+8]=P.x,o.array[s+9]=P.y,o.array[s+10]=P.z,o.array[s+11]=P.w,o.array[s+12]=L.x,o.array[s+13]=L.y,o.array[s+14]=L.z,o.array[s+15]=L.w,o.offset+=16));if(Ga){s=0;for(o=Ia.length;s<o;s++)H=Ia[s].vertices[z.a].position,O=Ia[s].vertices[z.b].position,P=Ia[s].vertices[z.c].position,L=Ia[s].vertices[z.d].position,A=sa[s],A[na]=H.x,A[na+1]=H.y,A[na+2]=
- H.z,A[na+3]=O.x,A[na+4]=O.y,A[na+5]=O.z,A[na+6]=P.x,A[na+7]=P.y,A[na+8]=P.z,A[na+9]=L.x,A[na+10]=L.y,A[na+11]=L.z;na+=12}if(Ma.length)s=Ma[z.a],o=Ma[z.b],A=Ma[z.c],R=Ma[z.d],ga[w]=s.x,ga[w+1]=s.y,ga[w+2]=s.z,ga[w+3]=s.w,ga[w+4]=o.x,ga[w+5]=o.y,ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,ga[w+12]=R.x,ga[w+13]=R.y,ga[w+14]=R.z,ga[w+15]=R.w,s=Pa[z.a],o=Pa[z.b],A=Pa[z.c],R=Pa[z.d],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,
- fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,fa[w+12]=R.x,fa[w+13]=R.y,fa[w+14]=R.z,fa[w+15]=R.w,s=Na[z.a],o=Na[z.b],A=Na[z.c],R=Na[z.d],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,da[w+12]=R.x,da[w+13]=R.y,da[w+14]=R.z,da[w+15]=1,s=Oa[z.a],o=Oa[z.b],A=Oa[z.c],z=Oa[z.d],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=1,ea[w+4]=o.x,ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+
- 11]=1,ea[w+12]=z.x,ea[w+13]=z.y,ea[w+14]=z.z,ea[w+15]=1,w+=16;if(Ea&&t)G.length==4&&t==THREE.VertexColors?(z=G[0],s=G[1],o=G[2],G=G[3]):G=o=s=z=Q,pa[la]=z.r,pa[la+1]=z.g,pa[la+2]=z.b,pa[la+3]=s.r,pa[la+4]=s.g,pa[la+5]=s.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,pa[la+9]=G.r,pa[la+10]=G.g,pa[la+11]=G.b,la+=12;if(Ba&&ta.hasTangents)G=K[0],Q=K[1],z=K[2],K=K[3],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=Q.x,ca[Y+5]=Q.y,ca[Y+6]=Q.z,ca[Y+7]=Q.w,ca[Y+8]=z.x,ca[Y+9]=z.y,ca[Y+10]=z.z,ca[Y+11]=z.w,
- ca[Y+12]=K.x,ca[Y+13]=K.y,ca[Y+14]=K.z,ca[Y+15]=K.w,Y+=16;if(Aa&&x)if(E.length==4&&ya)for(K=0;K<4;K++)J=E[K],W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;else for(K=0;K<4;K++)W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;if(ua&&q!==void 0&&r)for(K=0;K<4;K++)E=q[K],ka[Z]=E.u,ka[Z+1]=E.v,Z+=2;if(ua&&F!==void 0&&r)for(K=0;K<4;K++)E=F[K],ma[$]=E.u,ma[$+1]=E.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+3,ha[V+3]=ia+1,ha[V+4]=ia+2,ha[V+5]=ia+3,V+=6,Da[T]=ia,Da[T+1]=ia+1,Da[T+2]=ia,Da[T+3]=ia+3,Da[T+4]=ia+1,Da[T+5]=ia+2,Da[T+
- 6]=ia+2,Da[T+7]=ia+3,T+=8,ia+=4)}va&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,oa,v));if(aa)for(U in aa)o=aa[U],o.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,o.buffer),e.bufferData(e.ARRAY_BUFFER,o.array,v));if(Ga){s=0;for(o=Ia.length;s<o;s++)e.bindBuffer(e.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[s]),e.bufferData(e.ARRAY_BUFFER,sa[s],v)}Ea&&la>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,v));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,
- m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,v));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,v));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,v));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,ma,v));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,v),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),
- e.bufferData(e.ELEMENT_ARRAY_BUFFER,Da,v));w>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,
- delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=
- i.colors;r=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<r;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;
- if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;r=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<r;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
- v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,m=wa(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||m)&&c(h,e.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,xa(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),b=="back"?e.cullFace(e.BACK):b=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return cb}};
- THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
- THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
- THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,d){THREE.WebGLRenderTarget.call(this,b,c,d);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
|