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- [page:Curve] →
- <h1>[name]</h1>
- <div class="desc">
- Create a smooth 3d spline curve from a series of points. Internally this uses
- [page:CurveUtils.interpolate] to create the curve.<br /><br />
- Note that this will be deprecated. Please use a [page:CatmullRomCurve3] instead.
- </div>
- <h2>Example</h2>
- <div>[example:webgl_geometry_extrude_splines geometry / extrude / splines ] (choose PipeSpline)</div>
- <code>
- //Create a closed bent a sine-like wave
- var curve = new THREE.SplineCurve3( [
- new THREE.Vector3( -10, 0, 10 ),
- new THREE.Vector3( -5, 5, 5 ),
- new THREE.Vector3( 0, 0, 0 ),
- new THREE.Vector3( 5, -5, 5 ),
- new THREE.Vector3( 10, 0, 10 )
- ] );
- var geometry = new THREE.Geometry();
- geometry.vertices = curve.getPoints( 50 );
- var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
- //Create the final object to add to the scene
- var splineObject = new THREE.Line( geometry, material );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Array points] )</h3>
- <div>points – An array of [page:Vector3] points that define the curve.</div>
- <h2>Properties</h2>
- <h3>[property:Array points]</h3>
- <h2>Methods</h2>
- <h3>See [page:Curve] for inherited methods</h3>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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