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- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
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- </head>
- <body>
- [page:LineSegments] →
- <h1>[name]</h1>
- <div class="desc">
- Helper object to show the world-axis-aligned bounding box around an object.
- Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work,
- so it won't work with [page:Sprite Sprites].
- </div>
- <h2>Example</h2>
- <div>[example:webgl_helpers WebGL / helpers]</div>
- <div>[example:webgl_loader_nrrd WebGL / loader / nrrd]</div>
- <div>[example:webgl_buffergeometry_drawcalls advanced / buffergeometry / drawcalls]</div>
- <code>
- var sphere = new THREE.SphereGeometry();
- var object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
- var box = new THREE.BoxHelper( object, 0xffff00 );
- scene.add( box );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Object3D object], [page:Color color] )</h3>
- <div>
- [page:Object3D object] -- the object3D to show the world-axis-aligned boundingbox.<br />
- [page:Color color] -- (optional) hexadecimal value that defines the box's color. Default is 0xffff00.<br /><br />
- Creates a new wireframe box that bounds the passed object. Internally this uses [page:Box3.setFromObject]
- to calculate the dimensions. Note that this includes any children.
- </div>
- <h2>Properties</h2>
- <div>See the base [page:LineSegments] class for common properties.</div>
- <h2>Methods</h2>
- <div>See the base [page:LineSegments] class for common methods.</div>
- <h3>[method:null update]( [page:Object3D object] )</h3>
- <div>
- Updates the helper's geometry to match the dimensions of the
- of the passed object, including any children. See [page:Box3.setFromObject].
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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