webgl_materials_physical_clearcoat.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - clearcoat
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  18. import { FlakesTexture } from './jsm/textures/FlakesTexture.js';
  19. let container, stats;
  20. let camera, scene, renderer;
  21. let particleLight;
  22. let group;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  29. camera.position.z = 1000;
  30. scene = new THREE.Scene();
  31. group = new THREE.Group();
  32. scene.add( group );
  33. new HDRCubeTextureLoader()
  34. .setDataType( THREE.FloatType )
  35. .setPath( 'textures/cube/pisaHDR/' )
  36. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
  37. function ( texture ) {
  38. const geometry = new THREE.SphereGeometry( 80, 64, 32 );
  39. const textureLoader = new THREE.TextureLoader();
  40. const diffuse = textureLoader.load( 'textures/carbon/Carbon.png' );
  41. diffuse.encoding = THREE.sRGBEncoding;
  42. diffuse.wrapS = THREE.RepeatWrapping;
  43. diffuse.wrapT = THREE.RepeatWrapping;
  44. diffuse.repeat.x = 10;
  45. diffuse.repeat.y = 10;
  46. const normalMap = textureLoader.load( 'textures/carbon/Carbon_Normal.png' );
  47. normalMap.wrapS = THREE.RepeatWrapping;
  48. normalMap.wrapT = THREE.RepeatWrapping;
  49. const normalMap2 = textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
  50. const normalMap3 = new THREE.CanvasTexture( new FlakesTexture() );
  51. normalMap3.wrapS = THREE.RepeatWrapping;
  52. normalMap3.wrapT = THREE.RepeatWrapping;
  53. normalMap3.repeat.x = 10;
  54. normalMap3.repeat.y = 6;
  55. normalMap3.anisotropy = 16;
  56. const normalMap4 = textureLoader.load( 'textures/golfball.jpg' );
  57. const clearcoatNormaMap = textureLoader.load( 'textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png' );
  58. // car paint
  59. let material = new THREE.MeshPhysicalMaterial( {
  60. clearcoat: 1.0,
  61. clearcoatRoughness: 0.1,
  62. metalness: 0.9,
  63. roughness: 0.5,
  64. color: 0x0000ff,
  65. normalMap: normalMap3,
  66. normalScale: new THREE.Vector2( 0.15, 0.15 )
  67. } );
  68. let mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.x = - 100;
  70. mesh.position.y = 100;
  71. group.add( mesh );
  72. // fibers
  73. material = new THREE.MeshPhysicalMaterial( {
  74. roughness: 0.5,
  75. clearcoat: 1.0,
  76. clearcoatRoughness: 0.1,
  77. map: diffuse,
  78. normalMap: normalMap
  79. } );
  80. mesh = new THREE.Mesh( geometry, material );
  81. mesh.position.x = 100;
  82. mesh.position.y = 100;
  83. group.add( mesh );
  84. // golf
  85. material = new THREE.MeshPhysicalMaterial( {
  86. metalness: 0.0,
  87. roughness: 0.1,
  88. clearcoat: 1.0,
  89. normalMap: normalMap4,
  90. clearcoatNormalMap: clearcoatNormaMap,
  91. // y scale is negated to compensate for normal map handedness.
  92. clearcoatNormalScale: new THREE.Vector2( 2.0, - 2.0 )
  93. } );
  94. mesh = new THREE.Mesh( geometry, material );
  95. mesh.position.x = - 100;
  96. mesh.position.y = - 100;
  97. group.add( mesh );
  98. // clearcoat + normalmap
  99. material = new THREE.MeshPhysicalMaterial( {
  100. clearcoat: 1.0,
  101. metalness: 1.0,
  102. color: 0xff0000,
  103. normalMap: normalMap2,
  104. normalScale: new THREE.Vector2( 0.15, 0.15 ),
  105. clearcoatNormalMap: clearcoatNormaMap,
  106. // y scale is negated to compensate for normal map handedness.
  107. clearcoatNormalScale: new THREE.Vector2( 2.0, - 2.0 )
  108. } );
  109. mesh = new THREE.Mesh( geometry, material );
  110. mesh.position.x = 100;
  111. mesh.position.y = - 100;
  112. group.add( mesh );
  113. //
  114. scene.background = texture;
  115. scene.environment = texture;
  116. }
  117. );
  118. // LIGHTS
  119. particleLight = new THREE.Mesh(
  120. new THREE.SphereGeometry( 4, 8, 8 ),
  121. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  122. );
  123. scene.add( particleLight );
  124. particleLight.add( new THREE.PointLight( 0xffffff, 1 ) );
  125. renderer = new THREE.WebGLRenderer();
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. container.appendChild( renderer.domElement );
  129. //
  130. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  131. renderer.toneMappingExposure = 1.25;
  132. //
  133. renderer.outputEncoding = THREE.sRGBEncoding;
  134. //
  135. stats = new Stats();
  136. container.appendChild( stats.dom );
  137. // EVENTS
  138. new OrbitControls( camera, renderer.domElement );
  139. window.addEventListener( 'resize', onWindowResize );
  140. }
  141. //
  142. function onWindowResize() {
  143. const width = window.innerWidth;
  144. const height = window.innerHeight;
  145. camera.aspect = width / height;
  146. camera.updateProjectionMatrix();
  147. renderer.setSize( width, height );
  148. }
  149. //
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. render();
  153. stats.update();
  154. }
  155. function render() {
  156. const timer = Date.now() * 0.00025;
  157. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  158. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  159. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  160. for ( let i = 0; i < group.children.length; i ++ ) {
  161. const child = group.children[ i ];
  162. child.rotation.y += 0.005;
  163. }
  164. renderer.render( scene, camera );
  165. }
  166. </script>
  167. </body>
  168. </html>