webgl_materials_variations_physical.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Physical Material Variations by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.<br/><br/>
  12. Note: Every second sphere has an IBL environment map on it.</div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  18. let container, stats;
  19. let camera, scene, renderer;
  20. let particleLight;
  21. const loader = new THREE.FontLoader();
  22. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  23. init( font );
  24. animate();
  25. } );
  26. function init( font ) {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
  30. camera.position.set( 0.0, 400, 400 * 3.5 );
  31. //
  32. scene = new THREE.Scene();
  33. new RGBELoader()
  34. .setDataType( THREE.FloatType )
  35. .setPath( 'textures/equirectangular/' )
  36. .load( 'pedestrian_overpass_1k.hdr', function ( texture ) {
  37. texture.mapping = THREE.EquirectangularReflectionMapping;
  38. // Materials
  39. const cubeWidth = 400;
  40. const numberOfSphersPerSide = 5;
  41. const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  42. const stepSize = 1.0 / numberOfSphersPerSide;
  43. const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
  44. let index = 0;
  45. for ( let alpha = 0; alpha <= 1.0; alpha += stepSize ) {
  46. for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
  47. for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  48. const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, 0.25 );
  49. const material = new THREE.MeshPhysicalMaterial( {
  50. color: diffuseColor,
  51. metalness: 0,
  52. roughness: 0.5,
  53. clearcoat: 1.0 - alpha,
  54. clearcoatRoughness: 1.0 - beta,
  55. reflectivity: 1.0 - gamma,
  56. envMap: ( index % 2 ) == 1 ? texture : null
  57. } );
  58. index ++;
  59. const mesh = new THREE.Mesh( geometry, material );
  60. mesh.position.x = alpha * 400 - 200;
  61. mesh.position.y = beta * 400 - 200;
  62. mesh.position.z = gamma * 400 - 200;
  63. scene.add( mesh );
  64. }
  65. index ++;
  66. }
  67. index ++;
  68. }
  69. scene.background = texture;
  70. } );
  71. function addLabel( name, location ) {
  72. const textGeo = new THREE.TextGeometry( name, {
  73. font: font,
  74. size: 20,
  75. height: 1,
  76. curveSegments: 1
  77. } );
  78. const textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  79. const textMesh = new THREE.Mesh( textGeo, textMaterial );
  80. textMesh.position.copy( location );
  81. scene.add( textMesh );
  82. }
  83. addLabel( '+clearcoat', new THREE.Vector3( - 350, 0, 0 ) );
  84. addLabel( '-clearcoat', new THREE.Vector3( 350, 0, 0 ) );
  85. addLabel( '+clearcoatRoughness', new THREE.Vector3( 0, - 300, 0 ) );
  86. addLabel( '-clearcoatRoughness', new THREE.Vector3( 0, 300, 0 ) );
  87. addLabel( '+reflectivity', new THREE.Vector3( 0, 0, - 300 ) );
  88. addLabel( '-reflectivity', new THREE.Vector3( 0, 0, 300 ) );
  89. particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  90. scene.add( particleLight );
  91. // Lights
  92. scene.add( new THREE.AmbientLight( 0x222222 ) );
  93. const directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  94. directionalLight.position.set( 1, 1, 1 ).normalize();
  95. scene.add( directionalLight );
  96. const pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  97. particleLight.add( pointLight );
  98. //
  99. renderer = new THREE.WebGLRenderer( { antialias: true } );
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. renderer.outputEncoding = THREE.sRGBEncoding;
  104. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  105. renderer.toneMappingExposure = 0.75;
  106. //
  107. stats = new Stats();
  108. container.appendChild( stats.dom );
  109. const controls = new OrbitControls( camera, renderer.domElement );
  110. controls.minDistance = 200;
  111. controls.maxDistance = 2000;
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. stats.update();
  124. }
  125. function render() {
  126. const timer = Date.now() * 0.00025;
  127. //camera.position.x = Math.cos( timer ) * 800;
  128. //camera.position.z = Math.sin( timer ) * 800;
  129. camera.lookAt( scene.position );
  130. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  131. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  132. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  133. renderer.render( scene, camera );
  134. }
  135. </script>
  136. </body>
  137. </html>