Sidebar.Scene.js 9.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  5. import { UIOutliner, UITexture, UICubeTexture } from './libs/ui.three.js';
  6. function SidebarScene( editor ) {
  7. var signals = editor.signals;
  8. var strings = editor.strings;
  9. var container = new UIPanel();
  10. container.setBorderTop( '0' );
  11. container.setPaddingTop( '20px' );
  12. // outliner
  13. var nodeStates = new WeakMap();
  14. function buildOption( object, draggable ) {
  15. var option = document.createElement( 'div' );
  16. option.draggable = draggable;
  17. option.innerHTML = buildHTML( object );
  18. option.value = object.id;
  19. // opener
  20. if ( nodeStates.has( object ) ) {
  21. var state = nodeStates.get( object );
  22. var opener = document.createElement( 'span' );
  23. opener.classList.add( 'opener' );
  24. if ( object.children.length > 0 ) {
  25. opener.classList.add( state ? 'open' : 'closed' );
  26. }
  27. opener.addEventListener( 'click', function () {
  28. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  29. refreshUI();
  30. }, false );
  31. option.insertBefore( opener, option.firstChild );
  32. }
  33. return option;
  34. }
  35. function getMaterialName( material ) {
  36. if ( Array.isArray( material ) ) {
  37. var array = [];
  38. for ( var i = 0; i < material.length; i ++ ) {
  39. array.push( material[ i ].name );
  40. }
  41. return array.join( ',' );
  42. }
  43. return material.name;
  44. }
  45. function escapeHTML( html ) {
  46. return html
  47. .replace( /&/g, '&amp;' )
  48. .replace( /"/g, '&quot;' )
  49. .replace( /'/g, '&#39;' )
  50. .replace( /</g, '&lt;' )
  51. .replace( />/g, '&gt;' );
  52. }
  53. function buildHTML( object ) {
  54. var html = `<span class="type ${ object.type }"></span> ${ escapeHTML( object.name ) }`;
  55. if ( object.isMesh ) {
  56. var geometry = object.geometry;
  57. var material = object.material;
  58. html += ` <span class="type ${ geometry.type }"></span> ${ escapeHTML( geometry.name ) }`;
  59. html += ` <span class="type ${ material.type }"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  60. }
  61. html += getScript( object.uuid );
  62. return html;
  63. }
  64. function getScript( uuid ) {
  65. if ( editor.scripts[ uuid ] !== undefined ) {
  66. return ' <span class="type Script"></span>';
  67. }
  68. return '';
  69. }
  70. var ignoreObjectSelectedSignal = false;
  71. var outliner = new UIOutliner( editor );
  72. outliner.setId( 'outliner' );
  73. outliner.onChange( function () {
  74. ignoreObjectSelectedSignal = true;
  75. editor.selectById( parseInt( outliner.getValue() ) );
  76. ignoreObjectSelectedSignal = false;
  77. } );
  78. outliner.onDblClick( function () {
  79. editor.focusById( parseInt( outliner.getValue() ) );
  80. } );
  81. container.add( outliner );
  82. container.add( new UIBreak() );
  83. // background
  84. function onBackgroundChanged() {
  85. signals.sceneBackgroundChanged.dispatch(
  86. backgroundType.getValue(),
  87. backgroundColor.getHexValue(),
  88. backgroundTexture.getValue(),
  89. backgroundCubeTexture.getValue(),
  90. backgroundEquirectTexture.getValue()
  91. );
  92. }
  93. function onTextureChanged( texture ) {
  94. texture.encoding = texture.isHDRTexture ? THREE.RGBEEncoding : THREE.sRGBEncoding;
  95. if ( texture.isCubeTexture && texture.isHDRTexture ) {
  96. texture.format = THREE.RGBAFormat;
  97. texture.minFilter = THREE.NearestFilter;
  98. texture.magFilter = THREE.NearestFilter;
  99. texture.generateMipmaps = false;
  100. }
  101. onBackgroundChanged();
  102. }
  103. var backgroundRow = new UIRow();
  104. var backgroundType = new UISelect().setOptions( {
  105. 'None': 'None',
  106. 'Color': 'Color',
  107. 'Texture': 'Texture',
  108. 'CubeTexture': 'CubeTexture',
  109. 'Equirect': 'Equirect (HDR)'
  110. } ).setWidth( '150px' );
  111. backgroundType.onChange( function () {
  112. onBackgroundChanged();
  113. refreshBackgroundUI();
  114. } );
  115. backgroundType.setValue( 'Color' );
  116. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  117. backgroundRow.add( backgroundType );
  118. container.add( backgroundRow );
  119. //
  120. var colorRow = new UIRow();
  121. colorRow.setMarginLeft( '90px' );
  122. var backgroundColor = new UIColor().setValue( '#aaaaaa' ).onChange( onBackgroundChanged );
  123. colorRow.add( backgroundColor );
  124. container.add( colorRow );
  125. //
  126. var textureRow = new UIRow();
  127. textureRow.setDisplay( 'none' );
  128. textureRow.setMarginLeft( '90px' );
  129. var backgroundTexture = new UITexture().onChange( onTextureChanged );
  130. textureRow.add( backgroundTexture );
  131. container.add( textureRow );
  132. //
  133. var cubeTextureRow = new UIRow();
  134. cubeTextureRow.setDisplay( 'none' );
  135. cubeTextureRow.setMarginLeft( '90px' );
  136. var backgroundCubeTexture = new UICubeTexture().onChange( onTextureChanged );
  137. cubeTextureRow.add( backgroundCubeTexture );
  138. container.add( cubeTextureRow );
  139. //
  140. var equirectRow = new UIRow();
  141. equirectRow.setDisplay( 'none' );
  142. equirectRow.setMarginLeft( '90px' );
  143. var backgroundEquirectTexture = new UITexture().onChange( onTextureChanged );
  144. equirectRow.add( backgroundEquirectTexture );
  145. container.add( equirectRow );
  146. //
  147. function refreshBackgroundUI() {
  148. var type = backgroundType.getValue();
  149. colorRow.setDisplay( type === 'Color' ? '' : 'none' );
  150. textureRow.setDisplay( type === 'Texture' ? '' : 'none' );
  151. cubeTextureRow.setDisplay( type === 'CubeTexture' ? '' : 'none' );
  152. equirectRow.setDisplay( type === 'Equirect' ? '' : 'none' );
  153. }
  154. // fog
  155. function onFogChanged() {
  156. signals.sceneFogChanged.dispatch(
  157. fogType.getValue(),
  158. fogColor.getHexValue(),
  159. fogNear.getValue(),
  160. fogFar.getValue(),
  161. fogDensity.getValue()
  162. );
  163. }
  164. var fogTypeRow = new UIRow();
  165. var fogType = new UISelect().setOptions( {
  166. 'None': 'None',
  167. 'Fog': 'Linear',
  168. 'FogExp2': 'Exponential'
  169. } ).setWidth( '150px' );
  170. fogType.onChange( function () {
  171. onFogChanged();
  172. refreshFogUI();
  173. } );
  174. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  175. fogTypeRow.add( fogType );
  176. container.add( fogTypeRow );
  177. // fog color
  178. var fogPropertiesRow = new UIRow();
  179. fogPropertiesRow.setDisplay( 'none' );
  180. fogPropertiesRow.setMarginLeft( '90px' );
  181. container.add( fogPropertiesRow );
  182. var fogColor = new UIColor().setValue( '#aaaaaa' );
  183. fogColor.onChange( onFogChanged );
  184. fogPropertiesRow.add( fogColor );
  185. // fog near
  186. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogChanged );
  187. fogPropertiesRow.add( fogNear );
  188. // fog far
  189. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogChanged );
  190. fogPropertiesRow.add( fogFar );
  191. // fog density
  192. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogChanged );
  193. fogPropertiesRow.add( fogDensity );
  194. //
  195. function refreshUI() {
  196. var camera = editor.camera;
  197. var scene = editor.scene;
  198. var options = [];
  199. options.push( buildOption( camera, false ) );
  200. options.push( buildOption( scene, false ) );
  201. ( function addObjects( objects, pad ) {
  202. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  203. var object = objects[ i ];
  204. if ( nodeStates.has( object ) === false ) {
  205. nodeStates.set( object, false );
  206. }
  207. var option = buildOption( object, true );
  208. option.style.paddingLeft = ( pad * 18 ) + 'px';
  209. options.push( option );
  210. if ( nodeStates.get( object ) === true ) {
  211. addObjects( object.children, pad + 1 );
  212. }
  213. }
  214. } )( scene.children, 0 );
  215. outliner.setOptions( options );
  216. if ( editor.selected !== null ) {
  217. outliner.setValue( editor.selected.id );
  218. }
  219. if ( scene.background ) {
  220. if ( scene.background.isColor ) {
  221. backgroundType.setValue( "Color" );
  222. backgroundColor.setHexValue( scene.background.getHex() );
  223. backgroundTexture.setValue( null );
  224. backgroundCubeTexture.setValue( null );
  225. backgroundEquirectTexture.setValue( null );
  226. } else if ( scene.background.isTexture && ! scene.background.isPmremTexture ) {
  227. backgroundType.setValue( "Texture" );
  228. backgroundTexture.setValue( scene.background );
  229. backgroundCubeTexture.setValue( null );
  230. backgroundEquirectTexture.setValue( null );
  231. } else if ( scene.background.isCubeTexture ) {
  232. backgroundType.setValue( "CubeTexture" );
  233. backgroundCubeTexture.setValue( scene.background );
  234. backgroundTexture.setValue( null );
  235. backgroundEquirectTexture.setValue( null );
  236. }
  237. } else {
  238. backgroundType.setValue( "None" );
  239. backgroundTexture.setValue( null );
  240. }
  241. if ( scene.fog ) {
  242. fogColor.setHexValue( scene.fog.color.getHex() );
  243. if ( scene.fog.isFog ) {
  244. fogType.setValue( "Fog" );
  245. fogNear.setValue( scene.fog.near );
  246. fogFar.setValue( scene.fog.far );
  247. } else if ( scene.fog.isFogExp2 ) {
  248. fogType.setValue( "FogExp2" );
  249. fogDensity.setValue( scene.fog.density );
  250. }
  251. } else {
  252. fogType.setValue( "None" );
  253. }
  254. refreshBackgroundUI();
  255. refreshFogUI();
  256. }
  257. function refreshFogUI() {
  258. var type = fogType.getValue();
  259. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  260. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  261. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  262. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  263. }
  264. refreshUI();
  265. // events
  266. signals.editorCleared.add( refreshUI );
  267. signals.sceneGraphChanged.add( refreshUI );
  268. signals.objectChanged.add( function ( object ) {
  269. var options = outliner.options;
  270. for ( var i = 0; i < options.length; i ++ ) {
  271. var option = options[ i ];
  272. if ( option.value === object.id ) {
  273. option.innerHTML = buildHTML( object );
  274. return;
  275. }
  276. }
  277. } );
  278. signals.objectSelected.add( function ( object ) {
  279. if ( ignoreObjectSelectedSignal === true ) return;
  280. if ( object !== null ) {
  281. let needsRefresh = false;
  282. let parent = object.parent;
  283. while ( parent !== editor.scene ) {
  284. if ( nodeStates.get( parent ) !== true ) {
  285. nodeStates.set( parent, true );
  286. needsRefresh = true;
  287. }
  288. parent = parent.parent;
  289. }
  290. if ( needsRefresh ) refreshUI();
  291. outliner.setValue( object.id );
  292. } else {
  293. outliner.setValue( null );
  294. }
  295. } );
  296. return container;
  297. }
  298. export { SidebarScene };