Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a14d84458e Editor: Tweaked outliner items padding. 5 سال پیش
.github 22dfcf5505 updated formatting 5 سال پیش
build d2cefc9ff3 Updated builds. 5 سال پیش
docs 06bbffed48 Docs: Clean up. 5 سال پیش
editor a14d84458e Editor: Tweaked outliner items padding. 5 سال پیش
examples 217666132c Examples: Fix invalid usage of mapTexelToLinear(). 5 سال پیش
files 06bbffed48 Docs: Clean up. 5 سال پیش
src fc8b8f208f WebGLProgram: Simplify encodings checks. 5 سال پیش
test 6b9c3c802e Updated constants 5 سال پیش
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 08bac6a468 cleanup 5 سال پیش
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md 494729ad84 README: Improved cloning copy. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json edc40552c0 Update dev dependencies. 5 سال پیش
package.json edc40552c0 Update dev dependencies. 5 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases