VREffect.js 5.5 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var eyeTranslationL, eyeFOVL;
  14. var eyeTranslationR, eyeFOVR;
  15. function gotVRDevices( devices ) {
  16. for ( var i = 0; i < devices.length; i ++ ) {
  17. if ( devices[ i ] instanceof HMDVRDevice ) {
  18. vrHMD = devices[ i ];
  19. break; // We keep the first we encounter
  20. }
  21. }
  22. if ( vrHMD === undefined ) {
  23. if ( onError ) onError( 'HMD not available' );
  24. }
  25. }
  26. if ( navigator.getVRDevices ) {
  27. navigator.getVRDevices().then( gotVRDevices );
  28. }
  29. //
  30. this.scale = 1;
  31. this.setSize = function ( width, height ) {
  32. renderer.setSize( width, height );
  33. };
  34. // fullscreen
  35. var isFullscreen = false;
  36. var canvas = renderer.domElement;
  37. var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
  38. document.addEventListener( fullscreenchange, function ( event ) {
  39. isFullscreen = document.mozFullScreenElement || document.webkitFullscreenElement;
  40. }, false );
  41. this.setFullScreen = function ( boolean ) {
  42. if ( vrHMD === undefined ) return;
  43. if ( isFullscreen === boolean ) return;
  44. if ( canvas.mozRequestFullScreen ) {
  45. canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
  46. } else if ( canvas.webkitRequestFullscreen ) {
  47. canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
  48. }
  49. };
  50. // render
  51. var cameraL = new THREE.PerspectiveCamera();
  52. cameraL.layers.enable( 1 );
  53. var cameraR = new THREE.PerspectiveCamera();
  54. cameraR.layers.enable( 2 );
  55. this.render = function ( scene, camera ) {
  56. if ( vrHMD ) {
  57. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  58. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  59. eyeTranslationL = eyeParamsL.eyeTranslation;
  60. eyeTranslationR = eyeParamsR.eyeTranslation;
  61. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  62. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  63. if ( Array.isArray( scene ) ) {
  64. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  65. scene = scene[ 0 ];
  66. }
  67. var size = renderer.getSize();
  68. renderer.setScissorTest( true );
  69. renderer.clear();
  70. if ( camera.parent === null ) camera.updateMatrixWorld();
  71. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  72. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  73. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  74. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  75. cameraL.translateX( eyeTranslationL.x * this.scale );
  76. cameraR.translateX( eyeTranslationR.x * this.scale );
  77. // render left eye
  78. renderer.setViewport( 0, 0, size.width / 2, size.height );
  79. renderer.setScissor( 0, 0, size.width / 2, size.height );
  80. renderer.render( scene, cameraL );
  81. // render right eye
  82. renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
  83. renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
  84. renderer.render( scene, cameraR );
  85. renderer.setScissorTest( false );
  86. return;
  87. }
  88. // Regular render mode if not HMD
  89. renderer.render( scene, camera );
  90. };
  91. //
  92. function fovToNDCScaleOffset( fov ) {
  93. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  94. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  95. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  96. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  97. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  98. }
  99. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  100. rightHanded = rightHanded === undefined ? true : rightHanded;
  101. zNear = zNear === undefined ? 0.01 : zNear;
  102. zFar = zFar === undefined ? 10000.0 : zFar;
  103. var handednessScale = rightHanded ? - 1.0 : 1.0;
  104. // start with an identity matrix
  105. var mobj = new THREE.Matrix4();
  106. var m = mobj.elements;
  107. // and with scale/offset info for normalized device coords
  108. var scaleAndOffset = fovToNDCScaleOffset( fov );
  109. // X result, map clip edges to [-w,+w]
  110. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  111. m[ 0 * 4 + 1 ] = 0.0;
  112. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  113. m[ 0 * 4 + 3 ] = 0.0;
  114. // Y result, map clip edges to [-w,+w]
  115. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  116. // but the NDC scaling has Y=down (thanks D3D?)
  117. m[ 1 * 4 + 0 ] = 0.0;
  118. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  119. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  120. m[ 1 * 4 + 3 ] = 0.0;
  121. // Z result (up to the app)
  122. m[ 2 * 4 + 0 ] = 0.0;
  123. m[ 2 * 4 + 1 ] = 0.0;
  124. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  125. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  126. // W result (= Z in)
  127. m[ 3 * 4 + 0 ] = 0.0;
  128. m[ 3 * 4 + 1 ] = 0.0;
  129. m[ 3 * 4 + 2 ] = handednessScale;
  130. m[ 3 * 4 + 3 ] = 0.0;
  131. mobj.transpose();
  132. return mobj;
  133. }
  134. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  135. var DEG2RAD = Math.PI / 180.0;
  136. var fovPort = {
  137. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  138. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  139. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  140. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  141. };
  142. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  143. }
  144. };