threejs-background-scene-background-fixed-aspect.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background - Scene Background Fixed Aspect</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r103/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  29. renderer.autoClearColor = false;
  30. const fov = 75;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 5;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.z = 2;
  36. const scene = new THREE.Scene();
  37. {
  38. const color = 0xFFFFFF;
  39. const intensity = 1;
  40. const light = new THREE.DirectionalLight(color, intensity);
  41. light.position.set(-1, 2, 4);
  42. scene.add(light);
  43. }
  44. const boxWidth = 1;
  45. const boxHeight = 1;
  46. const boxDepth = 1;
  47. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  48. function makeInstance(geometry, color, x) {
  49. const material = new THREE.MeshPhongMaterial({color});
  50. const cube = new THREE.Mesh(geometry, material);
  51. scene.add(cube);
  52. cube.position.x = x;
  53. return cube;
  54. }
  55. const cubes = [
  56. makeInstance(geometry, 0x44aa88, 0),
  57. makeInstance(geometry, 0x8844aa, -2),
  58. makeInstance(geometry, 0xaa8844, 2),
  59. ];
  60. const loader = new THREE.TextureLoader();
  61. const bgTexture = loader.load('resources/images/daikanyama.jpg');
  62. scene.background = bgTexture;
  63. function resizeRendererToDisplaySize(renderer) {
  64. const canvas = renderer.domElement;
  65. const width = canvas.clientWidth;
  66. const height = canvas.clientHeight;
  67. const needResize = canvas.width !== width || canvas.height !== height;
  68. if (needResize) {
  69. renderer.setSize(width, height, false);
  70. }
  71. return needResize;
  72. }
  73. function render(time) {
  74. time *= 0.001;
  75. if (resizeRendererToDisplaySize(renderer)) {
  76. const canvas = renderer.domElement;
  77. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  78. camera.updateProjectionMatrix();
  79. }
  80. // Set the repeat and offset properties of the background texture
  81. // to keep the image's aspect correct.
  82. // Note the image may not have loaded yet.
  83. const canvasAspect = canvas.clientWidth / canvas.clientHeight;
  84. const imageAspect = bgTexture.image ? bgTexture.image.width / bgTexture.image.height : 1;
  85. const aspect = imageAspect / canvasAspect;
  86. bgTexture.offset.x = aspect > 1 ? (1 - 1 / aspect) / 2 : 0;
  87. bgTexture.repeat.x = aspect > 1 ? 1 / aspect : 1;
  88. bgTexture.offset.y = aspect > 1 ? 0 : (1 - aspect) / 2;
  89. bgTexture.repeat.y = aspect > 1 ? 1 : aspect;
  90. cubes.forEach((cube, ndx) => {
  91. const speed = 1 + ndx * .1;
  92. const rot = time * speed;
  93. cube.rotation.x = rot;
  94. cube.rotation.y = rot;
  95. });
  96. renderer.render(scene, camera);
  97. requestAnimationFrame(render);
  98. }
  99. requestAnimationFrame(render);
  100. }
  101. main();
  102. </script>
  103. </html>