app.js 4.8 KB

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  1. var APP = {
  2. Player: function () {
  3. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  4. renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
  5. var loader = new THREE.ObjectLoader();
  6. var camera, scene;
  7. var events = {};
  8. var dom = document.createElement( 'div' );
  9. dom.appendChild( renderer.domElement );
  10. this.dom = dom;
  11. this.width = 500;
  12. this.height = 500;
  13. this.load = function ( json ) {
  14. var project = json.project;
  15. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  16. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  17. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  18. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  19. this.setScene( loader.parse( json.scene ) );
  20. this.setCamera( loader.parse( json.camera ) );
  21. events = {
  22. init: [],
  23. start: [],
  24. stop: [],
  25. keydown: [],
  26. keyup: [],
  27. pointerdown: [],
  28. pointerup: [],
  29. pointermove: [],
  30. update: []
  31. };
  32. var scriptWrapParams = 'player,renderer,scene,camera';
  33. var scriptWrapResultObj = {};
  34. for ( var eventKey in events ) {
  35. scriptWrapParams += ',' + eventKey;
  36. scriptWrapResultObj[ eventKey ] = eventKey;
  37. }
  38. var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  39. for ( var uuid in json.scripts ) {
  40. var object = scene.getObjectByProperty( 'uuid', uuid, true );
  41. if ( object === undefined ) {
  42. console.warn( 'APP.Player: Script without object.', uuid );
  43. continue;
  44. }
  45. var scripts = json.scripts[ uuid ];
  46. for ( var i = 0; i < scripts.length; i ++ ) {
  47. var script = scripts[ i ];
  48. var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  49. for ( var name in functions ) {
  50. if ( functions[ name ] === undefined ) continue;
  51. if ( events[ name ] === undefined ) {
  52. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  53. continue;
  54. }
  55. events[ name ].push( functions[ name ].bind( object ) );
  56. }
  57. }
  58. }
  59. dispatch( events.init, arguments );
  60. };
  61. this.setCamera = function ( value ) {
  62. camera = value;
  63. camera.aspect = this.width / this.height;
  64. camera.updateProjectionMatrix();
  65. };
  66. this.setScene = function ( value ) {
  67. scene = value;
  68. };
  69. this.setPixelRatio = function ( pixelRatio ) {
  70. renderer.setPixelRatio( pixelRatio );
  71. };
  72. this.setSize = function ( width, height ) {
  73. this.width = width;
  74. this.height = height;
  75. if ( camera ) {
  76. camera.aspect = this.width / this.height;
  77. camera.updateProjectionMatrix();
  78. }
  79. renderer.setSize( width, height );
  80. };
  81. function dispatch( array, event ) {
  82. for ( var i = 0, l = array.length; i < l; i ++ ) {
  83. array[ i ]( event );
  84. }
  85. }
  86. var time, startTime, prevTime;
  87. function animate() {
  88. time = performance.now();
  89. try {
  90. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  91. } catch ( e ) {
  92. console.error( ( e.message || e ), ( e.stack || '' ) );
  93. }
  94. renderer.render( scene, camera );
  95. prevTime = time;
  96. }
  97. this.play = function () {
  98. startTime = prevTime = performance.now();
  99. document.addEventListener( 'keydown', onKeyDown );
  100. document.addEventListener( 'keyup', onKeyUp );
  101. document.addEventListener( 'pointerdown', onPointerDown );
  102. document.addEventListener( 'pointerup', onPointerUp );
  103. document.addEventListener( 'pointermove', onPointerMove );
  104. dispatch( events.start, arguments );
  105. renderer.setAnimationLoop( animate );
  106. };
  107. this.stop = function () {
  108. document.removeEventListener( 'keydown', onKeyDown );
  109. document.removeEventListener( 'keyup', onKeyUp );
  110. document.removeEventListener( 'pointerdown', onPointerDown );
  111. document.removeEventListener( 'pointerup', onPointerUp );
  112. document.removeEventListener( 'pointermove', onPointerMove );
  113. dispatch( events.stop, arguments );
  114. renderer.setAnimationLoop( null );
  115. };
  116. this.render = function ( time ) {
  117. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  118. renderer.render( scene, camera );
  119. };
  120. this.dispose = function () {
  121. renderer.dispose();
  122. camera = undefined;
  123. scene = undefined;
  124. };
  125. //
  126. function onKeyDown( event ) {
  127. dispatch( events.keydown, event );
  128. }
  129. function onKeyUp( event ) {
  130. dispatch( events.keyup, event );
  131. }
  132. function onPointerDown( event ) {
  133. dispatch( events.pointerdown, event );
  134. }
  135. function onPointerUp( event ) {
  136. dispatch( events.pointerup, event );
  137. }
  138. function onPointerMove( event ) {
  139. dispatch( events.pointermove, event );
  140. }
  141. }
  142. };
  143. export { APP };