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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - collada</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
- </style>
- </head>
- <body>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="../src/extras/collada/dae.js"></script>
-
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, objects;
- var particleLight, pointLight;
- var dae, skin;
-
- DAE.load('./models/monster.dae', colladaReady);
-
- function colladaReady(collada) {
- dae = collada.scene;
- skin = collada.skins[0];
- dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
- dae.rotation.x = -Math.PI/2;
- dae.updateMatrix();
- init();
- animate();
- }
-
- function init() {
-
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.x = 2;
- camera.position.y = 2;
- camera.position.z = 3;
- scene = new THREE.Scene();
- // Grid
- var line_material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } ),
- geometry = new THREE.Geometry(),
- floor = -0.04, step = 1, size = 14;
- for ( var i = 0; i <= size / step * 2; i ++ ) {
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - size, floor, i * step - size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( size, floor, i * step - size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, -size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, size ) ) );
- }
- var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
- scene.addObject( line );
-
- // Add the COLLADA
- scene.addObject(dae);
- particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
- scene.addObject( particleLight );
- // Lights
- scene.addLight( new THREE.AmbientLight( 0xcccccc) );
- var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee);
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff , 4);
- pointLight.position.x = 10000;
- scene.addLight( pointLight );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- //
- var t = 0;
- function animate() {
- requestAnimationFrame( animate );
-
- if (t > 101) t = 0;
- if (skin) {
- // guess this can be done smarter...
- for (var i = 0; i < skin.morphTargetInfluences.length; i++) {
- skin.morphTargetInfluences[i] = 0;
- }
- skin.morphTargetInfluences[Math.floor(t)] = 1;
- t += 0.5;
- }
-
- render();
- stats.update();
- }
- function render() {
- var timer = new Date().getTime() * 0.0005;
- camera.position.x = Math.cos( timer ) * 10;
- camera.position.y = 2;
- camera.position.z = Math.sin( timer ) * 10;
- particleLight.position.x = Math.sin( timer * 4 ) * 3009;
- particleLight.position.y = Math.cos( timer * 5 ) * 4000;
- particleLight.position.z = Math.cos( timer * 4 ) * 3009;
- pointLight.position.x = particleLight.position.x;
- pointLight.position.y = particleLight.position.y;
- pointLight.position.z = particleLight.position.z;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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