materials_cubemap_balls_reflection.html 6.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl cube reflection</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  34. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  35. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  36. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. var statsEnabled = false;
  40. var container, stats;
  41. var camera, scene, webglRenderer;
  42. var cameraCube, sceneCube;
  43. var mesh, zmesh, lightMesh, geometry;
  44. var directionalLight, pointLight;
  45. var mouseX = 0;
  46. var mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  50. init();
  51. setInterval( loop, 1000 / 60 );
  52. function init() {
  53. container = document.createElement('div');
  54. document.body.appendChild(container);
  55. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  56. camera.position.z = 3200;
  57. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  58. scene = new THREE.Scene();
  59. sceneCube = new THREE.Scene();
  60. var geometry = new THREE.Geometry();
  61. var sphere = new THREE.Mesh( new Sphere( 100, 32, 16 ) );
  62. for ( var i = 0; i < 200; i ++ ) {
  63. sphere.position.x = Math.random() * 10000 - 5000;
  64. sphere.position.y = Math.random() * 10000 - 5000;
  65. sphere.position.z = Math.random() * 10000 - 5000;
  66. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() * 4 + 1;
  67. // Merging spheres in a single geometry
  68. GeometryUtils.merge( geometry, sphere );
  69. }
  70. var path = "textures/cube/pisa/";
  71. var format = '.png';
  72. var urls = [
  73. path + 'px' + format, path + 'nx' + format,
  74. path + 'py' + format, path + 'ny' + format,
  75. path + 'pz' + format, path + 'nz' + format
  76. ];
  77. var images = ImageUtils.loadArray( urls );
  78. var textureCube = new THREE.TextureCube( images );
  79. // var textureCube = new THREE.TextureCube( images, THREE.RefractionMap );
  80. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube } );
  81. var mesh = new THREE.Mesh( geometry, material );
  82. mesh.position.x = 100;
  83. scene.addObject( mesh );
  84. //createCubePlanes( 100000, images );
  85. //createCube( 100000, images );
  86. createCubeWebGL( 100000, textureCube );
  87. webglRenderer = new THREE.WebGLRenderer( scene );
  88. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  89. webglRenderer.autoClear = false;
  90. container.appendChild( webglRenderer.domElement );
  91. if ( statsEnabled ) {
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. stats.domElement.style.zIndex = 100;
  96. container.appendChild( stats.domElement );
  97. }
  98. }
  99. function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  100. mesh = new THREE.Mesh( geometry, material );
  101. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  102. mesh.position.x = x;
  103. mesh.position.y = y;
  104. mesh.position.z = z;
  105. mesh.rotation.x = rx;
  106. mesh.rotation.y = ry;
  107. mesh.rotation.z = rz;
  108. sceneCube.addObject(mesh);
  109. }
  110. function createCubePlanes( size, images ) {
  111. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  112. addCubeMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  113. addCubeMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  114. addCubeMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  115. addCubeMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  116. addCubeMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  117. }
  118. function createCubeWebGL( size, textureCube ) {
  119. var material = new THREE.MeshCubeMaterial( { env_map: textureCube } );
  120. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, null, true ), material );
  121. sceneCube.addObject( mesh );
  122. }
  123. function createCube( size, images ) {
  124. var materials = [];
  125. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  126. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  127. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[4] ) } ) );
  128. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  129. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  130. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  131. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() );
  132. sceneCube.addObject( mesh );
  133. }
  134. function onDocumentMouseMove(event) {
  135. mouseX = ( event.clientX - windowHalfX ) * 10;
  136. mouseY = ( event.clientY - windowHalfY ) * 10;
  137. }
  138. function loop() {
  139. camera.position.x += ( mouseX - camera.position.x ) * .05;
  140. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  141. cameraCube.target.position.x = - camera.position.x;
  142. cameraCube.target.position.y = - camera.position.y;
  143. cameraCube.target.position.z = - camera.position.z;
  144. webglRenderer.clear();
  145. webglRenderer.render( sceneCube, cameraCube );
  146. webglRenderer.render( scene, camera );
  147. if ( statsEnabled ) stats.update();
  148. }
  149. </script>
  150. </body>
  151. </html>