materials_cubemap_escher.html 6.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Escher cube map WebGL</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  19. #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
  20. background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="d">
  25. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  26. <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
  27. <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
  28. </div>
  29. <pre id="log"></pre>
  30. <script type="text/javascript" src="../build/Three.js"></script>
  31. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  34. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. var statsEnabled = false;
  38. var container, stats;
  39. var camera, scene, webglRenderer;
  40. var mesh, zmesh, lightMesh, geometry;
  41. var directionalLight, pointLight;
  42. var mouseX = 0;
  43. var mouseY = 0;
  44. var windowHalfX = window.innerWidth / 2;
  45. var windowHalfY = window.innerHeight / 2;
  46. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  47. init();
  48. setInterval( loop, 1000 / 60 );
  49. function init() {
  50. container = document.createElement('div');
  51. document.body.appendChild(container);
  52. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
  53. camera.position.z = 3200;
  54. scene = new THREE.Scene();
  55. var r = "textures/cube/Escher/";
  56. var urls = [ r + "px.jpg", r + "nx.jpg",
  57. r + "py.jpg", r + "ny.jpg",
  58. r + "pz.jpg", r + "nz.jpg" ];
  59. var images = ImageUtils.loadArray( urls );
  60. var textureCube = new THREE.TextureCube( images );
  61. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube } )
  62. var geometry = new Sphere( 100, 96, 64, true );
  63. var mesh = new THREE.Mesh( geometry, material );
  64. mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
  65. scene.addObject( mesh );
  66. //createCubePlanes( 6000, images );
  67. //createCube( 6000, images );
  68. createCubeWebGL( 6000, textureCube );
  69. webglRenderer = new THREE.WebGLRenderer( scene );
  70. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( webglRenderer.domElement );
  72. if ( statsEnabled ) {
  73. stats = new Stats();
  74. stats.domElement.style.position = 'absolute';
  75. stats.domElement.style.top = '0px';
  76. stats.domElement.style.zIndex = 100;
  77. container.appendChild( stats.domElement );
  78. }
  79. }
  80. function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  81. mesh = new THREE.Mesh( geometry, material );
  82. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  83. mesh.position.x = x;
  84. mesh.position.y = y;
  85. mesh.position.z = z;
  86. mesh.rotation.x = rx;
  87. mesh.rotation.y = ry;
  88. mesh.rotation.z = rz;
  89. mesh.overdraw = true;
  90. mesh.updateMatrix();
  91. scene.addObject(mesh);
  92. }
  93. function createCube( size, images ) {
  94. var materials = [];
  95. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  96. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  97. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[4] ) } ) );
  98. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  99. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  100. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  101. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() );
  102. scene.addObject( mesh );
  103. }
  104. function createCubePlanes( size, images ) {
  105. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  106. addCubeMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  107. addCubeMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  108. addCubeMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  109. addCubeMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  110. addCubeMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  111. }
  112. function createCubeWebGL( size, textureCube ) {
  113. var material = new THREE.MeshCubeMaterial( { env_map: textureCube } );
  114. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, null, true ), material );
  115. scene.addObject( mesh );
  116. }
  117. function onDocumentMouseMove(event) {
  118. mouseX = ( event.clientX - windowHalfX );
  119. mouseY = ( event.clientY - windowHalfY );
  120. }
  121. function loop() {
  122. camera.position.x += ( mouseX - camera.position.x ) * .05;
  123. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  124. webglRenderer.render( scene, camera );
  125. if ( statsEnabled ) stats.update();
  126. }
  127. function log(text) {
  128. var e = document.getElementById("log");
  129. e.innerHTML = text + "<br/>" + e.innerHTML;
  130. }
  131. </script>
  132. </body>
  133. </html>