materials_cubemap_refraction.html 8.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - cube map WebGL</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em auto -9.5em; z-index:1000; position:relative; display:block;
  21. background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube map refraction demo
  27. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  28. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  29. </div>
  30. <pre id="log"></pre>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  34. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  35. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  36. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. var FLOOR = -250;
  40. var container, stats;
  41. var camera, scene, webglRenderer;
  42. var cameraCube, sceneCube;
  43. var mesh, zmesh, lightMesh, geometry;
  44. var directionalLight, pointLight;
  45. var mouseX = 0;
  46. var mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. document.addEventListener('mousemove', onDocumentMouseMove, false);
  50. init();
  51. setInterval( loop, 1000 / 60 );
  52. function init() {
  53. container = document.createElement('div');
  54. document.body.appendChild(container);
  55. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  56. camera.position.z = 2000;
  57. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  58. scene = new THREE.Scene();
  59. sceneCube = new THREE.Scene();
  60. // LIGHTS
  61. var ambient = new THREE.AmbientLight( 0xffffff );
  62. scene.addLight( ambient );
  63. pointLight = new THREE.PointLight( 0xffffff, 2 );
  64. scene.addLight( pointLight );
  65. // light representation
  66. sphere = new Sphere( 100, 16, 8, 1 );
  67. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  68. lightMesh.position = pointLight.position;
  69. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  70. scene.addObject(lightMesh);
  71. // material samples
  72. var r = "textures/cube/Park3Med/";
  73. var urls = [ r + "px.jpg", r + "nx.jpg",
  74. r + "py.jpg", r + "ny.jpg",
  75. r + "pz.jpg", r + "nz.jpg" ];
  76. var images = ImageUtils.loadArray( urls );
  77. var textureCube = new THREE.TextureCube( images, THREE.RefractionMap );
  78. var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, env_map: textureCube, refraction_ratio: 0.98, reflectivity:0.9 } );
  79. var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, env_map: textureCube, refraction_ratio: 0.985 } );
  80. var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube, refraction_ratio: 0.98 } )
  81. //createCubePlanes( 100000, images );
  82. //createCube( 100000, images );
  83. createCubeWebGL( 100000, textureCube );
  84. webglRenderer = new THREE.WebGLRenderer( scene );
  85. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  86. webglRenderer.autoClear = false;
  87. container.appendChild( webglRenderer.domElement );
  88. stats = new Stats();
  89. stats.domElement.style.position = 'absolute';
  90. stats.domElement.style.top = '0px';
  91. stats.domElement.style.zIndex = 100;
  92. container.appendChild( stats.domElement );
  93. var loader = new THREE.Loader();
  94. loader.loadBinary( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/lucy" );
  95. }
  96. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  97. mesh = new THREE.Mesh( geometry, material );
  98. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  99. mesh.position.x = x;
  100. mesh.position.y = y;
  101. mesh.position.z = z;
  102. mesh.rotation.x = rx;
  103. mesh.rotation.y = ry;
  104. mesh.rotation.z = rz;
  105. scene.addObject(mesh);
  106. }
  107. function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  108. mesh = new THREE.Mesh( geometry, material );
  109. mesh.position.x = x;
  110. mesh.position.y = y;
  111. mesh.position.z = z;
  112. mesh.rotation.x = rx;
  113. mesh.rotation.y = ry;
  114. mesh.rotation.z = rz;
  115. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  116. sceneCube.addObject(mesh);
  117. }
  118. function createCubePlanes( size, images ) {
  119. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  120. addCubeMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  121. addCubeMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  122. addCubeMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  123. addCubeMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  124. addCubeMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  125. }
  126. function createCubeWebGL( size, textureCube ) {
  127. var material = new THREE.MeshCubeMaterial( { env_map: textureCube } );
  128. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, null, true ), material );
  129. sceneCube.addObject( mesh );
  130. }
  131. function createCube( size, images ) {
  132. var materials = [];
  133. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  134. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  135. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[4] ) } ) );
  136. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  137. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  138. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  139. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() );
  140. sceneCube.addObject( mesh );
  141. }
  142. function createScene( geometry, m1, m2, m3 ) {
  143. var s = 1.5, z = -1000;
  144. addMesh( geometry, s, 0, 0, z, 0,0,0, m1 );
  145. addMesh( geometry, s, -900, 0, z, 0,0,0, m2 );
  146. addMesh( geometry, s, 900, 0, z, 0,0,0, m3 );
  147. }
  148. function onDocumentMouseMove(event) {
  149. mouseX = ( event.clientX - windowHalfX ) * 4;
  150. mouseY = ( event.clientY - windowHalfY ) * 4;
  151. }
  152. var r = 0;
  153. function loop() {
  154. camera.position.x += ( mouseX - camera.position.x ) * .05;
  155. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  156. cameraCube.target.position.x = - camera.position.x;
  157. cameraCube.target.position.y = - camera.position.y;
  158. cameraCube.target.position.z = - camera.position.z;
  159. lightMesh.position.x = 1500 * Math.cos( r );
  160. lightMesh.position.z = 1500 * Math.sin( r );
  161. r += 0.01;
  162. webglRenderer.clear();
  163. webglRenderer.render( sceneCube, cameraCube );
  164. webglRenderer.render( scene, camera );
  165. stats.update();
  166. }
  167. function log(text) {
  168. var e = document.getElementById("log");
  169. e.innerHTML = text + "<br/>" + e.innerHTML;
  170. }
  171. </script>
  172. </body>
  173. </html>